| Age | Commit message (Collapse) | Author | 
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|  | Reviewed by VoidPointer | 
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|  | tested | 
|  | repository. | 
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|  | against sculpt based crashers. | 
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|  | vertex buffers for more than a few seconds. | 
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|  | occlusion queries from previous frame are still pending and perform texture decode work. | 
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|  | Shadows are enabled. | 
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|  | vertex buffer objects.  Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). | 
|  | (wow, super fast so far) | 
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|  | data from gDEBugger.
Reviewed by Nyx. | 
|  | occlusion query references. | 
|  | SH-735 Potential fix for ATI X1950 wasting time in occlusion culling. | 
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|  | altitude flicker though (STORM-306) | 
|  | back-out the back-out for this branch.  yay. | 
|  | Backing out this merge that I pushed (prematurely) to the wrong place. | 
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|  | corruption. | 
|  | Octree driven raycast. | 
|  | Extra validation on vertex buffers. | 
|  | deferred rendering) | 
|  | deferred rendering)
(transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b) | 
|  | deferred rendering)
(transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b) |