Age | Commit message (Collapse) | Author |
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Another typo - was disabling the UI, whether the debug option was true or false
simple copy/paste error.
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Fixing a typo in my previous patch - want to use setRenderTypeMask instead of
andRenderTypeMask.
Deminimis change, no review
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minor cleanup and fixing the linux build.
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Added a debug setting to allow for the automatic disabling of non-essential rendering.
Code reviewed by Davep
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Mini-Location bar are mutually exclusive now
- Implemented context menu for Mini-Location bar (menu_topinfobar.xml)
- Implemented function show_topinfobar_context_menu() (in llviewermenu.h) which displays context menu for Mini-Location bar.
- Functions toggle_show_navigation_panel() and toggle_show_mini_location_panel() modified so that Navigation Bar and Mini-Location bar are mutually exclusive (when the former is visible the latter is hidden and vice versa).
- Implemented method LLPanelTopInfoBar::onContextMenuItemClicked which handles \"landmark\" and \"copy\" Mini-Location bar context menu actions.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/607/
--HG--
branch : product-engine
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Better usage of LLVertexBuffer::sEnableVBOs.
Added RenderUseStreamVBO debug setting for controlling usage of VBOs for particles/avatars/etc.
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- Implemented class LLPanelTopInfoBar (llpaneltopinfobar.h, llpaneltopinfobar.cpp, panel_topinfo_bar.xml). Most of it's implementation is borrowed from LLLocationInputCtrl class.
- Mini-Location panel is turned off by default.
- Added top bar context menu option \"Show Mini-Location Panel\".
- Mini-Location panel displays the same context menu as top bar.
- Added code to initialize LLPanelTopInfoBar in llviewerwindow.cpp.
- Added declaration of the widget in main_view.xml
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/464/
--HG--
branch : product-engine
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(205107)
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(205107)
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(205107)
(transplanted from 372fb87d85f7d78c6ff285b4789bd868cb000c97)
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entry field.
* LLResizeBar calls notifyParent on resizing before changing rect of view, bottomtray processed this notification to update other buttons.
* Had to move setup of buttons visibility on startup into LLBottomTray to ensure all buttons have necessary visibility BEFORE restore the width of the chat entry field;
* Updated layout between chatbar and speak button to show resize mouse pointer in the middle between them.
Implemented behavior: visible buttons shrink to their minimal width when the chat entry field gets wider.
Also were refactored:
* moved declaration of settings related to buttons visibility from the settings.xml to LLBottomTray.
* moved setting of control listeners to LLBottomTray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
--HG--
branch : product-engine
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deferred rendering is enabled
In addition to the previous bugs, the normal-map for *all* bumpmaps was also getting generated with its Y-gradient flipped, causing some odd and inconsistent results.
(transplanted from 3620b7690b1de428e8bada86124566157ea674a5)
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deferred rendering is enabled
In addition to the previous bugs, the normal-map for *all* bumpmaps was also getting generated with its Y-gradient flipped, causing some odd and inconsistent results.
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deferred rendering is enabled
In addition to the previous bugs, the normal-map for *all* bumpmaps was also getting generated with its Y-gradient flipped, causing some odd and inconsistent results.
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deferred rendering is enabled
(transplanted from 569666ad2d30d83cab0eec1eb206f7e91e89d398)
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deferred rendering is enabled
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deferred rendering is enabled
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Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
(transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
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Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
(transplanted from 6dcf09cd3e524016c8130a0c8af3d9fc95f2d411)
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Fix for shadow artifacts around split frusta.
Tweak for shadow aliasing with projectors.
Fix for crash on exit in mesh thread.
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image display next to current look).
- Changed the topmost part of the Appearance panel:
* Added new "Edit current outfit" button.
* Implemented COF status display (unsaved/wearing) according to the spec.
* Minor XUI changes (font / dimensions / bg color).
- Removed the temporary "Edit current outfit" button from the bottom of the Appearance panel.
- Removed the temporary "ShowDebugAppearanceEditor" setting.
TODO: use icons from the spec (currently missing).
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/339/
--HG--
branch : product-engine
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deferred rendering)
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deferred rendering)
(transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
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deferred rendering)
(transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
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