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DRTVWR-481
Merge
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Group-related costs and limits via benefits.
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in xml
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light contributions
(engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish
those tasks as required by each render mode).
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reanimate a day cycle when setting a fixed sky. Add new floater for setting the shared environment to local and allowing modifications.
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Split picks and classifieds in to separate panels
Moved getProfileURL to LLAvatarActions
Removed dead XUI panels
Removed picks/classifieds floater
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fix diffs between EEP and VR.
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Removed refs to LAPAS. Better sync with legacy regions.
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
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