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Added code to support non-recursive inventory folder fetching for AIS.
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viewer attempts to use non-ascii characters for inventory types in some languages
no review
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branch : product-engine
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use non-ascii characters for inventory types in some languages
reviewed Richard Nelson
https://codereview.productengine.com/secondlife/r/61/
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branch : product-engine
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to store order information
- COF items get checked for correct ordering when COF is loaded (LLAppearanceMgr::updateAppearanceFromCOF..., LLAppearanceMgr::updateClothingOrderingInfo() ), and also when COF is saved to a new outfit, base outfit.
- wearables are arranged in LLAgentWearables in a proper order
* updateClothingOrderingInfo() [struggling with naming] does integrity checking and updates "invalid" items (items with wrong, gapped descriptions)
* moved LLAgentWearables::makeNewOutfitLinks(...) and LLShowCreatedOutfit  to a more natural place (llappearancemgr.cpp), because they use LLAppearanceMgr's methods a lot
* changed link_inventory_item(...), added the "new_description" parameter
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/268/
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branch : product-engine
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observer list automatically
Preliminary work to clean up naming conventions.
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Took out enums and flags from LLInventory into LLInventoryDefines
Did a bunch of header file reformatting for LLInventory.h
Change made to simulator files as well.
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*rootFolder"
Superficial cleanup - changed all instances to "LLFolderView* root".
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Moved all the LLInventoryModelCOllectFunctors from LLInventoryModel to LLInventoryFunctions
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llinventorymodel subclass
Created LLInventoryModelBackgroundFetch file for handling background fetch.
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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First check-in; only compiles, nothing more.
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Minor cleanup to start using DEFAULT_SORT_ORDER versus plain text "InventorySortOrder" in a few plaecs in the code.  Makes this sorting code a lot easier to debug.
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If you're reading this message, this was reviewed by Soft, Nyx or Aura. :)
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inventory windows
EXT-5399 : Ensemble folder typing code has been reenabled and is mangling inventory folders
This fixes two issues:
1. A very serious issue where ensemble auto-typing code was somehow uncommented/reintroduced into viewer2.  This randomly changes folder types (sometimes into what older viewers will treat as system folders; i.e. you can't delete or move them).
2. A minor issue where sorting was not correctly identifying what was a system folder or not.
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with 1@ in Viewer 1.23.x)
-- cleanup: removed deprecated code added for previous sollution to support custom sorting of favorite landmarks.
For now previous implementation is removed, bug is FIXED.
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branch : product-engine
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with 1@ in Viewer 1.23.x)
-- improvements: for now sort indexes are cleaned & saved only if something was changed amont them.
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branch : product-engine
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with 1@ in Viewer 1.23.x)
-- implemented cleanning of stored sort indexes to remove ones for landmarks not in Favorites while disconnecting viewer
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branch : product-engine
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with 1@ in Viewer 1.23.x)
-- removed using of the LM Prefix while renaming Inventori item
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branch : product-engine
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with 1@ in Viewer 1.23.x)
-- Implemented storage to save favorite landmarks order in local file.
-- Previously implemented solution to store sort index in Landmark's name replaced with using the storage.
    For now all landmarks are shown as is (with sort LM prefix if it exists).
-- Some deprecated methods are marked to be removed later
-- Reverted fixes for: EXT-4306, EXT-1237, EXT-1615 as not necessary, these bugs should be verified again.
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branch : product-engine
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notice attachment.
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branch : product-engine
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Opens the user's inventory in the side panel.
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Bar' accordion if drag-and-drop it)
-- added LLInventoryCallback to rearrange favorite landmarks properly after new on is added.
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branch : product-engine
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Resolved conflicts in llalertdialog.h and llnotify.cpp (local deletion vs
remote change) by removing them.
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branch : product-engine
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Background fetches track whether they're being done on MyInventory, Library, or both.
Also did some cosmetic header file cleanup.
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branch : avatar-pipeline
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branch : avatar-pipeline
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Commented this feature out since the viewer can't ask the server to change assetIDs of its inventory items.
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branch : avatar-pipeline
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that highlights the landmark or item in the appropriate side panel
 Changes:
1.highlighting of landmarks was broken by  LLInventoryPanel::getActiveInventoryPanel().
2. escaping of urls
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branch : product-engine
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EXT-3195 : Regenerat Links sometimes pairs to library items
Excluding library when repairing broken links.
Reselecting original selected broken link after repairing.
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branch : avatar-pipeline
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branch : avatar-pipeline
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EXT-3168 : Add "Find Original" to InventoryPanel gear menu
Broken link recovery is still work in progress.
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branch : avatar-pipeline
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