Age | Commit message (Collapse) | Author |
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object content.
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rate.
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fix these issues, but then was accidentally re-introduced during a bad merge.
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correctly. The isssue was that the display text for the prim was being updated, and this code path would mark the prim as having been moved when, in fact, the pipeline had not yet moved the object.
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ssh://hg@bitbucket.org/stinson_linden/viewer-beta-drtvwr-179.
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LLViewerObjectList::update, fix for error in llpolymorph
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clock pendulum.
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repository.
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Reviewed by me. (Bao created)
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comparison to the previous angular velocity.
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angular velocity is set to zero.
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angular velocity.
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the viewer.
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for PATH-542. The viewer calculated rotation resulting from an object's angular velocity was being incorrectly reset when the corresponding object update was received. With this bugfix, the rotation resulting from the angular velocity is accumulated separately and is re-appplied when the object update resets the object's rotation.
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Reviewed by Paul PE
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and viewer-release.
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in llpolymorph
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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regardless of frozen mode.
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pointer checks are good.
Reviewed by Kelly
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