Age | Commit message (Collapse) | Author |
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"Transparent Water" checkbox.
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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# Conflicts:
# indra/newview/llpanelface.cpp
# indra/newview/llpanelface.h
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LLPanelVolume
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# Conflicts:
# indra/llprimitive/llmodel.cpp
# indra/llprimitive/llmodel.h
# indra/newview/llappviewer.cpp
# indra/newview/llappviewer.h
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doing a full resolution render instead of a 512x512 render.
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querying for available video memory.
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map render.
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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because it causes frame stalls while logging.
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llvoicevivox.cpp
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# Conflicts:
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.cpp
# indra/newview/llenvironment.cpp
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# Conflicts:
# indra/newview/llvocache.cpp
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