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path: root/indra/newview/llviewerassetstats.h
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2017-03-03SL-409 - added tracking for bytes fetched to viewer assets metrics (does not ↵Brad Payne (Vir Linden)
currently work for textures)
2017-03-02SL-409 - code simplification for asset metrics, added a couple of new ↵Brad Payne (Vir Linden)
categories, error handling
2017-03-01SL-409 - fixed some longstanding errors with viewer asset metrics with wrong ↵Brad Payne (Vir Linden)
values being used for sample counts
2017-02-27SL-409 - viewer asset stats updates to distinguish http and udp fetchesBrad Payne (Vir Linden)
2015-11-10remove execute permission from many files that should not have itOz Linden
2013-10-18removed asserts in order to get testable builds againRichard Linden
added unpause() behavior and changed pause() to do nothing when already stopped
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-12SH-4399 FIX: Interesting: Texture console MB Bound 0/384 and texture queue ↵Richard Linden
bounces once per second SH-4346 FIX: Interesting: some integer Statistics are displayed as floating point after crossing region boundary made llerrs/infos/etc properly variadic wrt tags LL_INFOS("A", "B", "C") works, for example fixed unit tests remove llsimplestat
2013-06-20merge with releaseRichard Linden
2013-06-13SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
changed Units macros and argument order to make it more clear optimized units for integer types fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
2013-06-05merge with viewer-releaseRichard Linden
2013-05-29SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
fixed copy construction behavior of Recordings to not zero out data split measurement into event and sample, with sample representing a continuous function
2013-05-05Spring cleaning: removed unused .cpp and.h files, and cleaned up header ↵Richard Linden
dependencies
2013-03-20Removed avatar stuff from asset metrics, again. Must have gotten broken in a ↵Brad Payne (Vir Linden)
merge at some point.
2012-11-27SH-3406 WIP convert fast timers to lltrace systemRichard Linden
hunting down bad values and crashes
2012-11-19merge with viewer-developmentRichard Linden
2012-11-05SH-3499 WIP Ensure asset stats output is correctRichard Linden
fixed copy behavior of recordings and accumulator buffers
2012-11-02SH-3499 Ensure asset stats output is correctRichard Linden
improvements to predicate API default rules encapsulated in LLInitParam removed empty flag from viewer asset stats
2012-10-19SH-3405 WIP convert existing stats to lltrace systemRichard Linden
finished most of conversion of llviewerassetstats ported some param block fixes from viewer-chui converted viewer asset stats to param block format
2012-10-18SH-3405 WIP convert existing stats to lltrace systemRichard Linden
created param block skeleton for asset stats removed most of llviewerassetstats logic
2012-10-17SH-3405 WIP convert existing stats to lltrace systemRichard Linden
started conversion of llviewerassetstats removed old, dead LLViewerStats code made units tracing require units declaration clean up of units handling
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-04-19Move phase tracking to its own set of classes inside LLViewerStats - ↵Brad Payne (Vir Linden)
simplifies llvoavatar and allows adding such tracking to classes that live outside the avatar lifetime
2012-04-09SH-3064 FIX - added cloud and cloud-or-gray stats to summary metrics. Moved ↵Brad Payne (Vir Linden)
summary metrics out of per-region info. Removed phase stats from avatar appearance change msg.
2012-03-14SH-2970 FIX - per-region logging of basic avatar statsBrad Payne (Vir Linden)
2011-02-04Clean up license headers in a handfull of filesMerov Linden
2010-12-11ESC-211 ESC-212 Use arrays in payload to grid and compact payloadMonty Brandenberg
First, introduced a compact payload format that allows blocks of metrics to be dropped from the viewer->collector payload compressing 1200 bytes of LLSD into about 300, give-or-take. Then converted to using LLSD arrays in the payload to enumerate the regions encountered. This simplifies much data handling from the viewer all the way into the final formatter of the metrics on the grid.
2010-12-10Decided to refactor a bit. Was using LLSD as an internal dataMonty Brandenberg
representation transferring ownership, doing data aggregation in a very pedantic way. That's just adding unneeded cost and complication. Used the same objects to transport data as are collecting it and everything got simpler, faster, easier to read with fewer gotchas. Bit myself *again* doing the min/max/mean merges but the unittests where there to pick me up again. Added a per-region FPS metric while I was at it. This is much asked for and there was a convenient place to sample the value.
2010-11-29ESC-154 ESC-156 Now using region hash rather than region uuid as identifier.Monty Brandenberg
In the viewer, the region's UUID is acquired very late and isn't generally used as the canonical region identifier. The U64 region hash is a better and more consistently used identifier so I'm moving over to using that as the region key. Don't have a proper reserved invalid region hash which is unfortunate, but then, so much is.
2010-11-23ESC-154 ESC-156 Integrating metrics collector into viewer.Monty Brandenberg
After discussions, renamed 'QAModeMetricsSubmetrics' to 'QAModeMetrics' and confirmed that LLCachedControl<> is the way to go. Moved the resulting flag out of LLViewerAssetStats (where it didn't belong) and it lives in both LLAppViewer and LLTextureFetch where it does belong.
2010-11-23ESC-154 ESC-156 Data collection and control for viewer metricsMonty Brandenberg
Detect QAMode (and new QAModeMetricsSubmode) settings which enable logging of metrics report locally and a faster cycle time to reduce test waiting. Do this only in the main thread and propagate the result via collector constructors (will likely move that out and put it in llappviewer/lltexturefetch which is more correct scope). Managed to deadlock myself with a recursive mutex (sheesh).
2010-11-22ESC-154 ESC-156 Metrics integration into viewer's threadsMonty Brandenberg
Removed declared but undefined interfaces from LLTextureFetch family. Had inserted the cross-thread command processor into some of LLTextureFetchWorker's processing which was unnatural and probably wrong. Moved it to LLTextureFetch which turned out to be far, far more natural. Better documentation on the asLLSD() format. Refined LLSD stats merger logic and enhanced unit tests to verify same.
2010-11-19ESC-155 Multi-threaded umbrella collector for stats aggregationMonty Brandenberg
Code complete with the intelligence to merge counts, mins, maxes and means with reasonable defences. Added QAMode controls to the viewer so that we can QA this more quickly by reducing the timing interval and sending the metrics body to local logging as well as to the caps service.
2010-11-18ESC-154 ESC-155 ESC-156Monty Brandenberg
Asset fetch requests wrapped to allow for measurements. Asset fetch enqueues, dequeues and completion times recorded to asset stats collector. Texture fetch operations (http and udp) recorded to asset stats collector. Stats collector time vallue switched from F32 to U64 which is the more common type in the viewer. Cross-thread mechanism introduced to communicate region changes and generate global statistics messages. Facility to deliver metrics via Capabilities sketched in but needs additional work. Documentation and diagrams added.
2010-11-10ESC-110 ESC-111Monty Brandenberg
Cleanup passes on the two threaded collectors with better comments and more complete unit tests.
2010-10-29ESC-111 Texture interfacesMonty Brandenberg
Mainly expand the categories to include protocol and location/temp nature of texture asset.
2010-10-28ESC-109 Write single-thread asset stats collector for wearable.Monty Brandenberg
Code-complete with unit tests and foundation for other collectors. Interestingly, sim and viewer have two different ideas about asset type enumeration (compatible, one's just longer). Both are missing mesh though that's to be expected.