Age | Commit message (Expand) | Author |
2012-05-20 | Merged with viewer-beta | Kitty Barnett |
2012-03-26 | Merging latest changes for normalized blinn-phong. | Jonathan Goodman |
2012-03-29 | Minor fix for GCC | Kitty Barnett |
2012-01-20 | STORM-276 Basic spellchecking framework | Kitty Barnett |
2011-11-23 | SH-2711 FIX -- Removed the "RenderAnimateTrees" setting and associated code. | Leslie Linden |
2011-11-08 | SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirem... | Dave Parks |
2011-11-07 | SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r... | Dave Parks |
2011-10-19 | SH-2571 Make low detail terrain stick when choosing "low" from preferences. | Dave Parks |
2011-10-19 | merge | Dave Parks |
2011-10-11 | SH-2240 WIP on removing lots of string comparisons that were added to deal wi... | Dave Parks |
2011-10-05 | merge with viewer-development | Richard Nelson |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-26 | merge | Dave Parks |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ad... | Dave Parks |
2011-09-19 | EXP-1203 FIXED (As a FUI user, I want the address bar and favorites to be on ... | Paul ProductEngine |
2011-07-26 | merge with latest mesh-dev | Nyx (Neal Orman) |
2011-07-18 | merge | Dave Parks |
2011-07-15 | fix for SH-1786: [PUBLIC] Turning off Lights and Shadows disables Glow | Xiaohong Bao |
2011-07-12 | STORM-1482 The Viewer shouldn't overwrite the crash behavior settings, some c... | Aaron Stone |
2011-06-01 | SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vert... | Dave Parks |
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree node... | Dave Parks |
2011-05-24 | SH-469 GL_ARB_texture_multisample support | Dave Parks |
2011-05-17 | merging up latest mesh-development to nyx-mesh-development | Nyx (Neal Orman) |
2011-05-02 | merge | Dave Parks |
2011-04-08 | STORM-595 FIXED (The presentation of IM sessions in message well depends on m... | Paul ProductEngine |
2011-03-21 | merge | Nyx (Neal Orman) |
2011-03-14 | update to latest viewer-development | Oz Linden |
2011-04-04 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-02-24 | Merge | Xiaohong Bao |
2011-02-23 | Merge: Backed out changes for STORM-336 for merge due to complexity, will nee... | Loren Shih |
2011-02-23 | Automated merge up from viewer-development into mesh-development | Loren Shih |
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer... | Dave Parks |
2011-02-22 | first pass at clouding avatars that are too complex | Nyx (Neal Orman) |
2011-02-15 | partial fix for SH-895/STORM-336: memory leaking. fixed vertex buffer caused ... | Xiaohong Bao |
2011-02-11 | merge | Nyx (Neal Orman) |
2011-02-01 | removing particle disabling from performance testing so that I can test perfo... | Nyx (Neal Orman) |
2011-02-01 | SH-831 Fix for local lights option not disabling local lights. | Dave Parks |
2011-01-21 | SH-534 Fix for various bump map glitches. | Dave Parks |
2010-12-29 | Automated merge up from viewer-development | Loren Shih |
2010-12-27 | merge up to latest viewer-development | Oz Linden |
2010-12-20 | SH-68 WIP adding debug switch for performance testing | Nyx (Neal Orman) |
2010-12-20 | Remove unimplemented software updater option. Fix potential double start of ... | Andrew A. de Laix |
2010-12-09 | change updater settings from check box to drop down menu; add choice of wheth... | Andrew A. de Laix |
2010-12-04 | merge up to viewer-development | Oz Linden |
2010-12-02 | Merge | Dave Parks |
2010-12-02 | SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. ... | Dave Parks |
2010-11-18 | Merge with viewer-development | Mark Palange (Mani) |