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path: root/indra/newview/llvieweraudio.cpp
AgeCommit message (Collapse)Author
2022-07-27SL-17809 Sounds from Avatar position instead of Camera positionMnikolenko Productengine
2021-11-18SL-16235 Restart music in case of an errorAndrey Kleshchev
Additional logging
2020-11-25SL-14372 Changes to parcel properties should not pause or ask about music ↵Andrey Kleshchev
unless url changed
2019-09-04SL-11865 Fixed weird existance checkandreykproductengine
2019-06-21DRTVWR-493 LLViewerMedia to singletonandreykproductengine
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-05-07Pull and merge viewer-release as version 3.7.8simon
2014-03-14MAINT-3804 FIXED Crash in LLAudioEngine::getAudioData when playing gestures ↵maksymsproductengine
with audio device disabled.
2014-02-12merge with releaseRichard Linden
2013-12-18STORM-1980: set new region restart sound uuidOz Linden
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-06-20merge with releaseRichard Linden
2013-06-05merge with viewer-releaseRichard Linden
2013-05-05Spring cleaning: removed unused .cpp and.h files, and cleaned up header ↵Richard Linden
dependencies
2013-05-01Merge vwr-dev-matGraham Madarasz
2013-04-30Merge 3.5.1 into MaterialsGraham Madarasz
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-17Merge with viewer-developmentcallum_linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-01-25CHUI-667 Upon exit from DND mode, a maximum of one sound should be played. ↵Gilbert Gonzales
Solution. Added a deferred sound class which will have sound id's added to it and upon unmuting the deferred sounds will be played.
2013-01-18first push - patch from CmdCupCake plus force FMODEX oncallum_linden
2012-05-31STORM-1812 Added teleport started callbackJonathan Yap
2012-05-30STORM-1812 First pass at adding teleport started signalJonathan Yap
2012-05-30STORM-1812 Add debugging lines and call audio_update to try to work around a ↵Jonathan Yap
possible race condition
2012-05-20STORM-1812 Store playing state from an additional place.Jonathan Yap
2012-05-18STORM-1812 / subtask STORM-1861 Media auto-play is off - but music stream ↵Jonathan Yap
starts to play anyway when teleport fails
2012-05-14STORM-1812 Tweak how music is restarted for teleport within a parcelJonathan Yap
2012-02-15STORM-1812 Music stream does not always restart after teleportingJonathan Yap
2011-12-05STORM-591 Made change per code review request: disable audio when teleport ↵Jonathan Yap
progress bar is present Added code to start counting the fade in time on login when STATE_STARTED is set
2011-12-02STORM-591 Made mininum fade time 0.01 seconds to prevent divide by zero and ↵Jonathan Yap
negative fade times. Rewrote two blocks of code to eliminate early returns.
2011-11-22STORM-591 Remove 2 development debug settings and replace them with constantsJonathan Yap
2011-11-18STORM-591 Removed commented out debugging linesJonathan Yap
2011-10-29STORM-591 Comment out debugging llinfos linesJonathan Yap
2011-10-28STORM-591 As a music fan, I want audio to fade in gently so my immersion is ↵Jonathan Yap
increased Co-written with Robin Cornelius
2011-07-19EXP-932 Implement system that fades from login page to (either) intro screen ↵Leyla Farazha
or loading screen instead of using a hard cut EXP-938 Turn off in-world audio until fade from intro/loading page complete EXP-939 Fade from intro/loading page to world, not to image of last login
2010-09-21STORM-163 FIXED Intermittent FPS drop related to "audio" (main thread hangs ↵Vadim Savchuk
often on openal lock) Submitting a patch made by Aleric Inglewood (See VWR-14914). This bug happens for a lot of people, although it might be needed to have a fast multi core machine. I have seen it on 1.22.10 once, never used 1.23 sorry, and saw it often on snowglobe. I am sure it also affects 1.23 but I'd have to test that. The symptons are that on a viewer with normally a good, high FPS, sometimes it happens that the FPS dramatically drops (as low as 0.3, but it can also be anything higher, as high as 10, say). This particular jira is about a problem where the main thread is slowed down by a mutex lock in libopenal (most calls starting with 'al' in indra/llaudio/audioengine_openal.cpp and one in indra/llaudio/listener_openal.cpp). You can see that this is the case by opening the Frame Console (control-shift-2) and checking that the "audio" (and possibly misc) timings are very large compared to the Render time.
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-05-04Automated mergeRoxie Linden
2010-04-27EXT-6921 - Windows Xp/Vista unified volume controlRichard Nelson
2010-04-07Re-insert backed out SLE checkin so we can fix itRoxie Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden
2010-04-01Automated MergeRoxie Linden
2010-03-23EXT-2959 : Full out camera functions from llagent to llagentcameraLoren Shih
First check-in; only compiles, nothing more.
2010-02-17EXT-5079 : Make sure to initialize ambient audio properly when it is mutedRick Pasetto
Reviewed by Richard (actually it was his idea)
2010-01-25EXT-1399 - Turn off wind when not flyingrichard
reviewed by Angela
2009-12-30EXT-1399 Restore some wind noise when standing still, but drop volumeJames Cook
Make wind volume configurable via setting AudioLevelWind, currently set to 0.5. Changing this to 1.0 will restore the viewer 1.23 behavior Reviewed with Leyla.
2010-02-26automated mergeRoxie Linden
2010-02-26automated mergeRoxie Linden
2009-11-17Only use avatar motion to compute wind noise, makes world less desolate on loginJames Cook
and when standing still. Reviewed with Kelly
2009-11-17Removed unused legacy pie menu sounds to speed up startup and save memory.James Cook