Age | Commit message (Collapse) | Author |
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vector of items)
Added new constructors to LLInventoryFetch types to allow passing in a single item.
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observer list automatically
FetchObservers now take in a list of IDs to check against.
Made some naming changes.
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observer list automatically
Preliminary work to clean up naming conventions.
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--HG--
branch : product-engine
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Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
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Fixed some more typedefs that I missed in first checkin.
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Resolved a conflict in indra/llui/llurlentry.cpp. That broke the fix for EXT-6357.
--HG--
branch : product-engine
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link to side panel place info).
Added a new main menu item: World -> Place Profile -> Place Profile.
I'm not sure about its label though (double "Place Profile").
Reviewed by Sam: https://codereview.productengine.com/secondlife/r/161/
--HG--
branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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#3 checkin.
Took out llagent "friend llagentcamera" and added accessors instead.
Did some superficial formatting cleanup.
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First check-in; only compiles, nothing more.
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/56/
--HG--
branch : product-engine
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to be localized
extracted strings used in LLAppViewer::forceDisconnect(...) calls
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/41/
--HG--
branch : product-engine
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/33/
--HG--
branch : product-engine
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reviewed by Mani
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Here and Take are hard-coded)
--HG--
branch : product-engine
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The word "Take" is hard-coded)
--HG--
branch : product-engine
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effect)
--HG--
branch : product-engine
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docked after opening from 'World' top menu).
--HG--
branch : product-engine
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Checker: DEADCODE
Function: LLToolsSelectedScriptAction::handleEvent(const LLSD &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: is_agent_mappable(const LLUUID &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: LLToolsEnableUnlink::handleEvent(const LLSD &)
File: /indra/newview/llviewermenu.cpp
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EXT-5334 CTRL+SHIFT+I now brings up InventorySP instead of InventoryFloater
Fixed a regression due to EXT-5105 where CTRL+SHIFT+I was bringing up the InventorySP instead of InventoryFloater. Note that this reverts some code checked in for EXT-5105 (i.e. it re-adds in some functions that were deleted).
As a side bonus, now the Gestures CTRL+G menu option shows as being checked when the gestures floater is active.
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EXT-5239 : Consider removing CTRL+I to spawn multiple inventory windows
BTEST-42 : Can't hide inventory by pressing CTRL+I
CTRL+I will now either open the inventory sidepanel, or close the sidepanel.
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reviewed by Richard CC#99
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Now LLUI::getLanguage() returns a result that is consistent on Mac,
Windows, and Linux. Also, cleaned up some legacy language code.
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