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This is actually two seperate issues:
1) After disabling parcel media from the nearby media floater, it can't be re-enabled
2) When you disable parcel media from the nearby media floater, faces displaying it don't revert to their original texture
This change fixes issue (1), by forcing the priority of the inworld media instance to normal in LLViewerMedia::updateMedia() so it will always get reloaded instead of possibly being kept unloaded due to already-loaded prim media.
Issue (2) is still under investigation. In addition to the case where you disable parcel media from the nearby media floater, it also doesn't restore the textures when you leave the parcel, and I think I've even seen it when unloading
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that navigates in a while(1) loop)
Don't allow LLViewerMediaImpl to process a navigateInternal during the call to LLPluginClassMedia::idle(). This prevents untimely destruction of the LLPluginClassMedia and LLPluginMessagePipe objects, which was causing the crash.
Reviewed by Rick.
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open, movement controlled, etc)
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search/help windows. This should address EXT-4097.
Added a notion of "background color" to LLViewerMediaImpl and LLPluginClassMedia.
Added background color parameters to the size_change message.
Webkit plugin now sets the background color of the instance from the supplied background color, and navigates to a data: url with that background color instead of about:blank as its initial navigate.
Webkit plugin now no longer waits for the first onPageChanged event
LLViewerMediaImpl now clears the texture to the background color when initializing it.
Made LLMediaCtrl fill with its opaque background color when the media impl isn't set up yet.
Removed the initial data URL from the search and help floaters, since what it was doing is now handled internally by the new background color code.
Reviewed by callum and rick.
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parcel media.
Moved the media first-run dialog code from llviewerparcelmedia.cpp to llviewermedia.cpp, and made it come up for both prim and parcel media.
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of 500 (Internal server error))
We now no longer check the error code returned from the MIME type probe.
If we have a mime type, use it, regardless of the status. If not, default to the web plugin and let it handle error reporting.
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current URL is a quicktime movie)
LLViewerMediaImpl::initializeMedia() was assuming an invalid invariant (that mMimeType was associated with the currently loaded plugin). Fixed by adding a new member variable, mCurrentMimeType, which reflects the MIME type that caused the currently loaded plugin to be loaded, and using that instead of mMimeType when determining whether to reload the plugin.
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Reviewed by CB
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Reviewed by Sam
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We should now deal with many more classes of subtly misbehaving web servers, and will use the returned MIME type for 4xx errors instead of guessing text/html.
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prevents LLHTTPClient from adding an "Accept: application/llsd+xml", which is just wrong.
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the login screen.
Added clearCache() functions to LLViewerMediaImpl and LLMediaCtrl to facilitate this.
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If the object is in the selection, its interesting. Load its media data
ASAP.
Conceptually reviewed by monroe
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PluginInstancesTotal cap. Otherwise, we always need to load the top media data item.
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priority list list into account.
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the target object and use that fact to raise its interest level.
This is mostly a pass-off for monroe to take and run with
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In proximity_comparitor(), if the impls have exactly the same distance, return the result of comparing the impl pointers. This will give them a completely arbitrary ordering, but it will be stable...
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tree (mostly media stuff)
propagate the parent app's OSUserAppDir (i.e. ~/.secondlife/) all the way down to plugins, if they need persistant user data/settings (like the webkit plugin needs a place to put its cache).
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present.
Added LLViewerMediaImpl::mInNearbyMediaList for LLFloaterNearbyMedia::refreshList() to use to keep track of which elements it's seen -- this allows us to remove a linear search in an inner loop.
Added a map from texture ID to media impl pointer in LLViewerMedia/LLViewerMediaImpl. This allows LLViewerMedia::getMediaImplFromTextureID() to be a std::map lookup instead of a linear search.
In LLFloaterNearbyMedia, call sortByColumnIndex in postBuild instead of in addMediaItem(). The latter was causing some unnecessary re-sorting.
Hf: Enter commit message. Lines beginning with 'HG:' are removed.
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doing with Help pages.
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Renamed llviewerversion to llversioninfo, to avoid confusion with
llversionviewer in llcommon (llversion is already used by llwindow).
Created new LLVersionInfo class with the following methods:
static S32 getMajor();
static S32 getMinor();
static S32 getPatch();
static S32 getBuild();
static const std::string &getVersion();
static const std::string &getShortVersion();
static const std::string &getChannel();
All viewer code has been updated to use this API. Viewer code no
longer directly includes llversionviewer.h from llcommon.
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This module now contains general viewer version routines, not just
access to the viewer build number, so I've renamed it from
llviewerbuild to llviewerversion.
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Rather than copy/paste the same version string formatting pattern
again, I added new string-based version routines:
/// return the full viewer version as a string like "2.0.0.200030"
const std::string &llGetViewerVersion();
/// return the viewer version as a string like "2.0.0"
const std::string &llGetViewerShortVersion();
/// return the viewer build version as a string, e.g., "200130"
const std::string &llGetViewerBuildVersion();
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This was just an off-by-one error in the hard limit calculation (> instead of >=).
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ParcelMediaAutoPlayEnable flag now controls both (horribly named, but must be preserved for legacy purposes).
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predictably with auto-play.
Disabling and re-enabling media should work much more like teleporting away and teleporting back -- media will respect the auto-play flag when reloading, instead of returning to its previous load state.
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get rid of thunk function
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repeats, only one of the repeats is interactive)
Added LLViewerMediaImpl::scaleTextureCoords() function to encapsulate the code that maps from texture coordinates to media coordinates.
Made scaleTextureCoords() wrap the texture coordinate to the range [0.0, 1.0) before converting to media coordinates.
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Review #49
This change adjusts each media's priority based on whether the viewer is minimized (media priority becomes HIDDEN) or unfocused (media priority becomes LOW). However, due to the fact that updateMedia() was no longer being called when minimized, I moved its call out of LLViewerTextureList::updateImages() (a seemingly odd place anyway) and into its own idle callback.
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MoaP"
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llviewermessages.cpp
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Cuts number of includes of llnotifications.h from 300+ to 40.
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Also needs a tweak to LLQtWebKit that stops navigation to
404 URL specified in code if the URL is empty.
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LLViewerMedia.
Now, LLViewerMedia has explicit skipBack() and skipForward()
functions, and the buttons in LLPanelPrimMediaControls now map
onto those functions neatly.
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When the MediaPerformanceManagerDebug debug setting is enabled, the list will sort by priority the way it used to.
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Enabled CPU limit setting by default (set to 100% of 1 CPU).
Lowered default limits on plugin priorities: 2 normal+, 4 low, 8 total.
Limit on total number of instances now only applies to inworld media -- media instances in the UI (such as the help browser and search) don't count toward the limit. UI media will still bump inworld media down from normal/low priority, though.
Several improvements to plugin manager debug code in the nearby media list.
Don't load unloaded instances that are at PRIORITY_SLIDESHOW or PRIORITY_HIDDEN (they don't get unloaded, they just won't be loaded unless they're at higher priority).
Added LLViewerMediaImpl::isPlayable(), which indicates whether an instance would be loaded if it were high enough in the priority list (taking into account autoplay and current load state). Priority algorithm now takes this into account.
Fixed a couple of issues with approximate texture interest calculation and its use in setting priorities.
Adjusted sleep times on low and normal priorities to be more friendly.
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