Age | Commit message (Collapse) | Author | |
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2010-07-15 | EXT-8373 FIXED Fixed translation of attachment points in "Attach..." / ↵ | Vadim Savchuk | |
"Attach To..." menus (AE and inventory). There is an on_enable callback set for the menu items. It tries adding a suffix like "(obj_name)" if there is already an attachment on the attachment point. No matter whether the suffix has been actually added, the callback resets the menu item label to its parameter (cbparams["label"]). The problem was that we passed the original English attachment point name to the callback, that set it as the menu item name, thus screwing up translation. The fix is to pass translated attachment point name to the on_enable callback. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/768/ --HG-- branch : product-engine | |||
2010-06-02 | EXT-6726 WIP Added more menus to the Appearance SP. | Vadim Savchuk | |
Done: - Implemented creating new wearables via My Outfits gear menu. - Implemented renaming/removing/editing an outfit via My Outfits context menu. - Implemented "Attach to..." / "Attach to HUD..." context submenus. - Now disabling (instead of hiding) irrelevant wearable context menu items. - Added "Take Off / Detach" context menu item that's shown for clothes and attachments. Useful if you selected a bunch of items and want to take them all off. - Fixed taking off an outfit (not all wearables were taken off because of a wrong inventory collector). - Fixed crash when editing a skirt (reference to a missing string). - In LLWearableItemsList::ContextMenu::updateItemsVisibility renamed variables and introduced MASK_UNKNOWN per Nyx's request. Known issues: - "Attach to..." context menus may be displayed partially off-screen (there is the same bug in the inventory panel). - The way we invoke wearable editing panel after the wearable gets created is currently a hack. TODO: - Wear / take off / rename / delete an outfit via My Outfits gear menu (currently not implemented because of missing selection support in My Outfits). - Add "Create new..." to body part / clothing context menu in Edit Outfit. - Add "Create new..." submenus to the Edit Outfit gear menu. Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/466/ --HG-- branch : product-engine |