| Age | Commit message (Collapse) | Author |
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No user facing editor UI, cycle, or randomise yet.
Sittings cannot be separately disabled yet.
Sitting On Ground doesn't show Stand button (and cannot stand right away
from it either unless sitting, but not on ground, on some object, and
then stand).
Pre-jumping and landing can get you stuck (unless you disable
pre-jumping and landing, whose code might be the cause of this
stuckness).
Standing can get glitchy if idle which might be because of the random
cycle of the default stands.
The #AO folder can be anywhere, doesn't have to be under some folder
with a specific name.
AOs are loaded lazily, and per action, not all at once.
Reset animation changes by turning AO off and on again.
All these limitations will be fixed later.
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#5574 Add Lua and LSL-on-Luau options to Build - Scripts - Recompile Scripts.
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geenz/linux-to-develop to lua_editor
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# Conflicts:
# .github/workflows/build.yaml
# indra/llinventory/llinventory.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llappviewer.cpp
# indra/newview/llappviewerwin32.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llvoiceclient.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
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objects to be saved back to their rezzer's inventory.
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* Adding tight integration flag for vscode and open code through a URL.
* [WIP] Publish objects and their contents from the viewer into VS code.
* [WIP] Still very much a work in progress, supports most of the core operations publish, get, write, delete, and create. Still quite a few bugs to work out.
* [WIP] Object publishing checkpoint.
* [checkpoint] Script tight integration with vscode, object publishing.
* Number of fixed issue.
* A few redundancy and performance fixes.
* Some cosmetics.
* I like "Explore" better than "Publish"
* Object renaming, luau inventory icon, runstate, restart.
* Some clean up around permissions and possible nullptr deref.
* Code review feedback.
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# Conflicts:
# .github/workflows/build.yaml
# autobuild.xml
# indra/llcommon/llsys.cpp
# indra/llrender/llimagegl.cpp
# indra/llrender/llimagegl.h
# indra/newview/CMakeLists.txt
# indra/newview/featuretable.txt
# indra/newview/featuretable_linux.txt
# indra/newview/featuretable_mac.txt
# indra/newview/llvoavatar.cpp
# indra/newview/llvoiceclient.cpp
# indra/newview/llvoicevivox.cpp
# indra/newview/viewer_manifest.py
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mVisibilityPreference was rarely up to date
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* ACK received-but-unprocessed packets when queued
* Prioritize packets between high- and low-priority (high-priority are: reliable packets that need an ACK)
* Increase max size of LLPacketRing buffer
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tinting
- Quick Preferences floater with hover height and bandwidth sliders
- Mouselook right-click zoom with scroll wheel adjustment
- Group-based nameplate color tinting via group profile
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# Conflicts:
# indra/llfilesystem/lldir.cpp
# indra/llfilesystem/llfilesystem.cpp
# indra/newview/llappviewer.cpp
# indra/newview/lltexturecache.cpp
# indra/newview/llvoiceclient.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
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Remove the Vivox-related code altogether, including SLVoice.
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# Conflicts:
# indra/llcommon/llstl.h
# indra/newview/app_settings/settings.xml
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# Conflicts:
# autobuild.xml
# indra/llwindow/llwindowwin32.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llinventorygallerymenu.cpp
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Develop -> 2026.02
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26.01 -> 26.02
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Move LLSD string->real conversion function to shared impl and utilize in xml parsing
Introducing additional error handling to menu init
Cleanup comments and trace tagging
Remove dead Memory menu entry
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Replace LLUUID and LLMaterialID container hashing functions with more collision resistant versions
Utilize boost::hash_combine for TEMaterialPair to generate good hash distribution
Generalize is_in_map and get_if_there for usage with all mapped types
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# Conflicts:
# indra/newview/llpreviewscript.cpp
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This reverts commit 17e9bcbf628aa5bda84a36fc7daa9c6041e1bada.
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# Conflicts:
# indra/newview/llfeaturemanager.cpp
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probes in transparency debug view
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