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path: root/indra/newview/lltexturefetch.cpp
AgeCommit message (Collapse)Author
2019-05-06SL-11074 FIXED "Cache Hit Rate" in Statistics is brokenmaxim_productengine
2019-04-02Merged in lindenlab/viewer-bearAndreyL ProductEngine
2019-01-14SL-10291 Replace apr_mutex with standard C++11 functionalityandreykproductengine
2018-06-27MergeGraham Linden
2018-05-18Merge 5.1.5Graham Linden graham@lindenlab.com
2018-04-11Add stats for tex cache read / decode / fetch latency for comparison of old ↵Graham Linden graham@lindenlab.com
cache code with TCO.
2018-01-30MAINT-8091 Removed deprecated and unused private memory poolingAndrey Kleshchev
2017-12-05MAINT-2124 Texture allocation issuesandreykproductengine
2017-10-12MAINT-7081 [FIXED] Access (write) violation / buffer overrun in ↵Kitty Barnett
LLTextureFetchWorker::doWork() The trouble lines are: U8 * buffer = (U8 *) ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_size); if (cur_size > 0) { memcpy(buffer, mFormattedImage->getData(), cur_size); } If 'cur_size > mHttpReplyOffset + append_size' then 'total_size -= src_offset' will cause total_size to be smaller than cur_size causing a write access violation on the memcpy. Since the response is invalid it seemed best to make it follow the other failed partial condition. (transplanted from 737e28ec6b4d74f3ff915a4effc13d7b615a6a9b)
2017-10-18MAINT-7779 Logging updateandreykproductengine
2017-09-20SL-683 Fixed Logging parameters not taking effect immediatelyandreykproductengine
2017-05-09MAINT-7343 - improved error case handling and checking for unlikely cornersBrad Payne (Vir Linden)
2017-04-26MAINT-7343 - added periodic logging of state of the asset store.Brad Payne (Vir Linden)
2017-03-29MAINT-7166 - diagnostics for movementBrad Payne (Vir Linden)
2017-03-21SL-409 - added version field = 2 to asset stats, made viewer-side metrics ↵Brad Payne (Vir Linden)
files exactly match the payload sent to simulator.
2017-03-10SL-409 - fixes for viewer asset metrics. Copy and/or assignment of Recording ↵Brad Payne (Vir Linden)
objects is failing, changed to create LLSD blob earlier and just copy that.
2017-03-07SL-409 - added size stats to metrics for texturesBrad Payne (Vir Linden)
2017-03-06SL-409 - consolidated user of ViewerAsset cap for mesh and texture fetching ↵Brad Payne (Vir Linden)
as well.
2016-05-06merge 4.0.4-release and MAINT-5974Oz Linden
2016-04-04merge with 4.0.3-releaseOz Linden
2016-04-01Merged in lindenlab/viewer-bearAndreyL ProductEngine
2016-03-29MAINT-6257 Textures loading issues.andreykproductengine
2016-03-17MergeRider Linden
2016-03-16merge changes for DRTVWR-417Oz Linden
2016-03-03MAINT-2199 reverted previous change, refixed missing cloud and ban lineandreykproductengine
2016-02-27MAINT-2199 restored original UI mechanics, removed icons from UI listandreykproductengine
2016-02-18MAINT-2199 In some rare cases priorities can change, it shouldn't affect ↵andreykproductengine
texture list.
2016-02-16MAINT-2199 separating UI elements from in-world textures.andreykproductengine
2016-01-15merge changes for 4.0.1-releaseOz Linden
2016-01-15Merge VRRider Linden
2015-11-10remove execute permission from many files that should not have itOz Linden
2015-10-21MAINT-4360 FIXED (Setting LogTextureDownloadsToSimulator causes a viewer crash)ruslantproductengine
The fix in fllowing: LLTextureFetch has object LLTextureInfo which is has Recorder object. The recorder object activate (Recorder::handleStart()) self AccumulatorBufferGroup (Recorder::mBuffers into the current (LLTrace::get_thread_recorder()) ThreadRecorder object which created (as I understand) one per thread, and time to time send accumulated data to the master ThreadRecorder. The problem is that LLTextureFetch also can uses from the main thread. I decide add parameter to CTOR LLTextureInfo(bool postponeStartRecoreder) - if it false the recorder start immediatly in LLTextureInfo CTOR body, if true we need to start it manually. Also I add another one LLTextureInfo in LLTextureFetch::mTextureInfoMainThread which is intended for accumulate data from the main thread. The postponed Recorder started/stoped from LLTextureFetch::startThread()/endThread().
2015-10-15MAINT-5732: Issue in texture_load example and some comments regarding ↵Rider Linden
NoOpDeletor
2015-10-15MAINT-5732: Fixes for Mac buildrider
2015-10-14MAINT-5732: Change to the way event polling handles error conditions and ↵Rider Linden
cancel calls. Refactor any remaining LLCore::HTTPHandlers to use boost::shared_ptr Started minor refactor in the materials manager into coroutines (unfinished)
2018-03-30MAINT-8468 Increase max bandwidth on the viewer to 6mbpsandreykproductengine
2015-08-24MAINT-4952: Removed a bit of debug code that got included accidentally and ↵Rider Linden
change host == LLHost() to host.isInvalid()
2015-08-18MAINT-5506: Fix ugly timing bug in llurlentry static initialization.Nat Goodspeed
The problem was that class-static LLUrlEntryParcel::sRegionHost was being initialized by copying class-static LLHost::invalid. Naturally, these two statics are initialized in different source files. Since C++ makes no promises about the relative order in which objects in different object files are initialized, it seems we hit a case in which we were trying to initialize sRegionHost by copying a completely uninitialized LLHost::invalid. In general we might attempt to address such cross-translation-unit issues by introducing an LLSingleton. But in this particular case, the punch line is that LLHost::invalid is explicitly constructed identically to a default-constructed LLHost! In other words, LLHost::invalid provides nothing we couldn't get from LLHost(). All it gives us is an opportunity for glitches such as the above. Remove LLHost::invalid and all references, replacing with LLHost().
2015-07-08Change HttpOptions::ptr_t to be shared_ptr<> rather than intrusive.Rider Linden
2015-07-08Convert LLCore::HttpHeaders to use shared_ptr<> rather than an ↵Rider Linden
intrusive_ptr<> for refrence counting.
2015-06-25merge buildcleanupOz Linden
2015-06-03Remove vestigial httpclient.h include from files that no longer need it.Rider Linden
2014-11-14Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2014-10-20Update to build on Xcode 6.0: Large (and final) collection of fixes for ↵callum_linden
unused variables, unused const-variables, unused member variables & functions etc. Also removed flags from CMake
2014-09-19Cleanup work. Use http constants for content-type andMonty Brandenberg
accept headers in mesh and textures. For texture metrics reporting, use the AP_INVENTORY policy class which is non-pipelined and pointing (usually) in the right direction. Use a do-while(false) structure to manage common exit path code in onCompleted() methods. Identical to a 'goto' but might amuse the pedantic. Tuning on background fetch to have it cycle faster. This is experimental. I suspect with HTTP balancing in llcorehttp, we can do away with the timers here.
2014-09-09Cleanup pass. Documentation. Get older llcorehttp-usingMonty Brandenberg
code to use utils for any LLSD interfaces.
2014-09-08Merge. Update from viewer-release after 3.7.15 release.Monty Brandenberg
2014-08-18merge changes for 3.7.14-releaseOz Linden
2014-08-12Better support for dynamic option changes in llcorehttp. Libcurl hasMonty Brandenberg
some problems disabling pipelining on a multi handle with outstanding requests so build a more conservative system that allows requests to drain before setting curl multi options. Would rather not have this but it is significantly safer. "HttpPipelining" debug setting is now fully dynamic. Connection limits can also be made dynamic in the near future. Upped the default connection count back to 8 for now but will revisit this in the tuning phase. It might be time to combine mesh and textures into a single asset class. For normal server operations that would be a clear path, but for server under load, the current scheme may be better. Minor cleanup in logging to elminate some redundant strings. Might add some more tracing to the stall logic 'just in case'.
2014-08-11Add 'HttpRangeRequestsDisable' debug setting to inhibit use of 'Range:' header.Monty Brandenberg
Intended for users with bad networking gear or twitchy ISPs, if set to True, forces plain GET requests to asset servers for textures and meshes. This change kicked off a slight refactor in the mesh repository code which made it resilient against unexpected 200's and responses not covering the requested start range. There's still too much data copying in the Mesh code (always has been). Would love to fix that and get rid of the monolithic temp buffer. Cleaned up white space damage caused by unnamed linden who likes to drag his magical editor through code.