Age | Commit message (Collapse) | Author |
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occlusion queries from previous frame are still pending and perform texture decode work.
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* Removed leading delimiter from filename mask in all calls to
LLDir::deleteFilesInDir() that are related to the viewer asset caches
(texture, VFS, and VO).
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* Changed the hard coded cache limit in llappviewer.cpp to 10GB as well as the
slider maximum in the preferences menu. * The VFS cache is capped at 1GB due
to file system limitations. The former 80/20 split between texture/vfs is
maintained up to 5GB. Above this limit the texture cache is given all
the additional cache space up to 10GB.
* Fixed a log message in lltexturecache.cpp that was not showing the correct
texture size. ER-883
* Fixed a bug in llfloaterpreference.cpp that caused new cache value to be
written to the old cache setting. This resulted in the the cache not being
cleared when the location was set back to the default. ER-882
* Disabled the "The cache will be cleared on reboot" message that is triggered
by the reset button in the cache preferences in the case where the cache
is already located in the default location. The cache is only cleared when
its location is changed. This is intended to address resident confusion
regarding the purpose of the reset button, as demonstrated in VWR-19562.
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accessed through the static LLThread::tldata().
Currently this object contains two (public) thread-local
objects: a LLAPRRootPool and a LLVolatileAPRPool.
The first is the general memory pool used by this thread
(and this thread alone), while the second is intended
for short lived memory allocations (needed for APR).
The advantages of not mixing those two is that the latter
is used most frequently, and as a result of it's nature
can be destroyed and reconstructed on a "regular" basis.
This patch adds LLAPRPool (completely replacing the old one),
which is a wrapper around apr_pool_t* and has complete
thread-safity checking.
Whenever an apr call requires memory for some resource,
a memory pool in the form of an LLAPRPool object can
be created with the same life-time as this resource;
assuring clean up of the memory no sooner, but also
not much later than the life-time of the resource
that needs the memory.
Many, many function calls and constructors had the
pool parameter simply removed (it is no longer the
concern of the developer, if you don't write code
that actually does an libapr call then you are no
longer bothered with memory pools at all).
However, I kept the notion of short-lived and
long-lived allocations alive (see my remark in
the jira here: https://jira.secondlife.com/browse/STORM-864?focusedCommentId=235356&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-235356
which requires that the LLAPRFile API needs
to allow the user to specify how long they
think a file will stay open. By choosing
'short_lived' as default for the constructor
that immediately opens a file, the number of
instances where this needs to be specified is
drastically reduced however (obviously, any
automatic LLAPRFile is short lived).
***
Addressed Boroondas remarks in https://codereview.secondlife.com/r/99/
regarding (doxygen) comments. This patch effectively only changes comments.
Includes some 'merge' stuff that ended up in llvocache.cpp
(while starting as a bug fix, now only resulting in a cleanup).
***
Added comment 'The use of apr_pool_t is OK here'.
Added this comment on every line where apr_pool_t
is correctly being used.
This should make it easier to spot (future) errors
where someone started to use apr_pool_t; you can
just grep all sources for 'apr_pool_t' and immediately
see where it's being used while LLAPRPool should
have been used.
Note that merging this patch is very easy:
If there are no other uses of apr_pool_t in the code
(one grep) and it compiles, then it will work.
***
Second Merge (needed to remove 'delete mCreationMutex'
from LLImageDecodeThread::~LLImageDecodeThread).
***
Added back #include <apr_pools.h>.
Apparently that is needed on libapr version 1.2.8.,
the version used by Linden Lab, for calls to
apr_queue_*. This is a bug in libapr (we also
include <apr_queue.h>, that is fixed in (at least) 1.3.7.
Note that 1.2.8 is VERY old. Even 1.3.x is old.
***
License fixes (GPL -> LGPL). And typo in comments.
Addresses merov's comments on the review board.
***
Added Merov's compile fixes for windows.
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Viewer attempting to load precached images in file types that are not being used.)
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that are not being used.
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number, and can also be incorrectly cleared with the VFS cache.
reviewed by andrew.
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LLTextureCache::writeEntryToHeaderImmediately(int,LLTextureCache::Entry &,bool) [secondlife-bin lltexturecache.cpp]
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logic for saveAs case. Some remaining UI issues will be filed separately. Reviewed by Nyx
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lltexturecache.cpp:1231]
Also simply the writing flow of the texture cache.
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viewer 2.0 and viewer 1.23 at the same time. Specifically for the following jiras:
EXT-6692: crash at LLTextureCache::readEntryFromHeaderImmediately [secondlife-bin lltexturecache.cpp:1145]
EXT-6691: crash at LLTextureCache::writeEntryToHeaderImmediately [secondlife-bin lltexturecache.cpp:1126]
possible fix for EXT-6567: crash at LLImageBase::allocateData [secondlife-bin llimage.cpp:170]
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lltexturecache.cpp:1111]
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mHeaderEntriesInfo.mEntries)
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[secondlife-bin lltexturecache.cpp:1292]
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mHeaderEntriesInfo.mEntries)
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[secondlife-bin lltexturecache.cpp:1292]
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lltexturecache.cpp:1111]
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viewer 2.0 and viewer 1.23 at the same time. Specifically for the following jiras:
EXT-6692: crash at LLTextureCache::readEntryFromHeaderImmediately [secondlife-bin lltexturecache.cpp:1145]
EXT-6691: crash at LLTextureCache::writeEntryToHeaderImmediately [secondlife-bin lltexturecache.cpp:1126]
possible fix for EXT-6567: crash at LLImageBase::allocateData [secondlife-bin llimage.cpp:170]
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viewer wouldn't compile under linux, due to gcc being paranoid about a few
things. Fixed them up and got them reviewed.
Code reviewed by bao.
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header file after clearing the texture cache.
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LLTextureCache::updateTextureEntryList[secondlife-bin lltexturecache.cpp:847];
EXT-5711: Some textures loading from cache seems jammed;
EXT-5599: Viewer crashes consistently, in Linden Homes region.
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[secondlife-bin lltexturecache.cpp:847]
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This fix should be able to improve the speed of loading texturs from cache noticeably (30% or more). More fix to come.
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LLWorkerClass::checkWork: ASSERT(workreq).
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does not match the FIRST_PACKET_SIZE on the sim side.
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Checker: INVALIDATE_ITERATOR
Function: LLAllocatorHeapProfile::parse(const std::basic_string<char, std::char_traits<char>, std::allocator<char>>&)
File: /indra/llcommon/llallocator_heap_profile.cpp
not a bug, but make it clearer to coverity.
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Checker: INVALIDATE_ITERATOR
Function: LLTextureCache::writeComplete(unsigned int, bool)
File: /indra/newview/lltexturecache.cpp
not really a bug, but rearranged a little.
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