Age | Commit message (Collapse) | Author |
|
|
|
log spam, more docs
|
|
more persistent, tolerant to race conditions during initialization
|
|
|
|
|
|
|
|
|
|
LLViewerInventoryMoveFromWorldObserver::isSelectionChanged()
|
|
|
|
|
|
LLViewerInventoryMoveFromWorldObserver::isSelectionChanged()
|
|
|
|
|
|
code cleanup
|
|
|
|
|
|
which don't need mesh data.
|
|
LLControlAvatar::initInstance() as a potential hook for optimizations.
|
|
going static
|
|
|
|
isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object.
|
|
with recursiveMarkForUpdate
|
|
|
|
|
|
|
|
|
|
|
|
animation state.
|
|
renamed resetJointsOnDetach to removeAttachmentOverridesForObject to make the connection to addAttachmentOverridesForObject more obvious.
|
|
|
|
link to find associated inventory item name for an animation in debug display.
|
|
mEnableDefaultAnimations field
|
|
scaling of animated objects. Not currently used.
|
|
|
|
end-to-end demo for animated objects.
|
|
new is_verified flag and disable IM2Email if value is false.
|
|
gaming region
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
avoid block
|
|
|
|
|
|
|
|
|
|
|