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and llunittype.h for now
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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LF, and trim trailing whitespaces as needed
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'AppearanceCameraMovement' setting
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Merged previewAvatar and generateImpostor into a single function since they are nearly identical
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Adjusted the startup conditions, and relogging should apply the enforcement
as appropriate now. Note that this affects the startup enforcement and should
re-test the macro avatar loading bug.
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Avatar preview code was triggering avatar size updates, which were causing the
avatar's height above the ground to change when the previews were rendered.
Also added code to suppress appearance updates being sent out while in
appearance editing mode.
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avatar hover was being temporarily set to -2.0 for the preview render, which
was triggering the minimum enforcement, even when the user's requested value
is no where near the minimum. Added a flag to disable the minimum enforcement
if we are temporarily changing the value.
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pending). Moved more functionality from llviewerwearable to llwearable
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pointer checks are good.
Reviewed by Kelly
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because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses.
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panels now follow opacity settings for inactive floater.
When the floater is active the thumbnails are opaque. The behavior is similar to texture control's.
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EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default
Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests.
Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating.
Also reduced the baked texture timeout to 60s (in settings.xml)
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reviewed by erica
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reviewed by Nyx
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Final fixes for:
EXT-7209 camera to enter appearance edit mode
EXT-7366 change camera to face front of avatar in previews
EXT-7213 kill old appearance editor
Partial fix for:
EXT-7392 alpha mask checkboxes are not hooked up
All changes code reviewed by vir. Following commits (plus this one) reviewed with this checkin:
425d4e960450
15d04b6464a7
e92ae606de12
adc94512ea9b
24577dbbf7a4
6f28b241eae2
(sorry dessie! :) )
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Wearable editor previews were affecting the in-world avatar and not properly
resetting the changed parameters. Since the "body fat" slider is the last in
the default tab for the shape editor, this leaves your avatar fat.
Reconfigured the code to work through the wearables and most importantly
included a call to updateVisualParameters() at the end of the render function.
This appears to have fixed the issue - your avatar does not appear affected during
the avatar preview generation anymore.
Code reviewed by Seraph
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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Fix for avatar appearance editor drawing hair in the background.
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addendum: re-added changes to avatar-parameters as well as wearable parameters
so that the system knows to re-update the local composite after rendering
each preview.
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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This system is in dire need of a rewrite, but the bug reported is fairly simple.
The visual params in the avatar are no longer authoritative, the real values are
stored in the wearable itself. The appearance editor was manipulating the values
in the avatar object, resulting in no change. Updated the preview windows to use
the parameter objects stored in the wearable.
Code reviewed by Bigpapi
--HG--
branch : avatar-pipeline
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svn+ssh://svn.lindenlab.com/svn/linden/branches/moss/pluginapi_05-merge@129910
svn merge -r 129913:131718 svn+ssh://svn.lindenlab.com/svn/linden/branches/pluginapi/pluginapi_05
Some branch shenannigans in the pluginapi_05 branch caused this to become a two-part merge.
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ignore-dead-branch
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No conflicts in the merge.
Result of:
svn merge -r113372:113479 $branches/avatar-pipeline/avatar-pipeline-merge-r113370 .
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svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer_1-22/
merge RC5 changes into trunk, plus add'l localization xml (all newly added) files that should have been added with RC0-RC4 merge, but weren't.
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svn+ssh://svn/svn/user/phoenix/license_2009_merge into trunk. QAR-1165
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svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
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merge release@88802 Branch_1-20-Viewer-2-merge-1@89178 -> release
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merge -r 87067:87077 svn+ssh://svn.lindenlab.com/svn/linden/branches/maint-render/maint-render-4-merge -> release. dataserver-is-deprecated.
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merge release-QAR-508 Viewer 1.20 RC 4
merge Branch_1-20-Viewer -r 85278 : 85828 -> release
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QAR-424
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