Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-11 | Merge branch 'master' 6.4.12 into DRTVWR-510 | Dave Houlton | |
2020-10-19 | DRTVWR-510 clean up obsolete downstream-from-mDebugGPU code | Dave Houlton | |
2020-10-14 | SL-14081 - detail on viewer-initiated timeout | Brad Payne (Vir Linden) | |
2020-10-14 | SL-14081 - more teleport logging | Brad Payne (Vir Linden) | |
2020-10-14 | SL-14081 - more detailed logging of teleport process | Brad Payne (Vir Linden) | |
2020-08-18 | Merge branch 'master' 6.4.8 into DRTVWR-497 | Dave Houlton | |
2020-07-24 | SL-13406, cleanup and format changes | Dave Houlton | |
2020-07-24 | SL-13406, disable glow no longer disables all post passes | Dave Houlton | |
2020-06-30 | SL-12085 Way to debug window message processing with logcontrol | Andrey Kleshchev | |
2020-06-17 | SL-12085 Debug log for show() and PeekMessage | Andrey Kleshchev | |
User's viewer freezes right after setStartupState( STATE_LOGIN_CLEANUP ) and these places are primary suspects | |||
2019-12-16 | Merge viewer-release 6.3.6 into viewwer-eep repo | Dave Houlton | |
2019-11-13 | Merge in from viewer-release 6.3.5 | Dave Houlton | |
2019-11-12 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-10-16 | merge | Brad Payne (Vir Linden) | |
2019-10-15 | Merge from viewer-release | andreykproductengine | |
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-10 | Merged in lindenlab/viewer-release | andreykproductengine | |
2019-08-23 | SL-11778 | Graham Linden | |
Make RenderShadowResolutionScale work again, also decoupling shadow buffer alloc/release/resize from screen buffer resize function. | |||
2019-08-22 | SL-11779 | Graham Linden | |
Make changing shadow res scale not instantly drop/realloc buffers but wait until display gets to it. | |||
2019-08-11 | DRTVWR-493 tiny optimization | andreykproductengine | |
2019-08-10 | DRTVWR-493 LLUI to LLParamSingleton | andreykproductengine | |
2019-07-30 | SL-10566 part 1 | Graham Linden | |
Move Environment update to a loc that is more likely to be hit only once per frame. | |||
2019-07-24 | SL-11610 | Graham Linden | |
Revert attempted fix for 10625. | |||
2019-07-08 | Make dyn tex updates happen during display startup again (didn't help 10625 ↵ | Graham Linden | |
anyway). | |||
2019-07-08 | SL-10625 another shot across the bow | Graham Linden | |
Move dynamic texture update (which does local back readback work) to just before swap which may keep the Intel driver from tripping on its own shoelaces and is also subjectively faster for bakes. | |||
2019-07-02 | SL-11456 Allow scaling of HUD attachments | maxim_productengine | |
2019-06-25 | Put bloom rendering back as it was. | Graham Linden | |
2019-06-12 | SL-11402 Last session image should be saved as png | andreykproductengine | |
2019-06-12 | SL-11402 Save last session image per grid | andreykproductengine | |
2019-04-02 | Merge 6.1.2 LoveMeRender new hotness | Graham Linden | |
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2019-03-04 | Fix line-endings. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type. | |||
2019-03-02 | SL-10664 | Graham Linden | |
2018-12-19 | Add new shaders for advanced atmo SH env lighting calcs. | Graham Linden | |
2018-12-10 | Mods to allow using ALM rendering in water reflections so | Graham Linden | |
the reflections will better match what they're reflecting when ALM is enabled. | |||
2018-12-06 | De-duplicate deferred gbuffer access for getPosition/getNorm. | Graham Linden | |
De-duplicate ambient occlusion shader code and move to new aoUtil.glsl Split shared shadow tap funcs into shadowUtil.glsl | |||
2018-09-17 | SL-1503 MAINT Objects do not rendering under water | ruslantproductengine | |
Fixed. | |||
2019-04-22 | SL-10828 [Dev tools] Scroll for fast timer | andreykproductengine | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-05-31 | Merge | Rider Linden | |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-03-08 | Rename getFogColor from water and sky settings to getWaterFogColor and ↵ | Graham Linden graham@lindenlab.com | |
getSkyFogColor. | |||
2017-11-30 | Merge | Rider Linden | |
2017-11-29 | DRTVWR-418: Merge from latest viewer-release | Nat Goodspeed | |
2017-11-13 | Remove the old wl environment code. | Rider Linden | |
2017-10-26 | MAINT-7213 Shared media (media as a texture) unusable with transparent mesh | ruslantproductengine | |
New outline selection around mesh objects. | |||
2017-10-13 | Watter settings active and start of new joystick button type. | Rider Linden | |
2017-09-27 | No longer 'goth windlight only', sky parameters passed from settings object. | Rider Linden | |