Age | Commit message (Collapse) | Author |
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ChatLoadGroupMaxMembers to mitigate slow group loading.
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load from the local group data
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the group list
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multiple times, allow group to graw by 1 (me) then the rest (prevent having group remaining hidden).
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populate speakers list
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CHUI-440 (Nearby chat participant list does not clear after teleport when conversation floater is closed/minimized)
fixed
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avatar in it, takes voice activation into account
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voice chat disabled)
Added audio module initialization without faking mVoiceEnabled value
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agents without waiting for server message (which often doesn't come...).
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server
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trigger the sending of the agent list.
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cleaned up a few other minor issues noted during review.
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where sensible.
Not all instances of dist_vec() were squared, only those where it wouldn't (hopefully) change the functionality.
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/Users/Aimee/Documents/Work/Linden-Lab/Development/viewer/convert/viewer-identity-evolution
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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chat.
This is a workaround until a way to request the current voice channel moderation mode is implemented in the viewer.
Details:
* Added method to initialize Speaker manager's Voice moderate_mode once Agent's participant state is known.
* Once agent's voice participant is updated this method is called.
* This method initializes Voice moderate_mode only once.
This is necessary to process "Mute everyone" menu item calls properly.
Also renamed moderateVoiceOtherParticipants methods with moderateVoiceAllParticipants and related staff.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/448/
--HG--
branch : product-engine
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chat is already in "moderate_mode" state.
Partial fix (until restart moderator's viewer)
* store "moderate_mode" session state
* if session is already in requested state participants un/mute individually.
Known Issue:
"moderate_mode" session state is set to false on startup. Thus if moderator join voice chat with disabled voice it has incorrect state.
In this case when he sends "Mute everyone" request first time it has effect only to himself. Other unmuted participants are not muted.
Next "Mute everyone" request works properly: one request per participant is sent.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/423/
--HG--
branch : product-engine
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participant after his reconnect)
Reason: not proper condition to check is LLSpeaker is in voice channel (implemented for EXT-3944)
Fix: Updated condition to check is speaker in voice channel state.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/242/
--HG--
branch : product-engine
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Superficial cleanup to change all typedef std::vector<LLUUID> to use a common typedef uuid_vec_t instead.
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is truncated when the name is long. need 'en' xui rework)
* Changed the way blocked items are shown in the list. For now they are separated on two columns: Name & Type.
If Name is too long it is shown truncated (with ...)
* As result remove deprecated methods from LLMute to concatenate its name & type and to extract name & type from the such concatenated string.
* reduce include dependence from llmutelist.h
--HG--
branch : product-engine
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Ugh. Update on Tofu's patch for this bug.
Reviewed by Richard
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Changed callback signature to full_name instead of first_name,last_name
Eliminated all calls to legacy (non-signal/non-boost-bind) lookup mechanism
Change Pay dialog names to SLURL links
Tweaked layout of Pay Resident and Pay via Object floaters to make SLURLs fit
Consolidate name first + " " + last concatenation in LLCacheName::buildFullName()
Reviewed with Kelly
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settings per resident between voice sessions)
- moved necessary functionality from LLMuteList to LLVoiceClient. It was used only in active speackers floater which is deprecated.
- initialized saving/loading of voice level in voice client.
- also saving voice levels between session is activated.
--HG--
branch : product-engine
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-- replaced functionality to remove speacker from the list via Event timer.
-- removed calling of LLSpeakerMgr::update from LLPanelGroupControlPanel::draw() (group text chat)
For now list is updated when it is need.
--HG--
branch : product-engine
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