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path: root/indra/newview/lltexturefetch.h
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2016-03-17MergeRider Linden
2016-02-16MAINT-2199 separating UI elements from in-world textures.andreykproductengine
2016-01-15Merge VRRider Linden
2015-10-21MAINT-4360 FIXED (Setting LogTextureDownloadsToSimulator causes a viewer crash)ruslantproductengine
The fix in fllowing: LLTextureFetch has object LLTextureInfo which is has Recorder object. The recorder object activate (Recorder::handleStart()) self AccumulatorBufferGroup (Recorder::mBuffers into the current (LLTrace::get_thread_recorder()) ThreadRecorder object which created (as I understand) one per thread, and time to time send accumulated data to the master ThreadRecorder. The problem is that LLTextureFetch also can uses from the main thread. I decide add parameter to CTOR LLTextureInfo(bool postponeStartRecoreder) - if it false the recorder start immediatly in LLTextureInfo CTOR body, if true we need to start it manually. Also I add another one LLTextureInfo in LLTextureFetch::mTextureInfoMainThread which is intended for accumulate data from the main thread. The postponed Recorder started/stoped from LLTextureFetch::startThread()/endThread().
2015-09-15MAINT-5507: Remove llcurl, move constant values and untilities to llcorehttp libRider Linden
2015-07-08Change HttpOptions::ptr_t to be shared_ptr<> rather than intrusive.Rider Linden
2015-07-08Convert LLCore::HttpHeaders to use shared_ptr<> rather than an ↵Rider Linden
intrusive_ptr<> for refrence counting.
2014-09-19Cleanup work. Use http constants for content-type andMonty Brandenberg
accept headers in mesh and textures. For texture metrics reporting, use the AP_INVENTORY policy class which is non-pipelined and pointing (usually) in the right direction. Use a do-while(false) structure to manage common exit path code in onCompleted() methods. Identical to a 'goto' but might amuse the pedantic. Tuning on background fetch to have it cycle faster. This is experimental. I suspect with HTTP balancing in llcorehttp, we can do away with the timers here.
2014-08-12Better support for dynamic option changes in llcorehttp. Libcurl hasMonty Brandenberg
some problems disabling pipelining on a multi handle with outstanding requests so build a more conservative system that allows requests to drain before setting curl multi options. Would rather not have this but it is significantly safer. "HttpPipelining" debug setting is now fully dynamic. Connection limits can also be made dynamic in the near future. Upped the default connection count back to 8 for now but will revisit this in the tuning phase. It might be time to combine mesh and textures into a single asset class. For normal server operations that would be a clear path, but for server under load, the current scheme may be better. Minor cleanup in logging to elminate some redundant strings. Might add some more tracing to the stall logic 'just in case'.
2014-06-23First HTTP pipelining viewer. Enable pipelining forMonty Brandenberg
GetTexture and GetMesh2 at a pipeline depth of 5. Create global debug option, HttpPipelining, to enable and disable HTTP pipelining (defaults to true). Tweak texture and mesh low- and high-water request levels based on pipelining status and depth. Fixup texture console which was damaged in a recent release. Split logging of the no-request HTTP error case into two cases: one for missing URL in HTTP request, one for HTTP request not created. A refactor in llcorehttp is coming: I will be moving all libcurl- using code into libcurl-specific modules.
2014-05-13sunshine-external merge WIPBrad Payne (Vir Linden)
2014-02-24merge with releaseRichard Linden
2013-11-20SH-4611 WIPBrad Payne (Vir Linden)
2013-08-18SH-4433 WIP: Interesting: Statistics > Ping Sim is always 0 msRichard Linden
continued conversion to units system made units perform type promotion correctly and preserve type in arithmetic e.g. can now do LLVector3 in units added typedefs for remaining common unit types, including implicits
2013-08-15moved unit types out of LLUnits namespace, since they are prefixedRichard Linden
2013-07-15SH-4299Interesting: High fps shown temporarily off scale in statistics consoleRichard Linden
various fixes to lltrace start() on started recording no longer resets fixed various instances of unit forgetfullness in lltrace recording split now has gapless timing scene monitor now guarantees min sample time renamed a bunch of stats added names to debug thread view on windows
2013-07-08SH-4299 WIP: Interesting: High fps shown temporarily off scale in statistics ↵Richard Linden
console added percentage/ratio units added auto-range and auto tick calculation to stat bar to automate display stats
2013-06-13SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
changed Units macros and argument order to make it more clear optimized units for integer types fixed merging of periodicrecordings...should eliminate duplicate entries in sceneloadmonitor history
2013-06-05merge with viewer-releaseRichard Linden
2013-05-29SH-3931 WIP Interesting: Add graphs to visualize scene load metricsRichard Linden
fixed copy construction behavior of Recordings to not zero out data split measurement into event and sample, with sample representing a continuous function
2013-04-19merge changes for DRTVWR-294Oz Linden
2013-04-15SH-4061 - integrated LLHttpRetryPolicy with new corehttp header parsingBrad Payne (Vir Linden)
2013-04-15SH-4061 WIP - moved all retry logic into lltexturefetch, some cleanup. Debug ↵Brad Payne (Vir Linden)
setting now defines a fake failure rate.
2013-04-15SH-4106 Significantly upgrade the HttpHeaders interface for SSB.Monty Brandenberg
Header container moves from a vector of raw lines to a vector of string pairs representing name/value pairs in headers. For incoming headers, we normalize the name to lowercase and trim it. Values are only left-trimmed. Outgoing headers are left as-is. Simple find() method for the common case, forward and reverse iterators for those few who need to do it themselves. The HTTP status line (e.g. 'HTTP/1.1 200 Ok') is no longer treated as a header to be returned to caller. Unit tests, as usual, were a bear but they absolutely ensured outgoing HTTP header conformance after the change. Grunt work paid off. LLTextureFetch was also given a second options structure for texture fetches. Same as the original but with header return to caller requested. Baked textures should use this, the other 20,000 texture fetch requests should continue to use the original.
2013-04-15SH-4106 Significantly upgrade the HttpHeaders interface for SSB.Monty Brandenberg
Header container moves from a vector of raw lines to a vector of string pairs representing name/value pairs in headers. For incoming headers, we normalize the name to lowercase and trim it. Values are only left-trimmed. Outgoing headers are left as-is. Simple find() method for the common case, forward and reverse iterators for those few who need to do it themselves. The HTTP status line (e.g. 'HTTP/1.1 200 Ok') is no longer treated as a header to be returned to caller. Unit tests, as usual, were a bear but they absolutely ensured outgoing HTTP header conformance after the change. Grunt work paid off. LLTextureFetch was also given a second options structure for texture fetches. Same as the original but with header return to caller requested. Baked textures should use this, the other 20,000 texture fetch requests should continue to use the original.
2013-04-12SH-4061 WIP - moved retry policy to newview so it can work with either ↵Brad Payne (Vir Linden)
llmessage or CoreHttp libraries. Updated tests.
2013-04-11SH-4061 WIP - started adding retry to texture fetch, making retry policy ↵Brad Payne (Vir Linden)
compatible with old and new http libraries
2013-04-10SH-4061 WIP - capture http status codes from requests, restrict SB fetch ↵Brad Payne (Vir Linden)
retries to 5xx errors
2013-04-08SH-4061 FIX - texture fetch failures added retry logic and fault injection ↵Brad Payne (Vir Linden)
for testing
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-22merge with viewer-releaseRichard Linden
2013-03-11mergeprep
2013-03-11mergeprep
2013-03-11Added gratuitous coupling to stop gcc from complainingBrad Payne (Vir Linden)
2013-03-08SH-3959 WIP - pass information about type of fetched image - server bake, ↵Brad Payne (Vir Linden)
host bake, map tile, etc - down the chain so LLTextureFetchWorker can adjust behavior as needed
2013-03-06renamed LLTrace stat gathering classes/methods to make the structure of ↵Richard Linden
LLTrace clearer Count becomes CountStatHandle Count.sum becomes sum(Count, value), etc.
2013-01-09Merge. Pull viewer-development in prior to filing DRTVWR merge request.Monty Brandenberg
2012-12-21SH-3357 Texture fetch debugger not running correctly under drano-Monty Brandenberg
http phase 1 Some missing counter initialization kept the debugger from entering the startup state giving the appearance of a do- nothing floater. Also found some unbound recursion that might need looking at in the future. (There's a comment.)
2012-12-04Pull in upstream viewer-development via viewer-lionsimon@Simon-PC.lindenlab.com
2012-12-04Pull and merge viewer-developmentsimon@Simon-PC.lindenlab.com
2012-11-20SH-3406 WIP convert fast timers to lltrace systemRichard Linden
fixes to merge
2012-11-20Automated merge with https://bitbucket.org/lindenlab/viewer-developmentDave Parks
2012-11-19merge with viewer-developmentRichard Linden
2012-11-01SH-3405 FIX convert existing stats to lltrace systemRichard Linden
final removal of remaining LLStat code
2012-09-06Automated merge with http://bitbucket.org/lindenlab/viewer-developmentRichard Linden
2012-09-07DRTVWR-209 Merge of viewer-development with SH-3316 drano-http code.Monty Brandenberg
This was yet another refresh from v-d because of significant changes to lltexturefetch that would not have been resolvable by casual application of any merge tool. There are still a few questions outstanding but this is the initial, optimistic merge.
2012-09-05Merge in latest viewer-developmentsimon@Simon-PC.lindenlab.com
2012-08-21SH-3325 texture load slow on some machinesMonty Brandenberg
This doesn't really address 3325 directly but it is the result of research done while hunting it down. First, this is a thread safety improvement for canceled requests that have gone into resource wait state. I don't think we've seen a failure there but there was a window. It also cleans the resource wait queue earlier which lets us do less work and get requests more quickly into llcorehttp by bypassing the resource wait state. With this, I finally feel comfortable about rundown of requests.
2012-08-19SH-3329 Cached scene loads slower than same scene with cleared cache.Monty Brandenberg
A/B comparison with original code showed the newer issuing lower-priority requests of the cache reader and some other minor changes. Brought them into agreement (this is cargo-cult programming). Made the HTTP resource semaphore an atomic int for rigorous correctness across threads. I swear I'm going to tear down this code someday.
2012-08-17SH-3327 HTTP transfers not showing up in texture console 'net tot tex' value.Monty Brandenberg
Dropped an argument during integration which made the total byte count read lower than expected. Everything else is fine, however.