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path: root/indra/newview/llviewerdisplay.cpp
AgeCommit message (Expand)Author
2024-05-15Merge branch 'main' into marchcat/x-mf-mergeAndrey Lihatskiy
2024-05-15Post-merge spaces fixAndrey Lihatskiy
2024-05-01Merge branch 'marchcat/w-whitespace' into marchcat/x-ws-mergeAndrey Lihatskiy
2024-04-29#824 Process source files in bulk: replace tabs with spaces, convert CRLF to ...Andrey Lihatskiy
2024-03-27Merge branch 'main' into DRTVWR-591-maint-XAndrey Lihatskiy
2024-02-21#682 Add an update rate parameter to help throttle mirror updates.Jonathan "Geenz" Goodman
2024-02-07Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-01#689 Fix for mirror stuttering.Jonathan "Geenz" Goodman
2024-01-30Merge pull request #703 from secondlife/release/gltf-maint2RunitaiLinden
2024-01-30Issue #696 RenderResolutionDivisor no longer worksAndrey Kleshchev
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...Jonathan "Geenz" Goodman
2024-01-08Merge main (DRTVWR-596 GLTF Materials Maint) into DRTVWR-591-maint-XAndrey Kleshchev
2023-11-30Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-mergeAndrey Lihatskiy
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-10-16Tons of masking changes and tweaks.Jonathan "Geenz" Goodman
2023-09-27SL-15039 Prune unused preferences #4Andrey Kleshchev
2023-09-22SL-15039 Prune unused preferences #1Andrey Kleshchev
2023-05-17SL-19655 Decruft legacy GLSL shaders and now unused build queues.RunitaiLinden
2023-05-17Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-05-12SL-19710 Fix for deadlock in LLPerfStats. Move General thread initialization...RunitaiLinden
2023-05-02Merge branch 'main' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-05-02Merge branch 'main' into DRTVWR-582-maint-UAndrey Lihatskiy
2023-04-26Merge remote-tracking branch 'origin/DRTVWR-539' into DRTVWR-559-merge-539Brad Linden
2023-04-13SL-19573: Fix alpha mask prims not rendering in HUDCosmic Linden
2023-04-08Start moving our post process into methods.Jonathan "Geenz" Goodman
2023-02-27DRTVWR-559 Fix for occlusion culling going off the rails when settings change...Dave Parks
2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-02SL-18983 Fix for alpha HUDs not rendering.Dave Parks
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. Incidenta...Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ...Dave Parks
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe blending....RunitaiLinden
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
2023-01-11SL-18869 Touch up -- Put generateSunShadow call back where it was to fix alph...Dave Parks
2023-01-10SL-18869 Optimizations -- LLVertexBuffer overhaul and shuffle of shadow map r...Dave Parks
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy col...Dave Parks
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
2022-12-07Fix failures to update the TP states while the viewer is minimized.Henri Beauchamp
2022-12-06SL-18784 Refactor physics shape display to not require its own render target....Dave Parks
2022-11-16SL-18154 Profile guided optimizations vs release viewer. Trim some unused ab...Dave Parks
2022-11-11SL-18615 Fix for beacons not rendering and beacon highlights flickering.Dave Parks
2022-10-27SL-18454 Fix for HUDs with alpha mask using wrong shader.Dave Parks
2022-10-19SL-18391 Basic GLTF lifetime managementAndrey Kleshchev
2022-10-14SL-18293 Fix for broken wireframe mode.Dave Parks
2022-10-13SL-18190 Fix for blurry name tags.Dave Parks
2022-10-12SL-18316 Fix for hud attachments being invisible.Dave Parks
2022-10-12SL-18190 Remove water reflection detail combo box and reimplement "Transparen...Dave Parks
2022-10-10SL-18190 Fix alpha not playing nice with water surface by split LLDrawPoolAlp...Dave Parks
2022-10-07SL-18190 Rearrange render order so 3D UI has access to the depth buffer.Dave Parks
2022-10-07SL-18190 Temporarily disable occlusion culling by default -- not compatible w...Dave Parks
2022-10-06SL-18190 Water shader WIP. Better parallax correction for sphere probes. Re...Dave Parks