Age | Commit message (Collapse) | Author |
|
|
|
replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
|
|
correct
|
|
|
|
|
|
|
|
calculator instead of binormal calculator, convert binormal centric code to tangent centric)
|
|
|
|
state in build tool, and protect against callback crashes when switching regions
|
|
in play
|
|
|
|
|
|
|
|
|
|
|
|
with material data don't disappear in water.
|
|
in play.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reviewed by VoidPointer
|
|
|
|
|
|
|
|
|
|
tested
|
|
repository.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
against sculpt based crashers.
|
|
|
|
vertex buffers for more than a few seconds.
|
|
|
|
|
|
|
|
|
|
|
|
occlusion queries from previous frame are still pending and perform texture decode work.
|
|
|
|
Shadows are enabled.
|
|
|