Age | Commit message (Collapse) | Author |
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Need backed out this changes because it influence on material
update see: MAINT-5818
Also this lead to the following:
UserA and UserB logged in same location.
UserA edit normal/specular map texture offsets while UserB is not observe this
changes.
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(hovertext) until relog
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--HG--
branch : maint-5416
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Please wait a few seconds and try again."
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specular maps still randomly revert to previous settings when building.
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wide char paths; on other platforms they are now just typedefs to the std classes
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respectively
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respectively
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RenderAutoMuteFunctions
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new face or prim in linkset is selected, after adding or removing only material to/from child prim
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object is invisible : compare rotation quaternions with predefined epsilon
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prim is set for sale
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