Age | Commit message (Collapse) | Author |
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Control named RenderAutoMuteFunctionsnot found
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normal/spec textures causes application to the correct tex channel
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boost::func equivalents
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cleaned up a lot custom code for folder view item creation in inbox and outbox
proper initialization of views from inventory panel starting folder
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Reviewed by Paul PE
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lists to IM floaters.
- Added new drag and drop type DAD_PERSON and source SOURCE_PEOPLE to avoid highliting the toolbars when using SOURCE_VIEWER.
- Disabled calling card drop support as it is considered obsolete.
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copied to Merchant outbox via ctrl-v
* Viewer now applies the same logic as inventory drag and drop to clipboard
paste operations.
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up for toolbar and never used)
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items to Merchant Outbox
* Any drag and drop or copy operation to the merchant outbox that contains one
or more no-copy items now brings up a single modal dialog prompting the user
to move the no-copy items to the outbox or to leave them all behind.
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rezzing object from Outbox, including No Transfer item in contents, and then taking back into Inventory
* Drag and drop to the 3D world is now disabled from the outbox
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create a hierarchy that contains too many folders
* Updated drag and drop to correctly handle moving to and from outbox as opposed to within the outbox when dealing with
folder and item count limitations related to depth and total folder count.
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inworld
fixed close button not working on floaters against right edge of window
fixed drag and drop only working once per toolbar button
reimplemented drag and drop threshold
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into the LLToolDragAndDrop system in to support the new AT_WIDGET and SOURCE_VIEWER
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unblock drag and drop tooltips
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a bunch of unnecesary header dependencies.
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Did this ever work? The code for handling drag&drop is broken completely for meshes; you can't drag them anywhere in inventory.
Also did some formatting/cleanup of related code.
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type back into tools floater.
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Checker: DEADCODE
Function: show_item_sharing_confirmation(std::basic_string<char, std::char_traits<char>, std::allocator<char>>, LLViewerInventoryItem *, const LLSD &, const LLUUID &, const LLUUID &)
File: /indra/newview/lltooldraganddrop.cpp
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Profile SP even when no IM session is started with that resident.
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Removed checking for wearables loaded on replacing or adding individual items.
After reviewing the code in depth, we believe this is safe to do,
particularly since we allow the user to replace their outfit from the same state.
Filed a followup issue for later investigation EXT-8231
Code reviewed by Vir and Seraph
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merge fixes.
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Resident-submitted patch, cleaned up so it matches style and compiles/builds
well. Appears to work for stated goals but will need some more UI work to
ensure consistency.
WIP checkin, will be code reviewed before pushing.
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about non-copy objects sharing.
Current behavior:
* user will be prompted about sharing items regardless is it one or more items;
* user will be prompted about trying to share one ore more non-copy items;
* in case user tries to share non-copy items among with copy items — copy tems will be shared and user will be prompted about sharing non-copy items
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/475/
--HG--
branch : product-engine
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functionality was moved from the LLToolDragAndDrop to a separate class - LLGiveInventory.
To allow give several inventory items to several selected residents I need some functionality encapsulated in LLToolDragAndDrop class out of it.
No functionality should be changed.
LLToolDragAndDrop was updated to use new LLGiveInventory'methods instead of removed ones.
There were moved methods related to:
- give inventory item
- give inventory category
- log into chat
Such functionality was moved:
- is give acceptable
- do inventory give operation
- send give inventory request to server
- process give inventory for protected items
QA Notes: Functionality related to give inventory via drag and drop should be re-tested closely.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/364/
--HG--
branch : product-engine
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LLFetchDescedents instead of code duplication
Took out a bunch of code duplication from the FetchComboObserver and am using the LLFetchItems/DescendentsObservers instead. Also added some comments and made some minor superficial cleanup to LLInventoryObserver done().
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base abstract LLInventoryFetchObserver class
Minor cleanup of LLInventoryFetchComboObserver
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