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This fails at teamcity due to missing LLTrans, but builds locally without issues. Reverting to not hold D501
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The default string returned by getReleaseNotes() is empty. It must be set by
posting the relevant release-notes URL string to a new LLEventMailDrop
instance named "relnotes".
Add unique_ptr<LLEventMailDrop> and unique_ptr<LLStoreListener<std::string>>
to LLVersionInfo -- using unique_ptr to leave those classes opaque to
header-file consumers. Introduce an out-of-line destructor to handle the
unique_ptr<opaque> idiom.
Initialize the LLEventMailDrop with the desired name; initialize the
LLStoreListener with that LLEventMailDrop and the data member returned by
getReleaseNotes().
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This changeset is meant to exemplify how to convert a "namespace" class whose
methods are static -- and whose data are module-static -- to an LLSingleton.
LLVersionInfo has no initClass() or cleanupClass() methods, but the general
idea is the same.
* Derive the class from LLSingleton<T>:
class LLSomeSingleton: public LLSingleton<LLSomeSingleton> { ... };
* Add LLSINGLETON(LLSomeSingleton); in the private section of the class. This
usage implies a separate LLSomeSingleton::LLSomeSingleton() definition, as
described in indra/llcommon/llsingleton.h.
* Move module-scope data in the .cpp file to non-static class members. Change
any sVariableName to mVariableName to avoid being outright misleading.
* Make static class methods non-static. Remove '//static' comments from method
definitions as needed.
* For LLVersionInfo specifically, the 'const std::string&' return type was
replaced with 'std::string'. Returning a reference to a static or a member,
const or otherwise, is an anti-pattern: the interface constrains the
implementation, prohibiting possibly later returning a temporary (an
expression).
* For LLVersionInfo specifically, 'const S32' return type was replaced with
simple 'S32'. 'const' is just noise in that usage.
* Simple member initialization (e.g. the original initializer expressions for
static variables) can be done with member{ value } initializers (no examples
here though).
* Delete initClass() method.
* LLSingleton's forté is of course lazy initialization. It might work to
simply delete any calls to initClass(). But if there are side effects that
must happen at that moment, replace LLSomeSingleton::initClass() with
(void)LLSomeSingleton::instance();
* Most initClass() initialization can be done in the constructor, as would
normally be the case.
* Initialization that might cause a circular LLSingleton reference should be
moved to initSingleton(). Override 'void initSingleton();' should be private.
* For LLVersionInfo specifically, certain initialization that used to be
lazily performed was made unconditional, due to its low cost.
* For LLVersionInfo specifically, certain initialization involved calling
methods that have become non-static. This was moved to initSingleton()
because, in a constructor body, 'this' does not yet point to the enclosing
class.
* Delete cleanupClass() method.
* There is already a generic LLSingletonBase::deleteAll() call in
LLAppViewer::cleanup(). It might work to let this new LLSingleton be cleaned
up with all the rest. But if there are side effects that must happen at that
moment, replace LLSomeSingleton::cleanupClass() with
LLSomeSingleton::deleteSingleton(). That said, much of the benefit of
converting to LLSingleton is deleteAll()'s guarantee that cross-LLSingleton
dependencies will be properly honored: we're trying to migrate the code base
away from the present fragile manual cleanup sequence.
* Most cleanupClass() cleanup can be done in the destructor, as would normally
be the case.
* Cleanup that might throw an exception should be moved to cleanupSingleton().
Override 'void cleanupSingleton();' should be private.
* Within LLSomeSingleton methods, remove any existing
LLSomeSingleton::methodName() qualification: simple methodName() is better.
* In the rest of the code base, convert most LLSomeSingleton::methodName()
references to LLSomeSingleton::instance().methodName(). (Prefer instance() to
getInstance() because a reference does not admit the possibility of NULL.)
* Of course, LLSomeSingleton::ENUM_VALUE can remain unchanged.
In general, for many successive references to an LLSingleton instance, it
can be useful to capture the instance() as in:
auto& versionInfo{LLVersionInfo::instance()};
// ... versionInfo.getVersion() ...
We did not do that here only to simplify the code review.
The STRINGIZE(expression) macro encapsulates:
std::ostringstream out;
out << expression;
return out.str();
We used that in a couple places.
For LLVersionInfo specifically, lllogininstance_test.cpp used to dummy out a
couple specific static methods. It's harder to dummy out
LLSingleton::instance() references, so we add the real class to that test.
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Also use existing LL_TO_STRING() macro to stringize LL_VIEWER_CHANNEL in
llversioninfo.cpp and its tests.
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Evidently the LL_VIEWER_CHANNEL macro (defined on the compiler command line)
used to contain enclosing double quotes. Something changed (newer CMake
version?) so that the macro now expands as Second Life Release rather than as
"Second Life Release". That leads to syntax errors when it's used.
Add C++ preprocessor trickery to stringize the value of the macro.
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remove some superfluous other information from About
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unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake
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http://hg.secondlife.com/viewer-beta/changeset/4072bd5389b2 Reviewed by Brad
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and unit tests. Reviewed by brad.
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Renamed llviewerversion to llversioninfo, to avoid confusion with
llversionviewer in llcommon (llversion is already used by llwindow).
Created new LLVersionInfo class with the following methods:
static S32 getMajor();
static S32 getMinor();
static S32 getPatch();
static S32 getBuild();
static const std::string &getVersion();
static const std::string &getShortVersion();
static const std::string &getChannel();
All viewer code has been updated to use this API. Viewer code no
longer directly includes llversionviewer.h from llcommon.
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