Age | Commit message (Collapse) | Author |
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"maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway.
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stalls in renderer by never using the fixed function pipeline if shaders are available.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Believed fix, but having difficulty reproducing to verify.
changed logic in switching avatar textures so that we don't use the local
baked texture until we have at least the lowest LOD for each clothing texture.
Will ask Dan to help verify the fix.
Code reviewed by Seraph
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'[BODYREGION]' after [TIME] seconds." for localization
Split this into two messages to take out ACTION as requested.
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Trivial fix to correct for wrong debug message printed out due to use of wrong timer.
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EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default
Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests.
Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating.
Also reduced the baked texture timeout to 60s (in settings.xml)
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Added additional logic to tell if you're in edit outfit mode, removed some bad code that was causing removed wearables to never send out an appearance update.
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Cleaned up readBackAndUpload and added better comments.
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More informative logic added in to track when an upload is actually happening.
Did some minor reformatting.
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Minor logic fix for status display.
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Added color, emphasis, and more information to texture view.
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Trivial change to texture debug readout.
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Added fix for logic behind resetting upload timer.
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EXT-7626 FIXED LLTexLayer header file cleanup
EXT-7628 FIXED Don't cache lower res baked textures
Added more information into the texture debug view.
Mangled hash when uploading lower res baked textures so they're not cached
Lots of superficial cleanup on lltexlayer and associated classes. Removed some unused functions and member variables as well.
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EXT-7504 WIP Force decloud after timeout using lower res textures
Better formatting for baked texture information.
Also added exponential timeout for sending low res baked textures.
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Added more information into the texture debug view.
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Changed timeout behavior to be recurring, so that low res textures are uploaded every X seconds as needed.
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Code cleanup.
Some minor changes in logic for when low res texture is used.
Added more metrics to notifications and texture debug output.
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EXT-7526 FIXED Add baked texture information to texture view
First attempt at low res textures after timeout.
Added debug setting to control whether low res texture timeout is used.
Added baked texture load information to texture view debug display.
Trivial name changes to some variables.
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Added TextureDiscardLevel override for specifying texture discard levels.
Aesthetic change to add debug- flag to all avatar debug reporting metrics.
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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Changed "Debug" into "Debug Textures" on right-click menu.
Added "Debug Textures" to right-click menu for self (so you don't need to CTRL+SHIFT+ALT+A).
Prettied up the dump textures console output.
Fixed a bug where component textures for yourself were showing up when viewing others (you shouldn't see any component textures when viewing others).
Enlarged debug textures floater a bit.
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Superficial cleanup to replace all instances of "gAgentAvatar" with "gAgentAvatarp".
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Superficial cleanup to replace all instances of "LLVOAvatarSelf *avatarp = gAgent.getAvatarObject" with "gAgentAvatar".
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Minor superficial cleanup to have all references to getAvatarObject use LLVOAvatarSelf *avatarp = gAgent.getAvatarObject()
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lltexlayer.cpp:1898]
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Warning was extraneous and non-related to crash. Initialized a pointer to
be NULL before calling setInfo, which seems to clear up warning.
Updated comments around this to explain what I've found
Code reviewed by Seraph
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We were pushing off redrawing your local texture composite
while waiting for a baked texture cache response from the server.
If this happens when your textures come in, your avatar will de-cloud
but the composite will not update, resulting in nudity.
Changed the logic so we will re-generate a local composite even if
we have a pending baked texture query (we still suppress uploading the
composite until a response is received). Verified several times that this does
fix the issue. Will update the JIRA with reliable repro.
Q verified issue is worthy of a hotfix checkin
Code has been reviewed by vir, bigpapi, and seraph
This is necessary for new user experience. Patch should be contained enough to be low-risk. Contact Nyx if any further questions.
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Checker: UNINIT_CTOR
Function: LLTexLayerSet::LLTexLayerSet(LLVOAvatarSelf *)
File: /indra/newview/lltexlayer.cpp
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Checker: NO_EFFECT
Function: LLTexLayerTemplate::getLayer(unsigned int)
File: /indra/newview/lltexlayer.cpp
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Convert top firing asserts into big warnings.
To be reviewed by Mani.
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and reduce unnecessary dependencies and incredibuild wedging. Hopefully in
the long run this will reduce build time. Also cleaned up a lot of header
file usage to conform better to the coding standard.
reviewed by james and steve.
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