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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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path:
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indra
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newview
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llviewerdisplay.cpp
Age
Commit message (
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Author
2013-02-04
Added a new draw pool specifically for faces with materials applied to them. ...
Geenz
2013-01-11
Initial (largely complete) gamma correct rendering implementation.
Geenz
2012-07-24
merge to viewer-developmento
Oz Linden
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-11
Pull in viewer-development because it's painful. Merge with runitai's help.
simon@Simon-PC.lindenlab.com
2012-06-26
Some clean-up after checking the differences between the pathfinding branch a...
Todd Stinson
2012-06-22
merge
Dave Parks
2012-06-19
PATH-702: Positioning the rebake navmesh button to align with the Stand/StopF...
Todd Stinson
2012-06-19
Instance checks before using llpathfindingmanager.
prep
2012-06-19
path-722: handling the case where region entry or teleporting would cause the...
prep
2012-06-13
MAINT-1147 Fix for frame stall on region crossing.
Dave Parks
2012-05-29
EXP-1942,EXP-1945: Pulling down the teleport screen in the scenario of waitin...
Todd Stinson
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-05-21
MAINT-616 Factor out calls to glGenFoo where possible, add setting to control...
Dave Parks
2012-03-20
Cleaning up miscellaneous differences between the pathfinding repository and ...
Todd Stinson
2012-03-13
pull and merge from viewer-development
prep
2012-03-07
Removed unneeded code
prep
2012-03-07
Partial fix for Path-387. Path-287 Viewer perfomance tweaks.
prep
2012-02-27
Path-267: Support for rendering of new shape types an ui hookup.
prep
2012-02-24
WIP: navmesh rendering on ultra. Atmospheric shaders still need to be disable...
prep
2012-02-24
Fix for nacmesh viewing on low gfx setting and llpathinglib update.
prep
2012-04-19
MAINT-775 Cleanup of some weird corner cases on animated child prims.
Dave Parks
2012-02-14
Moving the bulk of the display settings into the viewer.
Todd Stinson
2012-02-13
merge
prep
2012-02-13
Path-197. Navmeshes are converted into vbos.
prep
2012-02-10
PATH-284: Moving files around in preparation for the new pathfinding console ...
Todd Stinson
2012-02-01
Renaming the pathfinding console to be pathfinding setup.
Todd Stinson
2012-01-31
PATH-243: Refactoring the implementation for the render mode buttons on the c...
Todd Stinson
2012-01-27
PATH-192 FIX fixed last issues with convex decomp merge
Nyx (Neal Orman)
2012-01-25
Fixing issue with renamed header file in a pre-built package.
Todd Stinson
2012-01-25
SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid...
Dave Parks
2012-01-18
Changing the camel case of Navmesh to be NavMesh.
Todd Stinson
2012-01-05
WIP: Navmesh vbos rendering fixes (added normal and color maps).
prep
2012-01-05
path-149 overlay of navmesh on onto renderables
prep
2012-01-04
Path-177. Updated to newest version of LLPathingLibrary
prep
2011-12-20
Allow for the overlaying of an unblended navmesh ontop of the scenes normal r...
prep
2011-12-14
Moved navmesh rendering invocation into viewerdisplay.
prep
2011-11-23
SH-2713 FIX -- modified code to call LLPipeline::refreshCachedSettings only w...
Leslie Linden
2011-11-08
SH-2507 Fix for crash when rendering axes (develop->render->show axes)
Dave Parks
2011-10-19
merge
Dave Parks
2011-10-19
SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on.
Dave Parks
2011-10-14
Fix for crash when toggling shaders.
Dave Parks
2011-10-13
SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs
Dave Parks
2011-10-11
EXP-1275 FIX A UI element or Keyboard shortcut to clear the viewport
Richard Linden
2011-10-11
SH-2240 WIP on removing lots of string comparisons that were added to deal wi...
Dave Parks
2011-10-06
SH-2553 Fix for glitches when rendering HUD attachments.
Dave Parks
2011-10-05
merge
Dave Parks
2011-10-05
SH-2031 Fix for stall in image update -- don't use the CPU to convert a heigh...
Dave Parks
2011-09-26
merge
Dave Parks
2011-09-26
SH-2244 changes to run in a core context on AMD hardware without generating d...
Dave Parks
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