Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl
Split shared shadow tap funcs into shadowUtil.glsl
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pannels in Region/Estate and Parcel. Enable/disable by permission. Edit the correct environment. Dirty flags for changes. Estate owner disallow switch.
|
|
inventory
|
|
SL-11024 Fixed Twitter connect failure
|
|
'Ctrl+D' combination
|
|
|
|
|
|
|
|
shortcut
|
|
|
|
paused.
|
|
to file JIRA
|
|
|
|
|
|
|
|
|
|
functions. Change floater environment switch behavior.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
positions. Added DumpXML and Reset Skeleton support for animated objects when debugging.
|
|
(Transition bronken, instant only. Shaddows moved based on region, not parcel)
|
|
|
|
|
|
|
|
(Region/Parcel/Local)
|
|
|
|
|
|
|
|
included with debug text for control avatar
|
|
end-to-end demo for animated objects.
|
|
through "Report bug" viewer option
|
|
are picked
|
|
|
|
|
|
|