Age | Commit message (Collapse) | Author |
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fix diffs between EEP and VR.
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Removed refs to LAPAS. Better sync with legacy regions.
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De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
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pannels in Region/Estate and Parcel. Enable/disable by permission. Edit the correct environment. Dirty flags for changes. Estate owner disallow switch.
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shortcut
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paused.
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to file JIRA
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functions. Change floater environment switch behavior.
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positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
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(Transition bronken, instant only. Shaddows moved based on region, not parcel)
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(Region/Parcel/Local)
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included with debug text for control avatar
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end-to-end demo for animated objects.
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through "Report bug" viewer option
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are picked
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floaters when called
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