| Age | Commit message (Collapse) | Author | 
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|  | Apparently made a blunder in previous commit since I missed mFetchState
being reset each run | 
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|  | cache worker does not respond in case it was aborted, leaving behind a
handle. | 
|  | Downloading packets from server was removed in favor of HTTP | 
|  | and llunittype.h for now | 
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|  | "possible loss of precision" warnings | 
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|  | # Conflicts:
#	autobuild.xml
#	indra/cmake/CMakeLists.txt
#	indra/cmake/GoogleMock.cmake
#	indra/llaudio/llaudioengine_fmodstudio.cpp
#	indra/llaudio/llaudioengine_fmodstudio.h
#	indra/llaudio/lllistener_fmodstudio.cpp
#	indra/llaudio/lllistener_fmodstudio.h
#	indra/llaudio/llstreamingaudio_fmodstudio.cpp
#	indra/llaudio/llstreamingaudio_fmodstudio.h
#	indra/llcharacter/llmultigesture.cpp
#	indra/llcharacter/llmultigesture.h
#	indra/llimage/llimage.cpp
#	indra/llimage/llimagepng.cpp
#	indra/llimage/llimageworker.cpp
#	indra/llimage/tests/llimageworker_test.cpp
#	indra/llmessage/tests/llmockhttpclient.h
#	indra/llprimitive/llgltfmaterial.h
#	indra/llrender/llfontfreetype.cpp
#	indra/llui/llcombobox.cpp
#	indra/llui/llfolderview.cpp
#	indra/llui/llfolderviewmodel.h
#	indra/llui/lllineeditor.cpp
#	indra/llui/lllineeditor.h
#	indra/llui/lltextbase.cpp
#	indra/llui/lltextbase.h
#	indra/llui/lltexteditor.cpp
#	indra/llui/lltextvalidate.cpp
#	indra/llui/lltextvalidate.h
#	indra/llui/lluictrl.h
#	indra/llui/llview.cpp
#	indra/llwindow/llwindowmacosx.cpp
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappearancemgr.cpp
#	indra/newview/llappearancemgr.h
#	indra/newview/llavatarpropertiesprocessor.cpp
#	indra/newview/llavatarpropertiesprocessor.h
#	indra/newview/llbreadcrumbview.cpp
#	indra/newview/llbreadcrumbview.h
#	indra/newview/llbreastmotion.cpp
#	indra/newview/llbreastmotion.h
#	indra/newview/llconversationmodel.h
#	indra/newview/lldensityctrl.cpp
#	indra/newview/lldensityctrl.h
#	indra/newview/llface.inl
#	indra/newview/llfloatereditsky.cpp
#	indra/newview/llfloatereditwater.cpp
#	indra/newview/llfloateremojipicker.h
#	indra/newview/llfloaterimsessiontab.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/llfloaterprofiletexture.h
#	indra/newview/llgesturemgr.cpp
#	indra/newview/llgesturemgr.h
#	indra/newview/llimpanel.cpp
#	indra/newview/llimpanel.h
#	indra/newview/llinventorybridge.cpp
#	indra/newview/llinventorybridge.h
#	indra/newview/llinventoryclipboard.cpp
#	indra/newview/llinventoryclipboard.h
#	indra/newview/llinventoryfunctions.cpp
#	indra/newview/llinventoryfunctions.h
#	indra/newview/llinventorygallery.cpp
#	indra/newview/lllistbrowser.cpp
#	indra/newview/lllistbrowser.h
#	indra/newview/llpanelobjectinventory.cpp
#	indra/newview/llpanelprofile.cpp
#	indra/newview/llpanelprofile.h
#	indra/newview/llpreviewgesture.cpp
#	indra/newview/llsavedsettingsglue.cpp
#	indra/newview/llsavedsettingsglue.h
#	indra/newview/lltooldraganddrop.cpp
#	indra/newview/llurllineeditorctrl.cpp
#	indra/newview/llvectorperfoptions.cpp
#	indra/newview/llvectorperfoptions.h
#	indra/newview/llviewerparceloverlay.cpp
#	indra/newview/llviewertexlayer.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/macmain.h
#	indra/test/test.cpp | 
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|  | LF, and trim trailing whitespaces as needed | 
|  | # Conflicts:
#	indra/llimage/llimageworker.cpp
#	indra/llimage/llimageworker.h
#	indra/newview/llcontrolavatar.cpp
#	indra/newview/llfloaterprofiletexture.cpp
#	indra/newview/lloutfitslist.cpp
#	indra/newview/lloutfitslist.h
#	indra/newview/lltexturefetch.cpp | 
|  | DRTVWR-600-maint-A
# Conflicts:
#	indra/llcommon/llapp.cpp
#	indra/llcommon/llapp.h
#	indra/llimage/llimageworker.cpp
#	indra/llui/llcontainerview.cpp
#	indra/llui/llcontainerview.h
#	indra/llui/llkeywords.cpp
#	indra/llui/lltabcontainer.cpp
#	indra/llui/lltextbase.cpp
#	indra/newview/llappviewer.cpp
#	indra/newview/llfavoritesbar.cpp
#	indra/newview/llfavoritesbar.h
#	indra/newview/llfloaterimnearbychathandler.cpp
#	indra/newview/llfloaterpreference.cpp
#	indra/newview/llhudnametag.h
#	indra/newview/llinventorypanel.cpp
#	indra/newview/llinventorypanel.h
#	indra/newview/llmeshrepository.cpp
#	indra/newview/lloutfitgallery.cpp
#	indra/newview/lloutfitslist.cpp
#	indra/newview/llpaneleditwearable.cpp
#	indra/newview/llpanelprofilepicks.cpp
#	indra/newview/llpanelvoicedevicesettings.h
#	indra/newview/llpreviewscript.cpp
#	indra/newview/llpreviewscript.h
#	indra/newview/llselectmgr.cpp
#	indra/newview/lltranslate.cpp
#	indra/newview/llviewerassetupload.cpp
#	indra/newview/llviewermessage.cpp | 
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|  | Set DONE if decode thread is down instead of waiting for an update.
Decodes can't be canceled, so fix potential situation where we get two
responses | 
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|  | fix for assertion in lltexturefetch. | 
|  | There is no asset capability during teleport and it can take some time
to arrive, texture shouldn't just fail to fetch if capability arrives
after content. | 
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|  | sl-19676 - Stats on updates and scene loading | 
|  | count | 
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|  | size_t changes in base class | 
|  | Water texture should load only after having caps.
Prefetch textures should load only after having caps.
Prefetch list is now per grid | 
|  | Water texture should load only after having caps.
Prefetch textures should load only after having caps.
Prefetch list is now per grid | 
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|  | Remove all references to LLQueuedThread (but emulate a couple bits of its API
such as handle_t and getPending()).
Migrate ImageRequest into llimageworker.cpp. It has never been part of
LLImageDecodeThread's public API. Remove ImageRequest tests.
Remove all references to LLImageDecodeThread::pause(). The idea of pausing
another thread is bizarre to me, and LLThreadPool has no such operation. Nor
does it have an abortRequest(). | 
|  | SL-17489
Approved-by: Dave Parks | 
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|  | check and assertion to avoid crash in production and detect crash in development). | 
|  | requests.
This was affecting map tiles that the agent is not allowed to see (HTTP error: 403 forbidden). The URLs of these map tile requests were then getting cleared, so when these map tiles were re-requested (up to 10 times per second, from LLViewerFetchedTexture::updateFetch), the request would use the wrong URL and get a 404.
Stay in DONE state if there is no new work to do, reducing unneeded requests for textures while leaving open the possibility to re-request a texture at different resolution. Alternatively, we could introduce a new FAILED state here. The current DONE state has nuance, and can either mean "texture loading failed" or "texture successfully loaded at a certain LOD." And a 4xx error is generally irrecoverable. Will strongly consider a FAILED state.
Also, don't clear the map URL, so that any future network requests for the map textures request the correct resource. | 
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|  | LLPanelVolume | 
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|  | These trigger fatal warnings on Mac. | 
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