Age | Commit message (Collapse) | Author |
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Asset fetch requests wrapped to allow for measurements.
Asset fetch enqueues, dequeues and completion times recorded
to asset stats collector. Texture fetch operations (http
and udp) recorded to asset stats collector. Stats collector
time vallue switched from F32 to U64 which is the more common
type in the viewer. Cross-thread mechanism introduced to
communicate region changes and generate global statistics
messages. Facility to deliver metrics via Capabilities
sketched in but needs additional work. Documentation and
diagrams added.
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Cleanup passes on the two threaded collectors with better comments
and more complete unit tests.
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Mainly expand the categories to include protocol and location/temp
nature of texture asset.
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Code-complete with unit tests and foundation for other collectors.
Interestingly, sim and viewer have two different ideas about
asset type enumeration (compatible, one's just longer). Both
are missing mesh though that's to be expected.
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