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path: root/indra/newview/lltexturefetch.cpp
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2012-09-08DRTVWR-209 Merge of viewer-development with SH-3316 drano-http code.Monty Brandenberg
cmake and other files didn't get moved over, do it by hand.
2012-09-07DRTVWR-209 Additional merge of viewer-development with SH-3316 drano-http code.Monty Brandenberg
Restore original deleteRequest/removeRequest implementation removing a small race. Remove a short-lived additional timeout scheme on requests which really isn't appropriate as originally implemented as we can have very long-lived requests on big regions.
2012-09-07DRTVWR-209 Merge of viewer-development with SH-3316 drano-http code.Monty Brandenberg
This was yet another refresh from v-d because of significant changes to lltexturefetch that would not have been resolvable by casual application of any merge tool. There are still a few questions outstanding but this is the initial, optimistic merge.
2012-08-21Pointless edit to tickle TC/codeticket.Monty Brandenberg
2012-08-21SH-3325 texture load slow on some machinesMonty Brandenberg
This doesn't really address 3325 directly but it is the result of research done while hunting it down. First, this is a thread safety improvement for canceled requests that have gone into resource wait state. I don't think we've seen a failure there but there was a window. It also cleans the resource wait queue earlier which lets us do less work and get requests more quickly into llcorehttp by bypassing the resource wait state. With this, I finally feel comfortable about rundown of requests.
2012-08-19SH-3329 Cached scene loads slower than same scene with cleared cache.Monty Brandenberg
A/B comparison with original code showed the newer issuing lower-priority requests of the cache reader and some other minor changes. Brought them into agreement (this is cargo-cult programming). Made the HTTP resource semaphore an atomic int for rigorous correctness across threads. I swear I'm going to tear down this code someday.
2012-08-17SH-3327 HTTP transfers not showing up in texture console 'net tot tex' value.Monty Brandenberg
Dropped an argument during integration which made the total byte count read lower than expected. Everything else is fine, however.
2012-08-17Merged in from viewer-development.Aura Linden
2012-08-15merge changes for DRTVWR-194Oz Linden
2012-08-13Merge from viewer-development.Monty Brandenberg
2012-08-03Merge of viewer-development (3.4.1).Monty Brandenberg
2012-07-30mergeBrad Payne (Vir Linden)
2012-07-19SH-3280 Better init/shutdown functionality for llcorehttp by llappviewerMonty Brandenberg
Isolate llcorehttp initialization into a utility class (LLAppCoreHttp) that provides glue between app and library (sets up policies, handles notifications). Introduce 'TextureFetchConcurrency' debug setting to provide some field control when absolutely necessary.
2012-07-17SH-3189 Improve naive data structuresMonty Brandenberg
Move releaseHttpWaiters() to commonUpdate from doWork. More appropriate home for it. Have deleteOK() defer deletion of anything in WAIT_HTTP_RESOURCE2 state to keep pointers valid for the releaseHttpWaiters() method. It will then transition canceled operations to SEND_HTTP_REQ where they can be deleted.
2012-07-16SH-3189 Remove/improve naive data structuresMonty Brandenberg
When releasing HTTP waiters, avoid unnecessary sort activity. For Content-Type in responses, let libcurl do the work and removed my parsing of headers. Drop Content-Encoding as libcurl will deal with that. If anyone is interested, they can parse.
2012-07-11fix for SH-3137: delay to issue new http fetching requests if http ↵Xiaohong Bao
connection failure happens
2012-07-10SH-3244 Syscall avoidance in HttpRequest::update() methodMonty Brandenberg
Well, achieved that by doing work in bulk when needed. But turned into some additional things. Change timebase from mS to uS as, well, things are headed that way. Implement an HttpReplyQueue::fetchAll method (advertised one, hadn't implemented it).
2012-07-10SH-3276 Handle 416 status back from texture fetches as okay.Monty Brandenberg
A 416 will just mean there's no more data and whatever we have is complete.
2012-07-09Take body size as the reply size when Content-Range header isn't available.Monty Brandenberg
2012-07-09Safe implementation of the HTTP resource waiter release method.Monty Brandenberg
Doesn't use sets or maps and so there's no ordering assumption to be violated when priorities are changed. Should also be faster. Still want to get rid of the ancillary list, however...
2012-07-09SH-3187 Issue smarter 'Range' requests for textures.Monty Brandenberg
First, try to issue ranged GETs that are always at least partially satisfiable. This will keep Varnish-type caches from simply sending back 200/full asset responses to unsatisfiable requests. Implement awareness of Content-Range headers as well. Currently they're not coming back but they will be someday.
2012-07-06fix for MAINT-1201: 404 errors appear in the log when opening the world mapXiaohong Bao
2012-07-06Automated merge with https://bitbucket.org/VirLinden/dranoXiaohong Bao
2012-07-06fix for SH-3234: Map tile fetching broken in drano buildXiaohong Bao
2012-07-03More integration work for texture fetch timeouts.Monty Brandenberg
The fetch state machine received a new timeout during the WAIT_HTTP_REQ state. For the integration, rather than jump the state to done, we issue a request cancel and let the notification plumbing do the rest without any race conditions or special-case logic.
2012-07-02Merge 3.3.3 release with Drano HTTP library at 3.3.0Monty Brandenberg
Big delta was converting the new texture debugger support code to the new library. Viewer manifest should probably get an eyeball before release.
2012-06-28mergeDave Parks
2012-06-26fix merge conflicts: v-r to dranoXiaohong Bao
2012-06-26v-r to drano merge conflicts wipBrad Payne (Vir Linden)
2012-06-22SH-3177, SH-3180 std::iostream and LLSD serialization for BufferArray objects.Monty Brandenberg
Seems to be working correctly. Not certain this is the fastest possible way to provide a std::streambuf interface but it's visually acceptable.
2012-06-20SH-3181 More interface options for API. Also includes returned headers.Monty Brandenberg
Only thing interesting in this changeset is the discovery that a sleep in the fake HTTP server ties up tests. Need to thread that or fail on client disconnect or something to speed that up and make it usable for bigger test scenarios. But good enough for now...
2012-06-19When a Content-Range header is received, make available the full triplet of ↵Monty Brandenberg
<offset, length, fulllength>.
2012-06-18Tidy Texture Console, add cache & resource wait stats, issue stats line to ↵Monty Brandenberg
log on exit. With much trial-and-error, cleaned up the banner on the texture console and made everything mostly fit. Added global cache read, cache write and resource wait count events to the console display to show if cache is working. On clean exit, emit a log line to report stats to log file (intended for automated tests, maybe): LLTextureFetch::endThread: CacheReads: 2618, CacheWrites: 117, ResWaits: 0, TotalHTTPReq: 117
2012-06-14LLMutex recursive lock, global & per-request tracing, simple GET request, ↵Monty Brandenberg
LLProxy support, HttpOptions starting to work, HTTP resource waiting fixed. Non-LLThread-based threads need to do some registration or LLMutex locks taken out in these threads will not work as expected (SH-3154). We'll get a better solution later, this fixes some things for now. Tracing of operations now supported. Global and per-request (via HttpOptions) tracing levels of [0..3]. The 2 and 3 levels use libcurl's VERBOSE mode combined with CURLOPT_DEBUGFUNCTION to stream high levels of detail into the log. *Very* laggy but useful. Simple GET request supported (no Range: header). Really just a degenrate case of a ranged get but supplied an API anyway. Global option to use the LLProxy interface to setup CURL handles for either socks5 or http proxy usage. This isn't really the most encapsulated way to do this but a better solution will have to come later. The wantHeaders and tracing options are now supported in HttpOptions giving per-request controls. Big refactoring of the HTTP resource waiter in lltexturefetch. What I was doing before wasn't correct. Instead, I'm implementing the resource wait after the Semaphore model (though not using system semaphores). So instead of having a sequence like: SEND_HTTP_REQ -> WAIT_HTTP_RESOURCE -> SEND_HTTP_REQ, we now do WAIT_HTTP_RESOURCE -> WAIT_HTTP_RESOURCE2 (actual wait) -> SEND_HTTP_REQ. Works well but the prioritized filling of the corehttp library needs some performance work later.
2012-06-13Restore original priority scheme of LOW/HIGH.Monty Brandenberg
The NORMAL range doesn't do any sleeping at all and so we'll spin the core harder than we already are. Bring all idlers into the same range.
2012-06-12for SH-3073: implement a fast cache system for texture fetchingXiaohong Bao
2012-06-11Refactoring of the request completion thread and removal of ↵Monty Brandenberg
206/content-range hack in xport. Retry/response handling is decided in policy so moved that there. Removed special case 206-without-content-range response in transport. Have this sitation recognizable in the API and let callers deal with it as needed.
2012-06-11avatar metrics - cleanup, removed unused fieldsBrad Payne (Vir Linden)
2012-06-08Implemented HTTP retry for requests. Went in rather easily whichMonty Brandenberg
surprised me. Added a retry queue similar to ready queue to the policy object which is sorted by retry time. Currently do five retries (after the initial try) delayed by .25, .5, 1, 2 and 5 seconds. Removed the retry logic from the lltexturefetch module. Upped the waiting time in the unit test for the retries. People won't like this but tough, need tests.
2012-06-08SH-3153 FIXBrad Payne (Vir Linden)
2012-06-07First efforts at getting the texture cache working. This isMonty Brandenberg
now avoiding doing HTTP fetches for read data. Not certain it's completely correct but the difference is already significant.
2012-06-07Lock/Mutex fixes, documentation, new resource wait state, dtor cleanupsMonty Brandenberg
Went through all the code and tried to document lock and thread usage in the module. There's a huge comment block introducing all of this at the beginning and I believe it's correct (though not quite complete). Keep it updated, people. Added a new state, WAIT_HTTP_RESOURCE, that's sort of a side-state of SEND_HTTP_REQ. If we hit a high-water mark for HTTP requests, the extra are shunted to the new state once. Once levels fall to a low-water mark, we run through a wait list of UUIDs, sort the valid ones by priority and release them for service. This keeps the HTTP layer busy while leaving the active queue shallow enough that requests can still be re-prioritzed cheaply. Priority model changed. The new state uses the PRIORITY_LOW mask, the old users of _LOW are now at PRIORITY_NORMAL and sleepers woken up after an external event are kicked off at PRIORITY_HIGH. This combination along with the new state should avoid priority inversion and keep things running without resorting to an infinite pipeline. New state displays as "HTW" with green text in the texture console. Request cancelation and worker run-down should now be more correct but this edge case may need more attention.
2012-06-06Policy + caching fixes + https support + POST workingMonty Brandenberg
Implemented first global policy definitions to support SSL CA certificate configuration to support https: operations. Fixed HTTP 206 status handling to match what is currently being done by grid services and to lay a foundation for fixes that will be a response to ER-1824. More libcurl CURLOPT options set on easy handles to do peer verification in the traditional way. HTTP POST working and now reporting asset metrics back to grid for the viewer's asset system. This uses LLSD so that is also showing as compatible with the new library.
2012-06-05Faster spin in worker thread when doing I/O and a priority bump needed when ↵Monty Brandenberg
fixing priorities.
2012-06-01MergeMonty Brandenberg
2012-06-01Do some work on BufferArray to make it a bit less naive aboutMonty Brandenberg
chunking data. Remove the stateful use of a seek pointer so that shared read is possible (though maybe not interesting).
2012-06-01Another float/int issue and move the POST priority in line withMonty Brandenberg
what normal requests do...
2012-06-01Platform fixups Linux: unused variables, make error strings constant.Monty Brandenberg
2012-06-01Major steps towards implementing the policy component.Monty Brandenberg
Identified and reacted to the priority inversion problem we have in texturefetch. Includes the introduction of a priority_queue for the requests that are ready. Start some parameterization in anticipation of having policy_class everywhere. Removed _assert.h which isn't really needed in indra codebase. Implemented async setPriority request (which I hope I can get rid of eventually along with all priorities in this library). Converted to using unsigned int for priority rather than float. Implemented POST and did groundwork for PUT.
2012-05-29Automated merge with https://bitbucket.org/VirLinden/dranoXiaohong Bao