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path: root/indra/newview/lltextureview.cpp
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2024-01-17SL-20795 Part of previously typed emojis disappear in the 'Save settings as ↵Alexander Gavriliuk
a preset...' option of the 'Preferences' floater
2023-12-05Merge branch 'main' into DRTVWR-489Alexander Gavriliuk
2023-08-24Merge remote-tracking branch 'origin/main' into DRTVWR-489Andrey Kleshchev
# Conflicts: # indra/llcommon/llsdserialize.cpp # indra/llcommon/llsdserialize.h # indra/llmath/llvolume.cpp # indra/llrender/llgl.cpp # indra/llxml/llcontrol.cpp # indra/newview/llpanelnearbymedia.cpp # indra/newview/llsceneview.cpp # indra/newview/llselectmgr.cpp # indra/newview/llstartup.cpp # indra/newview/lltextureview.cpp # indra/newview/llvovolume.cpp # indra/newview/skins/default/xui/en/menu_viewer.xml
2023-07-18Merge remote-tracking branch 'origin/xcode-14.3' into DRTVWR-559 (#292)Brad Linden
2023-05-19SL-18837: Clean up more set-but-unused variables for Xcode 14.3Nat Goodspeed
2023-04-03DRTVWR-489: Fix things up after a messy merge with main because of a ↵Callum Prentice
gigantic CMake patch. Sadly, my macOS box updated to Xcode14.3 overnight and that caused many warnings/errors with variables being initialized and then used but not in a way that affected anything.. Building on Xcode 14.3 also requires that MACOSX_DEPLOYMENT_TARGET be set to > 10.13. Waiting on a decision about that but checking this in in the meantime. Builds on macOS with appropriate build variables set for MACOSX_DEPLOYMENT_TARGET = 10.14 but not really expecting this to build in TC because (REDACTED). Windows version probably hopelessly broken - switching to that now.
2023-03-10SL-19172 Texture streaming tune up. Incidental decruft.Dave Parks
2023-01-20Fix merge conflicts after auto mergeCallum Linden
2022-11-09Merge branch contribution/emoji into DRTVWR-489-emojiKitty Barnett
2022-09-16SL-17723 Remove use of UDP image fetchMnikolenko Productengine
2022-08-28Merge branch 'contribution/emoji'Kitty Barnett
2022-07-13SL-17723 Remove use of UDP image fetchMnikolenko Productengine
2022-04-15SL-17219 WIP - Texture pipeline overhaulDave Parks
2022-03-29SL-17005 WIP - Use D3D/DXGI to query for available VRAM on WindowsDave Parks
2022-03-11SL-17005 WIP Simplify what feeds texture loading bias to only pay attention ↵Dave Parks
to available memory according to OS and GL driver, not (broken) internal accounting (breaks intel GPUs, compatibility pass incoming).
2022-03-07SL-16972 Fix for blurry textures when "running out" of system memory.Dave Parks
2022-03-07SL-16972 Add free vram to texture console to rule out low vram for blurry ↵Dave Parks
textures.
2020-11-03SL-14190 moved sAvatarDictionaryAndrey Kleshchev
2020-06-29DRTVWR-497: Fix Texture Console flicker on first linePtolemy
2019-11-06Characters can have more than one representation in LLFontFreetypeKitty Barnett
* By default all viewer text will use B/W glyphs * Added temporary use_color attribute to LLTextBase for testing
2018-06-28Replace cache hit info in tex fetch debug display.Graham Linden
Silence launcher warning for devs. Work-around path gen deciding to gen NaNs for some flexi prims.
2018-04-04Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-03-31MAINT-8474: Xcode 9.3 insists that comparators use const operator().Nat Goodspeed
2018-03-06MAINT-6363 Normal and specular maps should not be downloaded if ALM is offAndrey Kleshchev
2015-11-10remove execute permission from many files that should not have itOz Linden
2014-08-20Merge viewer-release and become version 3.7.15simon
2014-06-18Merge downstream codesimon
2014-06-17Post-merge cleanup. In onCompleted() restore the unconditionalMonty Brandenberg
use of setGetStatus() in case the baked texture service changes introduced some sort of hidden (and wrong) dependency. Left out the ridiculous duplicated invocation inside that failure status block. Someone damaged texture console again and apparently didn't even bother to look at their work. I'm sure they documented their changes on the public wiki as well. Unified the logging tag throughout lltexturefetch.cpp. Only way to get the cut-n- pasters to do the right thing.
2014-05-20MAINT-3950 FIXED can't open lag meterRichard Linden
brought back llfloaterlagmeter from the dead, and ported to lltrace
2014-05-13sunshine-external merge WIPBrad Payne (Vir Linden)
2014-02-25merge viewer-release to sunshine-externalBrad Payne (Vir Linden)
2014-02-24merge with releaseRichard Linden
2013-09-25better memory usage for LLTrace (tighter packing of recording arrays)Richard Linden
removed complicated and unnecessary fast timer gapless handoff logic (it should be gapless anyway) improved MemTrackable API, better separation of shadow and footprint added memory usage stats to floater_stats.xml
2013-09-19SH-3455 WIP - removing bake upload codeBrad Payne (Vir Linden)
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-08-14BUILDFIX: added header for numeric_limits support on gccRichard Linden
added convenience types for units F32Seconds, etc.
2013-08-09second phase summer cleaningRichard Linden
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
2013-08-05Added some simple counters to the mesh repository code and thenMonty Brandenberg
added a Mesh status line to the texture fetch console. Mesh is often in competition with textures and so the mesh information seems appropriate there. Do get a nice feel for progress and you definitely see when the throttles kick in.
2013-07-15BUILDFIX: improper type passed to llformatRichard Linden
2013-07-15SH-4299Interesting: High fps shown temporarily off scale in statistics consoleRichard Linden
various fixes to lltrace start() on started recording no longer resets fixed various instances of unit forgetfullness in lltrace recording split now has gapless timing scene monitor now guarantees min sample time renamed a bunch of stats added names to debug thread view on windows
2013-06-22SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
removed LLTrace unit typedefs
2013-06-20merge with releaseRichard Linden
2013-06-13SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
changed Units macros and argument order to make it more clear optimized units for integer types fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
2013-06-05merge with viewer-releaseRichard Linden
2013-06-04SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
fixed mem stat tracking...now properly tracks memory footprint with floating point precision cleaned up macros for unit declaration renamed units to SI standard for 1024 multiples (kibibytes, etc) fixed units output for scene monitor dump
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-22merge with viewer-releaseRichard Linden
2013-01-24merging in viewer-beta.Nyx Linden
Most of the merge was clean, a couple conflicts. Brought over a couple patches manually for llpolymesh.