Age | Commit message (Collapse) | Author |
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and llunittype.h for now
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# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
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This reverts commit a865d423974ea06dffa47798c81e98e7570b02ec.
Reason for revert: viewer#1420, reverting to not hold maint-A (is deepCopy not full?)
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Some timer use cases need to know not only whether the timer is active, but
how much time remains before it (next) fires.
Introduce LLLater::mDoneTimes to track, for each handle, the timestamp at
which it's expected to fire. We can't just look up the target timestamp in
mQueue's func_at entry because there's no documented way to navigate from a
handle_type to a node iterator or pointer. Nor can we store it in mHandles
because of order dependency: we need the mDoneTimes iterator so we can bind it
into the Periodic functor for doPeriodically(), but we need the mQueue handle
to store in mHandles. If we could find the mQueue node from the new handle, we
could update the func_at entry after emplace() -- but if we could find the
mQueue node from a handle, we wouldn't need to store the target timestamp
separately anyway.
Split LLLater::doAtTime() into internal doAtTime1() and doAtTime2(): the first
creates an mDoneTimes entry and returns an iterator, the second finishes
creating new mQueue and mHandles entries based on that mDoneTimes entry.
This lets doPeriodically()'s Periodic bind the mDoneTimes iterator. Then
instead of continually incrementing an internal data member, it increments the
mDoneTimes entry to set the next upcoming timestamp. That lets getRemaining()
report the next upcoming timestamp rather than only the original one.
Add LLEventTimer::isRunning() and getRemaining(), forwarding to its LLLater
handle.
Fix various LLEventTimer subclass references to mEventTimer.stop(), etc.
Fix non-inline LLEventTimer subclass tick() overrides for bool, not BOOL.
Remove LLAppViewer::idle() call to LLEventTimer::updateClass(). Since
LLApp::stepFrame() already calls LLCallbackList::callFunctions(), assume we've
already handled that every tick.
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The big idea is to reduce the number of per-tick callbacks asking, "Is it time
yet? Is it time yet?" We do that for LLEventTimer and LLEventTimeout.
LLLater presents doAtTime(LLDate), with doAfterInterval() and doPeriodically()
methods implemented using doAtTime(). All return handles. The free functions
doAfterInterval() and doPeriodically() now forward to the corresponding
LLLater methods.
LLLater also presents isRunning(handle) and cancel(handle).
LLLater borrows the tactic of LLEventTimer: while there's at least one running
timer, it registers an LLCallbackList tick() callback to service ready timers.
But instead of looping over all of them asking, "Are you ready?" it keeps them
in a priority queue ordered by desired timestamp, and only touches those whose
timestamp has been reached. Also, it honors a maximum time slice: once the
ready timers have run for longer than the limit, it defers processing other
ready timers to the next tick() call. The intent is to consume fewer cycles
per tick() call, both by the management machinery and the timers themselves.
Revamp LLCallbackList to accept C++ callables in addition to (classic C
function pointer, void*) pairs. Make addFunction() return a handle (different
than LLLater handles) that can be passed to a new deleteFunction() overload,
since std::function instances can't be compared for equality.
In fact, implement LLCallbackList using boost::signals2::signal, which provides
almost exactly what we want.
LLCallbackList continues to accept (function pointer, void*) pairs, but now
we store a lambda that calls the function pointer with that void*. It takes
less horsing around to create a C++ callable from a (function pointer, void*)
pair than the other way around. For containsFunction() and deleteFunction(),
such pairs are the keys for a lookup table whose values are handles.
Instead of having a static global LLCallbackList gIdleCallbacks, make
LLCallbackList an LLSingleton to guarantee initialization. For backwards
compatibility, gIdleCallbacks is now a macro for LLCallbackList::instance().
Move doOnIdleOneTime() and doOnIdleRepeating() functions to LLCallbackList
methods, but for backwards compatibility continue providing free functions.
Reimplement LLEventTimer using LLLater::doPeriodically(). One implication is
that LLEventTimer need no longer be derived from LLInstanceTracker, which we
used to iterate over all instances every tick. Give it start() and stop()
methods, since some subclasses (e.g. LLFlashTimer) used to call its member
LLTimer's start() and stop(). Remove updateClass():
LLCallbackList::callFunctions() now takes care of that.
Remove LLToastLifeTimer::start() and stop(), since LLEventTimer now provides
those. Remove getRemainingTimeF32(), since LLLater does not (yet) provide that
feature.
While at it, make LLEventTimer::tick() return bool instead of BOOL, and change
existing overrides.
Make LLApp::stepFrame() call LLCallbackList::callFunctions() instead of
LLEventTimer::updateClass().
We could have refactored LLEventTimer to use the mechanism now built into
LLLater, but frankly the LLEventTimer API is rather clumsy. You MUST derive a
subclass and override tick(), and you must instantiate your subclass on the
heap because, when your tick() override returns false, LLEventTimer deletes
its subclass instance. The LLLater API is simpler to use, and LLEventTimer is
much simplified by using it.
Merge lleventfilter.h's LLEventTimeoutBase into LLEventTimeout, and likewise
merge LLEventThrottleBase into LLEventThrottle. The separation was for
testability, but now that they're no longer based on LLTimer, it becomes
harder to use dummy time for testing. Temporarily skip tests based on
LLEventTimeoutBase and LLEventThrottleBase.
Instead of listening for LLEventPump("mainloop") ticks and using LLTimer,
LLEventTimeout now uses LLLater::doAfterInterval(). Instead of LLTimer and
LLEventTimeout, LLEventThrottle likewise now uses LLLater::doAfterInterval().
Recast a couple local LLEventTimeout pre-lambda callable classes with lambdas.
Dignify F64 with a new typedef LLDate::timestamp. LLDate heavily depends on
that as its base time representation, but there are those who question use of
floating-point for time. This is a step towards insulating us from any future
change.
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LF, and trim trailing whitespaces as needed
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The previous implementation went to some effort to crash if anyone attempted
to create or destroy an LLInstanceTracker subclass instance during traversal.
That restriction is manageable within a single thread, but becomes unworkable
if it's possible that a given subclass might be used on more than one thread.
Remove LLInstanceTracker::instance_iter, beginInstances(), endInstances(),
also key_iter, beginKeys() and endKeys(). Instead, introduce key_snapshot()
and instance_snapshot(), the only means of iterating over LLInstanceTracker
instances. (These are intended to resemble functions, but in fact the current
implementation simply presents the classes.) Iterating over a captured
snapshot defends against container modifications during traversal. The term
'snapshot' reminds the coder that a new instance created during traversal will
not be considered. To defend against instance deletion during traversal, a
snapshot stores std::weak_ptrs which it lazily dereferences, skipping on the
fly any that have expired.
Dereferencing instance_snapshot::iterator gets you a reference rather than a
pointer. Because some use cases want to delete all existing instances, add an
instance_snapshot::deleteAll() method that extracts the pointer. Those cases
used to require explicitly copying instance pointers into a separate
container; instance_snapshot() now takes care of that. It remains the caller's
responsibility to ensure that all instances of that LLInstanceTracker subclass
were allocated on the heap.
Replace unkeyed static LLInstanceTracker::getInstance(T*) -- which returned
nullptr if that instance had been destroyed -- with new getWeak() method
returning std::weak_ptr<T>. Caller must detect expiration of that weak_ptr.
Adjust tests accordingly.
Use of std::weak_ptr to detect expired instances requires engaging
std::shared_ptr in the constructor. We now store shared_ptrs in the static
containers (std::map for keyed, std::set for unkeyed).
Make LLInstanceTrackerBase a template parameterized on the type of the static
data it manages. For that reason, hoist static data class declarations out of
the class definitions to an LLInstanceTrackerStuff namespace.
Remove the static atomic sIterationNestDepth and its methods incrementDepth(),
decrementDepth() and getDepth(), since they were used only to forbid creation
and destruction during traversal.
Add a std::mutex to static data. Introduce an internal LockStatic class that
locks the mutex while providing a pointer to static data, making that the only
way to access the static data.
The LLINSTANCETRACKER_DTOR_NOEXCEPT macro goes away because we no longer
expect ~LLInstanceTracker() to throw an exception in test programs.
That affects LLTrace::StatBase as well as LLInstanceTracker itself.
Adapt consumers to the new LLInstanceTracker API.
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Reviewed by Kelly
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foo to find some pointers
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In a number of different places, for different reasons, the viewer wants to
load a UI-related file that might be overridden by a non-default skin; and
within that skin, might further be overridden by a non-default language.
Apparently, for each of those use cases, every individual developer approached
it as an entirely new problem, solving it idiosyncratically for that one case.
Not only is this a maintenance problem, but it rubs one's nose in the fact
that most such solutions consider only a subset of the relevant skin
directories.
Richard and I evolved an API intended to address all such cases: a central
LLDir method returning a list of relevant pathnames, from most general to most
localized, filtered to present only existing files; plus a couple of
convenience methods to specifically obtain the most general and most localized
available file.
There were several load-skinned-file methods (LLFloater::buildFromFile(),
LLPanel::buildFromFile() and LLUICtrlFactory::createFromFile() -- apparently
cloned-and-modified from each other) that contained funky bolted-on logic to
output the loaded data to an optional passed LLXMLNodePtr param. The trouble
is that passing that param forced each of these methods to subvert its normal
search: specifically for that case, it needed to find the baseline XML file
instead of the localized one. Richard agreed that for the intended usage
(reformatting XML files) we should use XML schema instead, and that the hacky
functionality should be removed. Remove it. Also remove
LLUICtrlFactory::getLocalizedXMLNode(), only used for those three special cases.
Some callers explicitly passed the optional LLXMLNodePtr param as NULL. Remove
that.
Remove LLFloaterUIPreview::displayFloater(save) param, which relied on the
optional output LLXMLNodePtr param. Make onClickSaveFloater() and
onClickSaveAll() emit popupAndPrintWarning() about discontinued functionality.
Recast LLFloater::buildFromFile(), LLPanel::buildFromFile(),
LLUICtrlFactory::createFromFile(), LLNotifications::loadTemplates(),
LLUI::locateSkin(), LLFontRegistry::parseFontInfo(),
LLUIColorTable::loadFromSettings(), LLUICtrlFactory::loadWidgetTemplate(),
LLUICtrlFactory::getLayeredXMLNode(), LLUIImageList::initFromFile(),
LLAppViewer::launchUpdater() and LLMediaCtrl::navigateToLocalPage() to use
findSkinnedFilenames(). (Is LLAppViewer::launchUpdater() ever called any more?
Apparently so -- though the linux-updater.bin logic to process the relevant
command-line switch has been disabled. Shrug.) (Is
LLMediaCtrl::navigateToLocalPage() ever used?? If so, why?)
Remove LLUI::setupPaths(), getXUIPaths(), getSkinPath() and
getLocalizedSkinPath(). Remove the skins/paths.xml file read by setupPaths().
The only configuration it contained was the pair of partial paths "xui/en" and
"xui/[LANGUAGE]" -- hardly likely to change. getSkinPath() specifically
returned the first of these, while getLocalizedSkinPath() specifically
returned the second. This knowledge is now embedded in findSkinnedFilenames().
Also remove paths.xml from viewer_manifest.py.
Remove injected xui_paths from LLFontGL::initClass() and
LLFontRegistry::LLFontRegistry(). These are no longer needed since
LLFontRegistry can now directly consult LLDir for its path search. Stop
passing LLUI::getXUIPaths() to LLFontGL::initClass() in LLViewerWindow's
constructor and initFonts() method.
Add LLDir::append() and add() methods for the simple task of combining two
path components separated by getDirDelimiter() -- but only if they're both
non-empty. Amazing how often that logic is replicated. Replace some existing
concatenations with add() or append().
New LLDir::findSkinnedFilenames() method must know current language. Allow
injecting current language by adding an LLDir::setSkinFolder(language) param,
and pass it where LLAppViewer::init() and initConfiguration() currently call
setSkinFolder(). Also add LLDir::getSkinFolder() and getLanguage() methods.
Change LLFLoaterUIPreview's LLLocalizationResetForcer helper to "forcibly
reset language" using LLDir::setSkinFolder() instead of LLUI::setupPaths().
Update LLDir stubs in lldir_stub.cpp and llupdaterservice_test.cpp.
Add LLDir::getUserDefaultSkinDir() to obtain often-overlooked possible skin
directory -- like getUserSkinDir() but with "default" in place of the current
skin name as the last path component. (However, we hope findSkinnedFilenames()
obviates most explicit use of such individual skin directory pathnames.)
Add LLDir unit tests for new findSkinnedFilenames() and add() methods -- the
latter exercises append() as well.
Tweak indra/integration_tests/llui_libtest/llui_libtest.cpp for all the above.
Notably, comment out its export_test_floaters() function, since the essential
LLFloater::buildFromFile(optional LLXMLNodePtr) functionality has been
removed. This may mean that llui_libtest.cpp has little remaining value, not
sure.
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notifications
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- Refactoring of LLToast and LLScreenChannel classes: moved LLToast signals to the private section.
- Modified the screen channel's lists of toasts to store LLHandles instead of pointers and screen channel code to work with toast LLHandles.
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cleaned up font positioning on buttons
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notifications in quick succession crashes to desktop
* Moved toast logic for mouse hover out of the draw call to avoid chain of callbacks that lead to reordering of the draw list while we are iterating over it.
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leave events.
The mouse position is checked every frame in relation to the toast to catch the mouse leaving the toast "i" button when the toast is moved by the screen channel.
The fix is intended to avoid the toasts that don't fade in the following scenario:
1. Have User A Send 4 IM messages to User B: a, b, c, d
2. Have User B hover their mouse over the i on toast c (don't click on it just hover)
3. As the other toasts fade observe toast c moves up to the top and does not fade
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other floater like avatar inspector.
This is a kind of a workaround: perhaps the logic of updating the toast fade timer should be refactored to start/stop the timer from onMouseLeave/onMouseEnter callbacks instead of using "IsHovered" flag for each toast.
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in minimal and standard skin
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transparency settings:
* Normally toasts are as opaque as specified by "inactive floater opacity" setting.
* When mouse is hovering a toast, the toast uses "active floater opacity" setting.
* Fading toasts have 1/2 of "inactive floater opacity".
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before it fades. Please add fade time back to Chat preferences.
- Added two spinners to the Chat preferences tab that control NearbyToastLifeTime and NearbyToastFadingTime
- Added callbacks to the LLNearbyChatScreenChannel that update these properties if they were changed
Refactoring of LLToast:
- Removed code that was making toast transparent from LLToast::draw()
- Modified LLToast interface that relates to showing and hiding toast, so that all screen channels can use LLToast universally.
- Replaced in LLScreenChannel calling methods of old interface to new ones.
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away (all toasts used to freeze).
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streamlined LLUICtrlFactory's interface
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