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path: root/indra/newview/llviewerinventory.cpp
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2010-08-02Redo the same merge as in changeset "2026f824953f", but this time with ↵Christian Goetze (CG)
feeeeling.
2010-07-30Merge from q/viewer-release to dessie/viewer-release for 2.1.1 beta 1Kent Quirk
2010-07-27Backed out changeset: 58571b4e704bRichard Linden
2010-07-26merge from PE's viewer-releaseTofu Linden
2010-07-23EXT-8394 FIXED Added "New Note" to dictionary of predefined Inventory ↵Mike Antipov
items/folders. "New Note" should be translated on other languages in strings.xml Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/795/ --HG-- branch : product-engine
2010-07-23automated mergeLoren Shih
2010-07-22EXT-8051 FIXED Change cameraCustomizeAvatar calls to use ↵Loren Shih
gAvatarp->isUsingBakedTextures Changed some uses of cameraCustomizeAvatar as appropriate.
2010-07-22EXT-8459 FIXED preventing crashes: 1) ensure that pointer to inventory item ↵Mike Antipov
is still valid when landmark is loaded from notecard and 2) adding a check for region capability There are two reasons of the crash reported in the bug: * absence of the "CopyInventoryFromNotecard" capability in region (which leads to crash while logging of a LL_ERRS) * referencing to an invalid pointer to LLInventoryItem in callback. The first issue is fixed by preventing sending of the "CopyInventoryFromNotecard" message if it is not supported (in the "copy_inventory_from_notecard()") The second issue caused by such reason: * Notecard stores LLPointer to each embedded inventory item * When Landmark is clicked it should be opened in Places Panel and inventory item should copied into agent inventory * If it is unknown to agent it is requested and pointer (but not LLPointer!) to inventory item was bound to an appropriate callback * Then when landmark is loaded that inventory item is copied to inventory. * If notecard was closed before callback was trigged all instances to embedded inventory items were destroyed. This leads to crash when trigged callback tries to reference to bound pointer to inventory item (for landmarks) Fix is to pass LLPointer instead of pointer to inventory item into callback to ensure item is valid when it is needed. Details: * updated LLEmbeddedItems::getEmbeddedItem() to return LLPointer to inventory item (and renamed to getEmbeddedItemPtr) * updated LLViewerTextEditor::openEmbeddedItem() to get LLPointer to inventory item * updated LLViewerTextEditor::openEmbeddedLandmark() to get LLPointer to inventory item Patch also contains some more places where pointer is replaced with LLPointer to be consistent. NOTE: there are several LLViewerTextEditor::openEmbeddedXXX() methods which still get pointer to inventory item. It is safe for now because they use it synchronously. I have added a note at their declaration. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/784/ --HG-- branch : product-engine
2010-07-15Reverted changeset 2bb10eae42bfDessie Linden
2010-07-15EXT-8364 FIXED Added more predefined system strings to be translated into ↵Mike Antipov
dictionary. They are 4 from ticket and 3 more from library->gestures category: * "New Gesture" * "Female - Chuckle" * "Female - Cry" * "Female - Embarrassed" * "Female - Hey baby" * "Female - Looking good" * "Female - Over here" * "Female - Please" Also added missing string to be localized: "InvFolder Initial Outfits" They should be translated then. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/756/ --HG-- branch : product-engine
2010-07-14EXT-8319 FIXED Added method to localize inventory categories having ↵Mike Antipov
predefined names, updated predefined keys for "Male - Get lost" and "Female - Get lost". There were two issues: * "Male - Get lost" and "Female - Get lost" gestures have by 2 spaces before "-" in their names. * Folders were not processed to be localize. This was not implemented correctly in EXT-7051. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/753/ --HG-- branch : product-engine
2010-07-12mergeRichard Nelson
2010-07-08EXT-8238 FIX - unfortunately this won't have much impact on crash rates, ↵Brad Payne (Vir Linden)
since the problem occurs when we're already shutting down
2010-06-25EXT-7991 FIX Crash if exit before outfit autopopulate completesRichard Nelson
reviewed by Leyla
2010-06-17EXT-4919 WIP - populating new users with more gestures, and activating ↵Brad Payne (Vir Linden)
appropriate ones
2010-06-08EXT-7627 FIXED Wearing an item now doesn't open the wearable editing panel.Vadim Savchuk
Fix: - Save the UUID of a newly created wearable to start editing it right after it gets worn. This approach replaces a temporary hack that invoked the editing panel whenever an item gets worn (if the Appearance SP is opened at the time). The hack only happened to work sometimes because the editing panel failed to open. Other changes: - Removed a check for inventory item completeness from LLAgentWearables::editWearable(). because the check often fails and doesn't appear to be needed at all. - Added warning messages to LLAgentWearables::editWearable() so that it's easier to debug. - Replaced duplicated code in LLPanelOutfitEdit::onEditWearableClicked() with a call to gAgentWearables.editWearable(). Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/529/ --HG-- branch : product-engine
2010-06-03VWR-19699 WIP Correct operations for wear and replace on wearablesNyx (Neal Orman)
Resident-submitted patch, cleaned up so it matches style and compiles/builds well. Appears to work for stated goals but will need some more UI work to ensure consistency. WIP checkin, will be code reviewed before pushing.
2010-06-03mergeMike Antipov
--HG-- branch : product-engine
2010-06-03EXT-7503 WIP Made first inventory fetch for Add to Outfit panel on the first ↵Mike Antipov
openning, updated reliability of LLInventoryFetchItemsObserver * Moved initialization (with start fetch) of the LLFilteredWearableListManager into LLPanelOutfitEdit::onOpen * LLFilteredWearableListManager::changed now ignores non-related inventory changes (CALLING_CARD, GESTURE, SORT) Tried to fix an issue with empty Gesture list on startup with clean inventory cache. Reason: logic is based on count of "inventory changed" events. In case of there was too many requests requested items can be removed from queue by mistake. * Increased a number of the "change()" method calls to wait fetched items. Unfortunately this only works if My Inventory category does not have too many children. An does not work if it has 2000+ items Logic to remove item from the incompleted list should be based on timer and number of attempts. Also add some debug information about fetching inventory category and its content to log. Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/456/ --HG-- branch : product-engine
2010-06-02EXT-6726 WIP Added more menus to the Appearance SP.Vadim Savchuk
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine
2010-06-02EXT-7528 FIX fix typoYuri Chebotarev
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/491/ --HG-- branch : product-engine
2010-05-28automated mergeLoren Shih
2010-05-27EXT 7525 FIXED Took out overaggressive warning when querying whether an item ↵Loren Shih
is a wearable.
2010-05-27EXT-7209 EXT-7366 EXT-7213 FIX EXT-7392 WIPNyx (Neal Orman)
Final fixes for: EXT-7209 camera to enter appearance edit mode EXT-7366 change camera to face front of avatar in previews EXT-7213 kill old appearance editor Partial fix for: EXT-7392 alpha mask checkboxes are not hooked up All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin: 425d4e960450 15d04b6464a7 e92ae606de12 adc94512ea9b 24577dbbf7a4 6f28b241eae2 (sorry dessie! :) )
2010-05-26EXT-7213 WIP kill old appearance editor and all traces of codeNyx (Neal Orman)
part 2 - correcting a few points that would have broken the build. Final version will be reviewed before pushing.
2010-05-25EXT-7213 WIP kill old appearance editor and all traces of codeNyx (Neal Orman)
First pass - eliminated all references to gFloaterCustomize except those that call saveIfDirty. Haven't compiled, haven't reviewed. Will clean up in further patches and get reviewed before pushing.
2010-05-20EXT-7051 additional fix - add more hardcoded words to translated dictionaryYuri Chebotarev
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/414/ --HG-- branch : product-engine
2010-05-18automated mergeLoren Shih
2010-05-17EXT-7051 FIX Add more server hardcoded strings to localization dict.Yuri Chebotarev
--HG-- branch : product-engine
2010-05-14EXT-7353 FIXED short cuts (links) to textures should show up in the texture ↵Loren Shih
picker Links in general will now show up for all filtered inventory views of their associated types.
2010-05-13EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
2010-05-11DEV-45809 - Merge Second Life Enterprise changes into viewer 2.x trunkRoxie Linden
Includes: DEV-45800, DEV-45803 - Grid Manager DEV-45804 - SLURL refactor DEV-45801 - Single username field (for Identity Evolution and SLE Ldap) Also, Includes Certificate Management code allowing the viewer to connect to grids not signed by a well know key (just like any web browser). Also contains secure storage for things like passwords. The security/certificate code is modular with the intention of adding modules to directly use the operating system facilities for crypto if available. (that's much more secure than we'll ever be) Also, refactor of voice to modularize it, and add a diamondware voice module. CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
2010-05-11EXT-7305 : FIXED : Changed LLWearableDictionary to LLWearableTypeLoren Shih
Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
2010-05-10Automated MergeRoxie Linden
2010-05-04Automated mergeRoxie Linden
2010-05-04EXT-7197 : Inventory caps is causing recursive inventory fetch on loginLoren Shih
Added code to support non-recursive inventory folder fetching for AIS.
2010-04-27fix duplicate string for EXT-5839 Creating a new wearable in a localized ↵Yuri Chebotarev
viewer attempts to use non-ascii characters for inventory types in some languages no review --HG-- branch : product-engine
2010-04-23automated mergeRoxie Linden
2010-04-23fix for EXT-5839 Creating a new wearable in a localized viewer attempts to ↵Yuri Chebotarev
use non-ascii characters for inventory types in some languages reviewed Richard Nelson https://codereview.productengine.com/secondlife/r/61/ --HG-- branch : product-engine
2010-04-21completed EXT-6719 Utilize the "description" field of outfit wearable links ↵Igor Borovkov
to store order information - COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit. - wearables are arranged in LLAgentWearables in a proper order * updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions) * moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot * changed link_inventory_item(...), added the "new_description" parameter Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/ --HG-- branch : product-engine
2010-04-07Automated mergeRoxie Linden
2010-04-07Re-insert backed out SLE checkin so we can fix itRoxie Linden
2010-04-07mergeTofu Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden
2010-04-06EXT-4151 : Immediately check if a fetchObserver filter is done, else add to ↵Loren Shih
observer list automatically Preliminary work to clean up naming conventions.
2010-04-05EXT-6703 : LLInventory.h cleanup and create new LLInventoryDefinesLoren Shih
Took out enums and flags from LLInventory into LLInventoryDefines Did a bunch of header file reformatting for LLInventory.h Change made to simulator files as well.
2010-04-02automated mergeLoren Shih
2010-04-01Automated MergeRoxie Linden
2010-04-01EXT-4084 : Change LLInventoryBridge "LLFolderView* folder" to "LLFolderView ↵Loren Shih
*rootFolder" Superficial cleanup - changed all instances to "LLFolderView* root".
2010-03-30EXT-3415 : INFRASTRUCTURE : Move LLInventoryCollectFunctors to separate classLoren Shih
Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions