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path: root/indra/newview/lltextureview.cpp
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2014-02-24merge with releaseRichard Linden
2013-09-25better memory usage for LLTrace (tighter packing of recording arrays)Richard Linden
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway) improved MemTrackable API, better separation of shadow and footprint added memory usage stats to floater_stats.xml
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-14BUILDFIX: added header for numeric_limits support on gccRichard Linden
added convenience types for units F32Seconds, etc.
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-05Added some simple counters to the mesh repository code and thenMonty Brandenberg
added a Mesh status line to the texture fetch console. Mesh is often in competition with textures and so the mesh information seems appropriate there. Do get a nice feel for progress and you definitely see when the throttles kick in.
2013-07-15BUILDFIX: improper type passed to llformatRichard Linden
2013-07-15SH-4299Interesting: High fps shown temporarily off scale in statistics consoleRichard Linden
various fixes to lltrace start() on started recording no longer resets fixed various instances of unit forgetfullness in lltrace recording split now has gapless timing scene monitor now guarantees min sample time renamed a bunch of stats added names to debug thread view on windows
2013-06-22SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
removed LLTrace unit typedefs
2013-06-20merge with releaseRichard Linden
2013-06-13SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
changed Units macros and argument order to make it more clear optimized units for integer types fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
2013-06-05merge with viewer-releaseRichard Linden
2013-06-04SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
fixed mem stat tracking...now properly tracks memory footprint with floating point precision cleaned up macros for unit declaration renamed units to SI standard for 1024 multiples (kibibytes, etc) fixed units output for scene monitor dump
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-22merge with viewer-releaseRichard Linden
2013-01-24merging in viewer-beta.Nyx Linden
Most of the merge was clean, a couple conflicts. Brought over a couple patches manually for llpolymesh.
2013-01-08MergeXiaohong Bao
2012-12-04Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-11-28SH-3563. Pull and merge from viewer-development. Modest code changes to fix ↵prep
alignment issue in llAppearance.
2012-11-20SH-3406 WIP convert fast timers to lltrace systemRichard Linden
fixes to merge
2012-11-19merge with viewer-developmentRichard Linden
2012-11-08SH-3499 WIP Ensure asset stats output is correctRichard Linden
Finished making LLUnit implicitly convertible to/from scalar integer values cleaned up test code
2012-10-17SH-3405 WIP convert existing stats to lltrace systemRichard Linden
started conversion of llviewerassetstats removed old, dead LLViewerStats code made units tracing require units declaration clean up of units handling
2012-10-17SH-3275 Update viewer metrics system to be more flexibleRichard Linden
put template parameter back in LLUnit units added free function operators for mathematical manipulation of unit values converted texture memory tracking to units
2012-10-15For SH-3333: Design and implement a new object cache system on viewer sideXiaohong Bao
2012-09-07DRTVWR-209 Merge of viewer-development with SH-3316 drano-http code.Monty Brandenberg
This was yet another refresh from v-d because of significant changes to lltexturefetch that would not have been resolvable by casual application of any merge tool. There are still a few questions outstanding but this is the initial, optimistic merge.
2012-09-05Merge in latest viewer-developmentsimon@Simon-PC.lindenlab.com
2012-09-04Split gl-specific LLViewerTexture implementation into llrender/LLGLViewerTextureDon Kjer
2012-09-04Split LLTexLayerSetBuffer into llappearance portion, and viewer-specific ↵Don Kjer
LLViewerTexLayerSetBuffer
2012-09-03Renamed LLVOAvatarDefines to LLAvatarAppearanceDefinesDon Kjer
2012-09-03Extracted texture baking system into llappearance library.Don Kjer
2012-08-03Uniform gray background for texture console window.Monty Brandenberg
2012-08-03Merge of viewer-development (3.4.1).Monty Brandenberg
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-02Merge 3.3.3 release with Drano HTTP library at 3.3.0Monty Brandenberg
Big delta was converting the new texture debugger support code to the new library. Viewer manifest should probably get an eyeball before release.
2012-06-22mergeDave Parks
2012-06-19Cleanup: move magic nubmers to new _httpinternal.h header file.Monty Brandenberg
2012-06-18Tidy Texture Console, add cache & resource wait stats, issue stats line to ↵Monty Brandenberg
log on exit. With much trial-and-error, cleaned up the banner on the texture console and made everything mostly fit. Added global cache read, cache write and resource wait count events to the console display to show if cache is working. On clean exit, emit a log line to report stats to log file (intended for automated tests, maybe): LLTextureFetch::endThread: CacheReads: 2618, CacheWrites: 117, ResWaits: 0, TotalHTTPReq: 117
2012-06-14LLMutex recursive lock, global & per-request tracing, simple GET request, ↵Monty Brandenberg
LLProxy support, HttpOptions starting to work, HTTP resource waiting fixed. Non-LLThread-based threads need to do some registration or LLMutex locks taken out in these threads will not work as expected (SH-3154). We'll get a better solution later, this fixes some things for now. Tracing of operations now supported. Global and per-request (via HttpOptions) tracing levels of [0..3]. The 2 and 3 levels use libcurl's VERBOSE mode combined with CURLOPT_DEBUGFUNCTION to stream high levels of detail into the log. *Very* laggy but useful. Simple GET request supported (no Range: header). Really just a degenrate case of a ranged get but supplied an API anyway. Global option to use the LLProxy interface to setup CURL handles for either socks5 or http proxy usage. This isn't really the most encapsulated way to do this but a better solution will have to come later. The wantHeaders and tracing options are now supported in HttpOptions giving per-request controls. Big refactoring of the HTTP resource waiter in lltexturefetch. What I was doing before wasn't correct. Instead, I'm implementing the resource wait after the Semaphore model (though not using system semaphores). So instead of having a sequence like: SEND_HTTP_REQ -> WAIT_HTTP_RESOURCE -> SEND_HTTP_REQ, we now do WAIT_HTTP_RESOURCE -> WAIT_HTTP_RESOURCE2 (actual wait) -> SEND_HTTP_REQ. Works well but the prioritized filling of the corehttp library needs some performance work later.
2012-06-07Lock/Mutex fixes, documentation, new resource wait state, dtor cleanupsMonty Brandenberg
Went through all the code and tried to document lock and thread usage in the module. There's a huge comment block introducing all of this at the beginning and I believe it's correct (though not quite complete). Keep it updated, people. Added a new state, WAIT_HTTP_RESOURCE, that's sort of a side-state of SEND_HTTP_REQ. If we hit a high-water mark for HTTP requests, the extra are shunted to the new state once. Once levels fall to a low-water mark, we run through a wait list of UUIDs, sort the valid ones by priority and release them for service. This keeps the HTTP layer busy while leaving the active queue shallow enough that requests can still be re-prioritzed cheaply. Priority model changed. The new state uses the PRIORITY_LOW mask, the old users of _LOW are now at PRIORITY_NORMAL and sleepers woken up after an external event are kicked off at PRIORITY_HIGH. This combination along with the new state should avoid priority inversion and keep things running without resorting to an infinite pipeline. New state displays as "HTW" with green text in the texture console. Request cancelation and worker run-down should now be more correct but this edge case may need more attention.
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-24fix for VWR-28996: Texture stalls and threading modelsXiaohong Bao
2012-05-02merge viewer-release to dranoBrad Payne (Vir Linden)
2012-03-06texture view console tweaksBrad Payne (Vir Linden)
2012-03-06via richard - fix to keep texture debug console anchored at the topBrad Payne (Vir Linden)
2012-02-29SH-3018 WIP - removed obsolete texture category and texture size consolesBrad Payne (Vir Linden)
2012-01-31EXP-1513 FIX Underscore ( _ ) fails to show in first chat entry in Local ChatRichard Linden
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session