Age | Commit message (Collapse) | Author |
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Superficial cleanup so that all instances of gAgent.getAvatarObject() use "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject".
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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#3 checkin.
Took out llagent "friend llagentcamera" and added accessors instead.
Did some superficial formatting cleanup.
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First check-in; only compiles, nothing more.
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/56/
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branch : product-engine
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to be localized
extracted strings used in LLAppViewer::forceDisconnect(...) calls
Reviewed by Vadim at https://codereview.productengine.com/secondlife/r/41/
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branch : product-engine
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- Moved hardcoded strings in LLFloaterBuyCurrency::buyCurrency() calls to strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/33/
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branch : product-engine
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reviewed by Mani
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Here and Take are hard-coded)
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branch : product-engine
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The word "Take" is hard-coded)
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branch : product-engine
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effect)
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branch : product-engine
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docked after opening from 'World' top menu).
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branch : product-engine
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Checker: DEADCODE
Function: LLToolsSelectedScriptAction::handleEvent(const LLSD &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: is_agent_mappable(const LLUUID &)
File: /indra/newview/llviewermenu.cpp
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Checker: NULL_RETURNS
Function: LLToolsEnableUnlink::handleEvent(const LLSD &)
File: /indra/newview/llviewermenu.cpp
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EXT-5334 CTRL+SHIFT+I now brings up InventorySP instead of InventoryFloater
Fixed a regression due to EXT-5105 where CTRL+SHIFT+I was bringing up the InventorySP instead of InventoryFloater. Note that this reverts some code checked in for EXT-5105 (i.e. it re-adds in some functions that were deleted).
As a side bonus, now the Gestures CTRL+G menu option shows as being checked when the gestures floater is active.
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EXT-5239 : Consider removing CTRL+I to spawn multiple inventory windows
BTEST-42 : Can't hide inventory by pressing CTRL+I
CTRL+I will now either open the inventory sidepanel, or close the sidepanel.
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reviewed by Richard CC#99
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Now LLUI::getLanguage() returns a result that is consistent on Mac,
Windows, and Linux. Also, cleaned up some legacy language code.
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branch : product-engine
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branch : product-engine
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floater”;
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branch : product-engine
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disabled).
- Added check for call availability in miniinspector's context menu
- Removed ability to call yourself in group chat context menu
- Added check for call availability for context menu which appears on right mouse click on avatar in game area
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branch : product-engine
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reviewed by Callum
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branch : product-engine
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branch : product-engine
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there was some places with messages that (as I think) should not go to nearby chat.
but still probably should go somewhere...
code is commented and messages are marked with:
//TODO* CHAT: how to show this?
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branch : product-engine
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branch : product-engine
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shortcut
- Moved side panel toggling from viewer menu to side tray class.
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branch : product-engine
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leave some LLFloaterChat usages commented for later review...
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branch : product-engine
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branch : product-engine
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shortcut
- Added toggling for friends, groups and nearby people lists.
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branch : product-engine
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open, movement controlled, etc)
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added in main_view.xml
reviewed by richard
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