Age | Commit message (Collapse) | Author |
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GetTexture and GetMesh2 at a pipeline depth of 5. Create
global debug option, HttpPipelining, to enable and disable
HTTP pipelining (defaults to true). Tweak texture and
mesh low- and high-water request levels based on pipelining
status and depth. Fixup texture console which was damaged
in a recent release. Split logging of the no-request
HTTP error case into two cases: one for missing URL in
HTTP request, one for HTTP request not created. A refactor
in llcorehttp is coming: I will be moving all libcurl-
using code into libcurl-specific modules.
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use of setGetStatus() in case the baked texture service changes
introduced some sort of hidden (and wrong) dependency. Left
out the ridiculous duplicated invocation inside that failure status
block. Someone damaged texture console again and apparently didn't
even bother to look at their work. I'm sure they documented
their changes on the public wiki as well. Unified the logging
tag throughout lltexturefetch.cpp. Only way to get the cut-n-
pasters to do the right thing.
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This is a workaround that the TPVs have been exercising for quite a few
months and it does seem to fix the OPs problem. The solution is based
on magic numbers and has no technical basis, it's just an artifact of
particular networking gear and/or ISPs.
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when cache loading fails. Can not repro so somewhat speculative.
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Added toTerseString() conversion on HttpStatus to generate a string
that's more descriptive than the hex value of the HttpStatus value
but still forms a short, searchable token (e.g. "Http_503" or
"Core_7"). Using this throughout the viewer now, no live cases
of toHex(), I believe.
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continued conversion to units system
made units perform type promotion correctly and preserve type in arithmetic
e.g. can now do LLVector3 in units
added typedefs for remaining common unit types, including implicits
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added convenience types for units F32Seconds, etc.
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Control named RenderAutoMuteFunctionsnot found
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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various fixes to lltrace
start() on started recording no longer resets
fixed various instances of unit forgetfullness in lltrace
recording split now has gapless timing
scene monitor now guarantees min sample time
renamed a bunch of stats
added names to debug thread view on windows
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console
added percentage/ratio units
added auto-range and auto tick calculation to stat bar to automate display stats
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console
added ability to force uniqueness of LLCopyOnWritePointer
converted more variables to units
added convenience function for unit constants
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fixed copy construction behavior of Recordings to not zero out data
split measurement into event and sample, with sample representing
a continuous function
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deletion, hook in to callback mechanism so all link operations should be done before outfit is worn.
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setting now defines a fake failure rate.
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Header container moves from a vector of raw lines to a vector
of string pairs representing name/value pairs in headers. For
incoming headers, we normalize the name to lowercase and trim
it. Values are only left-trimmed. Outgoing headers are left
as-is. Simple find() method for the common case, forward and
reverse iterators for those few who need to do it themselves.
The HTTP status line (e.g. 'HTTP/1.1 200 Ok') is no longer treated
as a header to be returned to caller. Unit tests, as usual,
were a bear but they absolutely ensured outgoing HTTP header
conformance after the change. Grunt work paid off.
LLTextureFetch was also given a second options structure
for texture fetches. Same as the original but with header return
to caller requested. Baked textures should use this, the other
20,000 texture fetch requests should continue to use the original.
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Added second mesh class as well as an asset upload class.
Refactored initialization to use less code and more data to
cleanly get http started. Modified mesh to use the new
http class for large requests (>2MB for now). Added additional
timeout setting to llcorehttp to distinguish connection timeout
from transport timeout and are now using transport timeout
values for large asset downloads that may need more time.
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Header container moves from a vector of raw lines to a vector
of string pairs representing name/value pairs in headers. For
incoming headers, we normalize the name to lowercase and trim
it. Values are only left-trimmed. Outgoing headers are left
as-is. Simple find() method for the common case, forward and
reverse iterators for those few who need to do it themselves.
The HTTP status line (e.g. 'HTTP/1.1 200 Ok') is no longer treated
as a header to be returned to caller. Unit tests, as usual,
were a bear but they absolutely ensured outgoing HTTP header
conformance after the change. Grunt work paid off.
LLTextureFetch was also given a second options structure
for texture fetches. Same as the original but with header return
to caller requested. Baked textures should use this, the other
20,000 texture fetch requests should continue to use the original.
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