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path: root/indra/newview/llspatialpartition.h
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2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-05-02MAINT-775 Particle vertex buffer management optimizationsDave Parks
2012-04-17MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ↵Dave Parks
vertex buffers for more than a few seconds.
2012-02-08mergeBrad Payne (Vir Linden)
2012-02-02mergeBrad Payne (Vir Linden)
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2011-12-19SH-2789 WIP - various fixes to force 16-byte alignmentBrad Payne (Vir Linden)
2011-12-15SH-2789 WIP - build without tcmalloc, force alignment in various placesBrad Payne (Vir Linden)
2011-12-05SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while ↵Dave Parks
occlusion queries from previous frame are still pending and perform texture decode work.
2011-08-19mergeDave Parks
2011-08-17fix for SH-1142: HUD objects do not display bumpmaps when Lighting and ↵Xiaohong Bao
Shadows are enabled.
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-06-22merge latest viewer-developmentOz Linden
2011-06-01SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger ↵Dave Parks
vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA).
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size ↵Dave Parks
(wow, super fast so far)
2011-05-26storm-1189: remove more of the code for classic cloudsOz Linden
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-01-21Fix for leaking occlusion queries -- try not to hold onto so many stale ↵Dave Parks
occlusion query references.
2011-01-04VWR-21927 Fix for water reflections causing LoD updates.Dave Parks
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling.
2010-11-21Remove ll_aligned_malloc from llspatialpartitionDave Parks
2010-10-27Automated merge up from viewer-developmentLoren Shih
2010-10-16Better physics shape display.Dave Parks
2010-10-13correct licenses (fix problem with license change merge)Oz Linden
2010-09-30Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵Merov Linden
altitude flicker though (STORM-306)
2010-08-24Backed out changeset c3d41f18ce2bTofu Linden
back-out the back-out for this branch. yay.
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-24merge heads. whew.Tofu Linden
2010-08-13Change license from GPL to LGPL (version 2.1)Oz Linden
2010-07-14mergeDave Parks
2010-07-09Merged from viewer-releaseDessie Linden
2010-07-09Merged from viewer-releaseDessie Linden
2010-07-08EXT-8236 Massage code around crash in ~LLSpatialGroup -- looks like heap ↵Dave Parks
corruption.
2010-06-03Vectorized octree and much of llspatialpartition and lldrawable.Dave Parks
Octree driven raycast.
2010-05-24Fix for bad indexes on cube faces.Dave Parks
Extra validation on vertex buffers.
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering)
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-26EXT-7060 default auto alpha masking to ON for deferred rendering (only ↵Tofu Linden
deferred rendering) (transplanted from 050ae2c9451a6b89374c5a10403f373e2475f23b)
2010-04-06Rigged attachments (almost works).Dave Parks
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-05COMMENTS!Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-09mergedavep@billy.gateway.2wire.net
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-05COMMENTS!Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-05COMMENTS!Dave Parks
2010-03-04Optimiziation pass.Dave Parks
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers.
2010-02-06Draw prims using triangle strips instead of triangle lists.Dave Parks