Age | Commit message (Collapse) | Author |
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slapp urls:
secondlife:///app/maptrackavatar/lluid
secondlife:///app/sharewithavatar/lluid
secondlife:///app/voicecallavatar/lluid
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secondlife:///app/sharewithavatar/lluid
secondlife:///app/socialcallhandler/lluid <-work in progress
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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feeeeling.
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items/folders.
"New Note" should be translated on other languages in strings.xml
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/795/
--HG--
branch : product-engine
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gAvatarp->isUsingBakedTextures
Changed some uses of cameraCustomizeAvatar as appropriate.
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is still valid when landmark is loaded from notecard and 2) adding a check for region capability
There are two reasons of the crash reported in the bug:
* absence of the "CopyInventoryFromNotecard" capability in region (which leads to crash while logging of a LL_ERRS)
* referencing to an invalid pointer to LLInventoryItem in callback.
The first issue is fixed by preventing sending of the "CopyInventoryFromNotecard" message if it is not supported
(in the "copy_inventory_from_notecard()")
The second issue caused by such reason:
* Notecard stores LLPointer to each embedded inventory item
* When Landmark is clicked it should be opened in Places Panel and inventory item should copied into agent inventory
* If it is unknown to agent it is requested and pointer (but not LLPointer!) to inventory item was bound to an appropriate callback
* Then when landmark is loaded that inventory item is copied to inventory.
* If notecard was closed before callback was trigged all instances to embedded inventory items were destroyed.
This leads to crash when trigged callback tries to reference to bound pointer to inventory item (for landmarks)
Fix is to pass LLPointer instead of pointer to inventory item into callback to ensure item is valid when it is needed.
Details:
* updated LLEmbeddedItems::getEmbeddedItem() to return LLPointer to inventory item (and renamed to getEmbeddedItemPtr)
* updated LLViewerTextEditor::openEmbeddedItem() to get LLPointer to inventory item
* updated LLViewerTextEditor::openEmbeddedLandmark() to get LLPointer to inventory item
Patch also contains some more places where pointer is replaced with LLPointer to be consistent.
NOTE: there are several LLViewerTextEditor::openEmbeddedXXX() methods which still get pointer to inventory item.
It is safe for now because they use it synchronously. I have added a note at their declaration.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/784/
--HG--
branch : product-engine
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dictionary.
They are 4 from ticket and 3 more from library->gestures category:
* "New Gesture"
* "Female - Chuckle"
* "Female - Cry"
* "Female - Embarrassed"
* "Female - Hey baby"
* "Female - Looking good"
* "Female - Over here"
* "Female - Please"
Also added missing string to be localized: "InvFolder Initial Outfits"
They should be translated then.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/756/
--HG--
branch : product-engine
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predefined names, updated predefined keys for "Male - Get lost" and "Female - Get lost".
There were two issues:
* "Male - Get lost" and "Female - Get lost" gestures have by 2 spaces before "-" in their names.
* Folders were not processed to be localize. This was not implemented correctly in EXT-7051.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/753/
--HG--
branch : product-engine
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since the problem occurs when we're already shutting down
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reviewed by Leyla
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appropriate ones
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Fix:
- Save the UUID of a newly created wearable to start editing it right after it gets worn.
This approach replaces a temporary hack that invoked the editing panel whenever an item gets worn
(if the Appearance SP is opened at the time).
The hack only happened to work sometimes because the editing panel failed to open.
Other changes:
- Removed a check for inventory item completeness from LLAgentWearables::editWearable().
because the check often fails and doesn't appear to be needed at all.
- Added warning messages to LLAgentWearables::editWearable() so that it's easier to debug.
- Replaced duplicated code in LLPanelOutfitEdit::onEditWearableClicked() with a call to gAgentWearables.editWearable().
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/529/
--HG--
branch : product-engine
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Resident-submitted patch, cleaned up so it matches style and compiles/builds
well. Appears to work for stated goals but will need some more UI work to
ensure consistency.
WIP checkin, will be code reviewed before pushing.
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--HG--
branch : product-engine
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openning, updated reliability of LLInventoryFetchItemsObserver
* Moved initialization (with start fetch) of the LLFilteredWearableListManager into LLPanelOutfitEdit::onOpen
* LLFilteredWearableListManager::changed now ignores non-related inventory changes (CALLING_CARD, GESTURE, SORT)
Tried to fix an issue with empty Gesture list on startup with clean inventory cache.
Reason: logic is based on count of "inventory changed" events. In case of there was too many requests requested items can be removed from queue by mistake.
* Increased a number of the "change()" method calls to wait fetched items.
Unfortunately this only works if My Inventory category does not have too many children. An does not work if it has 2000+ items
Logic to remove item from the incompleted list should be based on timer and number of attempts.
Also add some debug information about fetching inventory category and its content to log.
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/456/
--HG--
branch : product-engine
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Done:
- Implemented creating new wearables via My Outfits gear menu.
- Implemented renaming/removing/editing an outfit via My Outfits context menu.
- Implemented "Attach to..." / "Attach to HUD..." context submenus.
- Now disabling (instead of hiding) irrelevant wearable context menu items.
- Added "Take Off / Detach" context menu item that's shown for clothes and attachments.
Useful if you selected a bunch of items and want to take them all off.
- Fixed taking off an outfit
(not all wearables were taken off because of a wrong inventory collector).
- Fixed crash when editing a skirt
(reference to a missing string).
- In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables
and introduced MASK_UNKNOWN per Nyx's request.
Known issues:
- "Attach to..." context menus may be displayed partially off-screen
(there is the same bug in the inventory panel).
- The way we invoke wearable editing panel after the wearable gets created
is currently a hack.
TODO:
- Wear / take off / rename / delete an outfit via My Outfits gear menu
(currently not implemented because of missing selection support in My Outfits).
- Add "Create new..." to body part / clothing context menu in Edit Outfit.
- Add "Create new..." submenus to the Edit Outfit gear menu.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/
--HG--
branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/491/
--HG--
branch : product-engine
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is a wearable.
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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part 2 - correcting a few points that would have broken the build.
Final version will be reviewed before pushing.
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First pass - eliminated all references to gFloaterCustomize except
those that call saveIfDirty. Haven't compiled, haven't reviewed.
Will clean up in further patches and get reviewed before pushing.
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/414/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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