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path: root/indra/newview/llviewerdisplay.cpp
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2021-11-05SL-13867 Remove unused sFreezeCounterAndrey Kleshchev
2021-06-25Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
# Conflicts: # indra/newview/app_settings/settings.xml # indra/newview/llvoicevivox.cpp
2021-06-07Merge branch 'master' into DRTVWR-518-uiAndrey Lihatskiy
2021-06-07Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
2021-02-03SL-14796 After teleporting, add notation into Nearby ChatAndrey Kleshchev
2020-11-13Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
# Conflicts: # indra/llui/llfolderview.cpp # indra/llui/llfolderviewmodel.cpp # indra/newview/llenvironment.cpp
2020-11-11Merge branch 'master' 6.4.12 into DRTVWR-510Dave Houlton
2020-10-19DRTVWR-510 clean up obsolete downstream-from-mDebugGPU codeDave Houlton
2020-10-14SL-14081 - detail on viewer-initiated timeoutBrad Payne (Vir Linden)
2020-10-14SL-14081 - more teleport loggingBrad Payne (Vir Linden)
2020-10-14SL-14081 - more detailed logging of teleport processBrad Payne (Vir Linden)
2020-09-28Merge branch 'master' into DRTVWR-516-maintAndrey Lihatskiy
# Conflicts: # indra/newview/llvocache.cpp
2020-09-18SL-13729 Performance of LLUI and LLRender2D #3Andrey Kleshchev
2020-08-18Merge branch 'master' 6.4.8 into DRTVWR-497Dave Houlton
2020-07-24SL-13406, cleanup and format changesDave Houlton
2020-07-24SL-13406, disable glow no longer disables all post passesDave Houlton
2020-06-30SL-12085 Way to debug window message processing with logcontrolAndrey Kleshchev
2020-06-17SL-12085 Debug log for show() and PeekMessageAndrey Kleshchev
User's viewer freezes right after setStartupState( STATE_LOGIN_CLEANUP ) and these places are primary suspects
2019-12-16Merge viewer-release 6.3.6 into viewwer-eep repoDave Houlton
2019-11-13Merge in from viewer-release 6.3.5Dave Houlton
2019-11-12Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2019-10-16mergeBrad Payne (Vir Linden)
2019-10-15Merge from viewer-releaseandreykproductengine
2019-09-10Merge viewer-release 6.3.2Graham Linden
2019-09-10Merged in lindenlab/viewer-releaseandreykproductengine
2019-08-23SL-11778Graham Linden
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function.
2019-08-22SL-11779Graham Linden
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it.
2019-08-11DRTVWR-493 tiny optimizationandreykproductengine
2019-08-10DRTVWR-493 LLUI to LLParamSingletonandreykproductengine
2019-07-30SL-10566 part 1Graham Linden
Move Environment update to a loc that is more likely to be hit only once per frame.
2019-07-24SL-11610Graham Linden
Revert attempted fix for 10625.
2019-07-08Make dyn tex updates happen during display startup again (didn't help 10625 ↵Graham Linden
anyway).
2019-07-08SL-10625 another shot across the bowGraham Linden
Move dynamic texture update (which does local back readback work) to just before swap which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes.
2019-07-02SL-11456 Allow scaling of HUD attachmentsmaxim_productengine
2019-06-25Put bloom rendering back as it was.Graham Linden
2019-06-12SL-11402 Last session image should be saved as pngandreykproductengine
2019-06-12SL-11402 Save last session image per gridandreykproductengine
2019-04-02Merge 6.1.2 LoveMeRender new hotnessGraham Linden
2019-03-13Mods to make merge with viewer-release have less whitespace-only change and ↵Graham Linden
fix diffs between EEP and VR.
2019-03-06Make octree walk stop thrashing the caches with tex work.Graham Linden
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering.
2019-03-04Fix line-endings.Graham Linden
2019-03-04SL-10566Graham Linden
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type.
2019-03-02SL-10664Graham Linden
2018-12-19Add new shaders for advanced atmo SH env lighting calcs.Graham Linden
2018-12-10Mods to allow using ALM rendering in water reflections soGraham Linden
the reflections will better match what they're reflecting when ALM is enabled.
2018-12-06De-duplicate deferred gbuffer access for getPosition/getNorm.Graham Linden
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl
2018-09-17SL-1503 MAINT Objects do not rendering under waterruslantproductengine
Fixed.
2019-04-22SL-10828 [Dev tools] Scroll for fast timerandreykproductengine
2018-06-01Merge to 5.1.6Graham Linden
2018-05-31MergeRider Linden