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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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indra
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llviewerdisplay.cpp
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Author
2024-01-30
Issue #696 RenderResolutionDivisor no longer works
Andrey Kleshchev
2023-11-21
SL-20563 Add 'No Post' option to Snapshot floater
Alexander Gavriliuk
2023-05-17
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
RunitaiLinden
2023-05-17
Merge remote-tracking branch 'origin/main' into DRTVWR-559
Brad Linden
2023-05-12
SL-19710 Fix for deadlock in LLPerfStats. Move General thread initialization...
RunitaiLinden
2023-05-02
Merge branch 'main' into DRTVWR-577-maint-S
Andrey Lihatskiy
2023-04-26
Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539
Brad Linden
2023-04-13
SL-19573: Fix alpha mask prims not rendering in HUD
Cosmic Linden
2023-04-08
Start moving our post process into methods.
Jonathan "Geenz" Goodman
2023-02-27
DRTVWR-559 Fix for occlusion culling going off the rails when settings change...
Dave Parks
2023-02-07
SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.
Dave Parks
2023-02-02
SL-18983 Fix for alpha HUDs not rendering.
Dave Parks
2023-02-01
SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...
Dave Parks
2023-01-30
SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...
Dave Parks
2023-01-27
SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....
RunitaiLinden
2023-01-19
Optimizations, decruft, and intel compatibility pass (#53)
RunitaiLinden
2023-01-11
SL-18869 Touch up -- Put generateSunShadow call back where it was to fix alph...
Dave Parks
2023-01-10
SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r...
Dave Parks
2023-01-09
SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...
Dave Parks
2023-01-02
Refactor post processing a smidge
Jonathan "Geenz" Goodman
2022-12-07
Fix failures to update the TP states while the viewer is minimized.
Henri Beauchamp
2022-12-06
SL-18784 Refactor physics shape display to not require its own render target....
Dave Parks
2022-11-16
SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...
Dave Parks
2022-11-11
SL-18615 Fix for beacons not rendering and beacon highlights flickering.
Dave Parks
2022-10-27
SL-18454 Fix for HUDs with alpha mask using wrong shader.
Dave Parks
2022-10-19
SL-18391 Basic GLTF lifetime management
Andrey Kleshchev
2022-10-14
SL-18293 Fix for broken wireframe mode.
Dave Parks
2022-10-13
SL-18190 Fix for blurry name tags.
Dave Parks
2022-10-12
SL-18316 Fix for hud attachments being invisible.
Dave Parks
2022-10-12
SL-18190 Remove water reflection detail combo box and reimplement "Transparen...
Dave Parks
2022-10-10
SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...
Dave Parks
2022-10-07
SL-18190 Rearrange render order so 3D UI has access to the depth buffer.
Dave Parks
2022-10-07
SL-18190 Temporarily disable occlusion culling by default -- not compatible w...
Dave Parks
2022-10-06
SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...
Dave Parks
2022-10-05
SL-18190 WIP - Add refraction to water without splitting scene between above ...
Dave Parks
2022-10-04
SL-18293, SL-18190 -- Fix for debug displays not showing up (wireframe still ...
Dave Parks
2022-09-23
SL-18202 remove old autofps
Mnikolenko Productengine
2022-09-21
SL-18202 WIP merging autotune contribution and updating UI
Mnikolenko Productengine
2022-09-21
Merge branch 'master' into DRTVWR-539
Mnikolenko Productengine
2022-09-16
Merge branch master (DRTVWR-571) into DRTVWR-559
Andrey Kleshchev
2022-08-30
Merge remote-tracking branch 'remotes/origin/DRTVWR-563' into DRTVWR-559
Dave Parks
2022-06-02
SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ...
Dave Parks
2022-05-31
Merge branch 'master' into DRTVWR-544-maint
Andrey Lihatskiy
2022-05-20
SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...
Dave Parks
2022-05-16
SL-17284 Reflection probe tuning and optimization take 1
Dave Parks
2022-03-29
SL-17005 WIP - Use D3D/DXGI to query for available VRAM on Windows
Dave Parks
2022-03-02
Merge branch 'DRTVWR-546' into DRTVWR-539
Mnikolenko Productengine
2022-02-22
SL-16815 Fix for broken media texture updates when multithreaded GL is disabled.
Dave Parks
2022-02-17
SL-16815 Remove frame stalls from occlusion queries, bumpmap updates, and que...
Dave Parks
2022-01-24
SL-16627 AutoFPS first pass
Mnikolenko Productengine
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