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path: root/indra/newview/llviewercontrol.cpp
AgeCommit message (Collapse)Author
2012-05-20Merged with viewer-betaKitty Barnett
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-29Minor fix for GCCKitty Barnett
2012-01-20STORM-276 Basic spellchecking frameworkKitty Barnett
2011-11-23SH-2711 FIX -- Removed the "RenderAnimateTrees" setting and associated code.Leslie Linden
2011-11-08SH-24114 Remove unused vectorization code (outdated/unused with SSE2 ↵Dave Parks
requirement and llvetor4a et al)
2011-11-07SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some ↵Dave Parks
render targets not getting allocated when needed.
2011-10-19SH-2571 Make low detail terrain stick when choosing "low" from preferences.Dave Parks
2011-10-19mergeDave Parks
2011-10-11SH-2240 WIP on removing lots of string comparisons that were added to deal ↵Dave Parks
with exploding amounts of non-built-in GL state
2011-10-05merge with viewer-developmentRichard Nelson
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-26mergeDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-19EXP-1203 FIXED (As a FUI user, I want the address bar and favorites to be on ↵Paul ProductEngine
one line) - Relocated address bar, combined with favorite landmarks EXP-1208 - Added dragger to change amount of space allocated to address bar and favorites bar EXP-1217 - Modified Favorites ->> More spillover EXP-1218 - Combined context menu menuitems for favorites & address bars EXP-1219
2011-07-26merge with latest mesh-devNyx (Neal Orman)
2011-07-18mergeDave Parks
2011-07-15fix for SH-1786: [PUBLIC] Turning off Lights and Shadows disables GlowXiaohong Bao
2011-07-12STORM-1482 The Viewer shouldn't overwrite the crash behavior settings, some ↵Aaron Stone
cleanups to the crash reporters, and the ability to use --set GroupName.SettingName to set parameters outside of the (default) Global settings group.
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-17merging up latest mesh-development to nyx-mesh-developmentNyx (Neal Orman)
2011-05-02mergeDave Parks
2011-04-08STORM-595 FIXED (The presentation of IM sessions in message well depends on ↵Paul ProductEngine
method that was used for opening IM window) - Added the callback with the timer on control name "ThrottleBandwidthKBPS" changes. Now message is sending to the simulator in 0.3 sec after LAST variable change.
2011-03-21mergeNyx (Neal Orman)
2011-03-14update to latest viewer-developmentOz Linden
2011-04-04Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-24MergeXiaohong Bao
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵Loren Shih
need to apply these manually.
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-22first pass at clouding avatars that are too complexNyx (Neal Orman)
2011-02-15partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ↵Xiaohong Bao
leaking.
2011-02-11mergeNyx (Neal Orman)
2011-02-01removing particle disabling from performance testing so that I can test ↵Nyx (Neal Orman)
performance of particles
2011-02-01SH-831 Fix for local lights option not disabling local lights.Dave Parks
2011-01-21SH-534 Fix for various bump map glitches.Dave Parks
2010-12-29Automated merge up from viewer-developmentLoren Shih
2010-12-27merge up to latest viewer-developmentOz Linden
2010-12-20SH-68 WIP adding debug switch for performance testingNyx (Neal Orman)
Adding functionality to a previously added debug switch. This will allow me to have UI, etc turned off and thus not impact framerates when testing for rendering features.
2010-12-20Remove unimplemented software updater option. Fix potential double start of ↵Andrew A. de Laix
updater service.
2010-12-09change updater settings from check box to drop down menu; add choice of ↵Andrew A. de Laix
whether to install automatically as well as download automatically (not actually implemented yet).
2010-12-04merge up to viewer-developmentOz Linden
2010-12-02MergeDave Parks
2010-12-02SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ↵Dave Parks
Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_...
2010-11-18Merge with viewer-developmentMark Palange (Mani)