Age | Commit message (Collapse) | Author |
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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part 2 - correcting a few points that would have broken the build.
Final version will be reviewed before pushing.
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First pass - eliminated all references to gFloaterCustomize except
those that call saveIfDirty. Haven't compiled, haven't reviewed.
Will clean up in further patches and get reviewed before pushing.
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/414/
--HG--
branch : product-engine
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--HG--
branch : product-engine
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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Added code to support non-recursive inventory folder fetching for AIS.
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viewer attempts to use non-ascii characters for inventory types in some languages
no review
--HG--
branch : product-engine
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use non-ascii characters for inventory types in some languages
reviewed Richard Nelson
https://codereview.productengine.com/secondlife/r/61/
--HG--
branch : product-engine
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
--HG--
branch : product-engine
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observer list automatically
Preliminary work to clean up naming conventions.
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Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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First check-in; only compiles, nothing more.
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Minor cleanup to start using DEFAULT_SORT_ORDER versus plain text "InventorySortOrder" in a few plaecs in the code. Makes this sorting code a lot easier to debug.
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If you're reading this message, this was reviewed by Soft, Nyx or Aura. :)
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inventory windows
EXT-5399 : Ensemble folder typing code has been reenabled and is mangling inventory folders
This fixes two issues:
1. A very serious issue where ensemble auto-typing code was somehow uncommented/reintroduced into viewer2. This randomly changes folder types (sometimes into what older viewers will treat as system folders; i.e. you can't delete or move them).
2. A minor issue where sorting was not correctly identifying what was a system folder or not.
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Changed callback signature to full_name instead of first_name,last_name
Eliminated all calls to legacy (non-signal/non-boost-bind) lookup mechanism
Change Pay dialog names to SLURL links
Tweaked layout of Pay Resident and Pay via Object floaters to make SLURLs fit
Consolidate name first + " " + last concatenation in LLCacheName::buildFullName()
Reviewed with Kelly
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with 1@ in Viewer 1.23.x)
-- cleanup: removed deprecated code added for previous sollution to support custom sorting of favorite landmarks.
For now previous implementation is removed, bug is FIXED.
--HG--
branch : product-engine
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with 1@ in Viewer 1.23.x)
-- improvements: for now sort indexes are cleaned & saved only if something was changed amont them.
--HG--
branch : product-engine
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with 1@ in Viewer 1.23.x)
-- implemented cleanning of stored sort indexes to remove ones for landmarks not in Favorites while disconnecting viewer
--HG--
branch : product-engine
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with 1@ in Viewer 1.23.x)
-- removed using of the LM Prefix while renaming Inventori item
--HG--
branch : product-engine
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with 1@ in Viewer 1.23.x)
-- Implemented storage to save favorite landmarks order in local file.
-- Previously implemented solution to store sort index in Landmark's name replaced with using the storage.
For now all landmarks are shown as is (with sort LM prefix if it exists).
-- Some deprecated methods are marked to be removed later
-- Reverted fixes for: EXT-4306, EXT-1237, EXT-1615 as not necessary, these bugs should be verified again.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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