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path: root/indra/newview/llthumbnailctrl.cpp
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2024-05-15Reapply "SL-20411 Don't load all thumnails at once for large folders #2"Erik Kundiman
This reverts commit 05475f8cfab81fe70b87b24031a12465cfbf492e.
2024-05-15Reapply "SL-20411 Thumbnail textures should have less of an impact on ↵Erik Kundiman
performance #1" This reverts commit 08f186a700c3fe7976228468f137c920e343bb64.
2023-12-16Revert "SL-20411 Thumbnail textures should have less of an impact on ↵Erik Kundiman
performance #1" This reverts commit 7706c1771dd0d8b767d69c3e3cdfd8ab6d620d16.
2023-12-16Revert "SL-20411 Don't load all thumnails at once for large folders #2"Erik Kundiman
This reverts commit f3b8565d212a29a04082d65fc45ab0aa48af3e64.
2023-12-16Revert "SL-20411 Fix texture preview images not always loading"Erik Kundiman
This reverts commit 53e958a2638705572ed7dbf61369d92b332c4b60.
2023-11-21SL-20411 Fix texture preview images not always loadingAndrey Kleshchev
Likely happened because some textures had 0 height width initially, but this is for UI/preview so request maximum either way.
2023-11-21SL-20411 Don't load all thumnails at once for large folders #2Andrey Kleshchev
2023-11-21SL-20411 Thumbnail textures should have less of an impact on performance #1Andrey Kleshchev
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp
2023-08-14SL-20143 Alpha thumbnails should show solid color instead of checkerboardAndrey Kleshchev
2023-03-31SL-19379 WIP show fallback image with original sizeMaxim Nikolenko
2023-02-24SL-19108 Fallback thumbnailAndrey Kleshchev
2023-02-08SL-19134 Fix thumbnail ctrl not drawing an 'X' for empty textureAndrey Kleshchev
2023-02-07SL-19134 Some texture related adjustmentsAndrey Kleshchev
2023-02-07SL-19134 Thumbnail ctrlAndrey Kleshchev
LLIconCtrl stores icons indefinitely which is undesired for fairly large and expected to be numerous thumbnails, LLTextureCtrl is tied to texture picker and has a number of limitations (already processes clicks, enforces label area). Intent behind LLThumbnailCtrl is to bridge the gap - to not store texture indefinitely and to allow further customisation.