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# Conflicts:
# .github/workflows/build.yaml
# indra/llinventory/llinventory.cpp
# indra/newview/CMakeLists.txt
# indra/newview/llappviewer.cpp
# indra/newview/llappviewerwin32.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llvoiceclient.cpp
# indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
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* Adding tight integration flag for vscode and open code through a URL.
* [WIP] Publish objects and their contents from the viewer into VS code.
* [WIP] Still very much a work in progress, supports most of the core operations publish, get, write, delete, and create. Still quite a few bugs to work out.
* [WIP] Object publishing checkpoint.
* [checkpoint] Script tight integration with vscode, object publishing.
* Number of fixed issue.
* A few redundancy and performance fixes.
* Some cosmetics.
* I like "Explore" better than "Publish"
* Object renaming, luau inventory icon, runstate, restart.
* Some clean up around permissions and possible nullptr deref.
* Code review feedback.
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UI elements already cache display name, getDisplayName() calls are rare
and only come with other calls.
For items, any UI calls already engage internal getItem optimizations,
so doing getItem in getDisplayName() has negligible performance overhead
while avoiding storing a dupplicate of item's name. This also cuts
performance overhead from allocations, so it's a net benefit performance
wise on first load.
System folders do utilize display names that are different from default
names, but they are not panel specific, they are global localizations.
Store those in the model, not in the bridge.
Usage example: LLFolderViewItem::postBuild() already calls getName after
getDisplayName(), so getItem will utilize mLastItem either way and the
only refresh needed happens if user renames the item. Without the user
the update happens only once.
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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language ID or by supplying an inventory item as a template.
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# Conflicts:
# indra/newview/llfeaturemanager.cpp
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* Replace boost::function usage with std::function for easier debugging and reduced compiler warnings
* Remove a few remaining instances of boost::noncopyable that were missed in tests
Signed-off-by: Rye <rye@alchemyviewer.org>
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Still has a lot of space for improvements, but should be 2.5 times faster
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I don't expect it to fix the problem. Just making things more explicit
in places of most frequent crashes.
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# Conflicts:
# indra/llmath/v2math.cpp
# indra/llmath/v2math.h
# indra/llmath/v3math.h
# indra/llmath/v4math.h
# indra/llui/llfolderviewitem.cpp
# indra/llui/llfolderviewitem.h
# indra/llui/llfolderviewmodel.h
# indra/llui/llmodaldialog.cpp
# indra/llui/lltexteditor.cpp
# indra/llui/lltexteditor.h
# indra/llwindow/llwindowwin32.cpp
# indra/newview/llagent.cpp
# indra/newview/llagentcamera.h
# indra/newview/llavatarrenderinfoaccountant.cpp
# indra/newview/llconversationmodel.h
# indra/newview/llfloaterinventorysettings.cpp
# indra/newview/llfloaternamedesc.cpp
# indra/newview/llfloaternamedesc.h
# indra/newview/llfloaterobjectweights.cpp
# indra/newview/llfloaterobjectweights.h
# indra/newview/llfolderviewmodelinventory.h
# indra/newview/llinspecttexture.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventorygallery.h
# indra/newview/llinventorygallerymenu.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventorypanel.cpp
# indra/newview/llinventorypanel.h
# indra/newview/llmaterialeditor.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitgallery.h
# indra/newview/lloutfitslist.cpp
# indra/newview/lloutfitslist.h
# indra/newview/llpanelgroupcreate.cpp
# indra/newview/llpanelgroupgeneral.cpp
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpaneloutfitsinventory.h
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelwearing.cpp
# indra/newview/llreflectionmap.cpp
# indra/newview/llselectmgr.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llsidepaneliteminfo.cpp
# indra/newview/llteleporthistorystorage.cpp
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/lltexturefetch.cpp
# indra/newview/lltexturefetch.h
# indra/newview/llviewerassetupload.cpp
# indra/newview/llviewercamera.cpp
# indra/newview/llviewercamera.h
# indra/newview/llviewermenufile.cpp
# indra/newview/llviewerobject.h
# indra/newview/llviewertexture.cpp
# indra/newview/llviewerwindow.cpp
# indra/newview/llvoavatar.cpp
# indra/newview/llvoavatar.h
# indra/newview/llvoavatarself.cpp
# indra/newview/llvovolume.cpp
# indra/newview/llvovolume.h
# indra/newview/tests/llviewerassetstats_test.cpp
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and llunittype.h for now
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viewer#1300
viewer#1301
viewer#1424
viewer#1425
viewer#1619
viewer#1005
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of the body by double-clicking on the object from the "Library" folder
SL-13411
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# Conflicts:
# indra/llui/llfolderviewmodel.h
# indra/newview/llpanelwearing.cpp
# indra/newview/llwearableitemslist.cpp
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"possible loss of precision" warnings
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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LF, and trim trailing whitespaces as needed
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# Conflicts:
# autobuild.xml
# indra/llimage/llimage.cpp
# indra/llui/llsearcheditor.cpp
# indra/llui/llview.cpp
# indra/newview/llagent.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llfloatercamera.cpp
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llinventoryfunctions.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/lloutfitslist.cpp
# indra/newview/llpanelgroupbulkban.cpp
# indra/newview/llsidepanelappearance.cpp
# indra/newview/llvovolume.cpp
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If fetch failed for some reason, old version would cause excessive
rerequests.
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# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
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# Conflicts:
# indra/newview/llinventorymodel.cpp
# indra/newview/llvovolume.cpp
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# Conflicts:
# indra/newview/CMakeLists.txt
# indra/newview/VIEWER_VERSION.txt
# indra/newview/llagent.cpp
# indra/newview/llfloaternewfeaturenotification.cpp
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorymodel.cpp
# indra/newview/lloutfitgallery.cpp
# indra/newview/llpanelmaininventory.cpp
# indra/newview/llpanelmaininventory.h
# indra/newview/llsidepaneltaskinfo.cpp
# indra/newview/llsidepaneltaskinfo.h
# indra/newview/lltexturectrl.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llviewerinventory.cpp
# indra/newview/llviewerobject.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llviewertexturelist.h
# indra/newview/skins/default/xui/en/floater_new_feature_notification.xml
# indra/newview/skins/default/xui/en/menu_inventory.xml
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blocked
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorymodel.cpp
# indra/newview/llinventoryobserver.cpp
# indra/newview/llinventoryobserver.h
# indra/newview/skins/default/xui/ja/floater_inventory_item_properties.xml
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# Conflicts:
# autobuild.xml
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materials, fix item not renamed
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This happens when a calling card is created before the name is in the
name cache.
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