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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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llspatialpartition.h
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Commit message (
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Author
2023-10-03
Merge branch 'main' into DRTVWR-588-maint-W
Andrey Lihatskiy
2023-09-29
SL-20244 On-screen animesh characters that start pelvis offset animations dis...
Alexander Gavriliuk
2023-06-02
SL-18251 Expand extents to include the Control Avatar bounds
Alexander Gavriliuk
2022-10-24
SL-18432 Fix for alpha sorting
Andrey Lihatskiy
2022-06-06
SL-17532 Potential fix for some rigged mesh draw order issues.
Dave Parks
2022-05-18
SL-17449 Fix for Alexa's hair
Dave Parks
2022-02-24
SL-16907 Potential fix for crash in updateSkinInfoMatrixPalette
Dave Parks
2022-02-01
SL-16714 and SL-16750 Break rigged alpha into its own pass (restore release l...
Dave Parks
2022-01-14
SL-16544 Fix for small rigged meshes disappearing at short distances (for rea...
Runitai Linden
2021-12-15
SL-16487 Build fix (whoops)
Runitai Linden
2021-12-03
SL-16436 and SL-16327 Fix for RenderDebugGL test failures and fix for grey te...
Dave Parks
2021-11-20
SL-16289 Rigged mesh rendering overhaul
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-12
SL-16166 Optimization pass on LLRenderPass::pushBatch
Runitai Linden
2019-10-25
SL-12026, SL-1232 and SL-11614
andreykproductengine
2019-10-25
SL-12014 Animesh is now a separate rendering type
andreykproductengine
2018-06-05
merge
Brad Payne (Vir Linden)
2018-01-12
MAINT-8145 - reduce zoom lag by updating joint position overrides less often,...
Brad Payne (Vir Linden)
2017-10-26
MAINT-7213 Shared media (media as a texture) unusable with transparent mesh
ruslantproductengine
2017-01-24
MAINT-6645 - Improvement - Agents that render as jelly dolls should have thei...
ruslantproductengine
2016-01-15
merge changes for 4.0.1-release
Oz Linden
2015-11-10
remove execute permission from many files that should not have it
Oz Linden
2015-09-04
MAINT-5416 FIXED Cannot right-click a rigged mesh that's worn
AndreyL ProductEngine
2015-07-23
MAINT-5416 Reverted changeset: 9bd24c17d908
AndreyL ProductEngine
2015-07-17
MAINT-5416 FIXED cannot right-click a rigged mesh that's worn
AndreyL ProductEngine
2014-04-24
MAINT-4009: Cleaning up some statically allocated memory in a LLVolumeGeometr...
Stinson Linden
2013-10-08
merge from viewer-release
Richard Linden
2013-10-07
renamed TraceType to StatType
Richard Linden
2013-08-30
fix for SH-4295: Interesting: Teleporting to previous location leave some obj...
Xiaohong Bao
2013-08-12
merge
Richard Linden
2013-08-09
second phase summer cleaning
Richard Linden
2013-08-07
more fix for SH-4397: Object cache occlusion culling results are not always c...
Xiaohong Bao
2013-08-05
fix for SH-4397: Object cache occlusion culling results are not always correct
Xiaohong Bao
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-20
merge with release
Richard Linden
2013-06-05
merge with viewer-release
Richard Linden
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-23
for SH-4145: Interesting: Implement occlusion culling for object cache
Xiaohong Bao
2013-05-23
NORSPEC-192 fix more incorrect batching, fix bug in reflecting normal map sta...
Graham Madarasz
2013-05-23
NORSPEC-193 NORSPEC-161 make legacy shiny a batch breaker when materials are ...
Graham Madarasz
2013-05-09
Merge
simon
2013-05-09
Merge downstream code and viewer-beta
simon
2013-05-07
Optimization -- don't draw glow in alpha pool unless needed
Dave Parks
2013-05-07
Merge vwr-dev-mat
Graham Madarasz
2013-05-06
NORSPEC-162 Fix for objects with materials set ignoring "tranparency %" value.
Dave Parks
2013-04-25
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-16
NORSPEC-127 work-around crasher by forcing simple faces into simple pass
Graham Madarasz
2013-04-15
Merged Graham's stuff amongst others.
Geenz
2013-04-10
NORSPEC-75 Add appropriate draw calls to underwater render passes so objects ...
Dave Parks
2013-03-29
NORSPEC-64 Fix for batches breaking on every single face when materials are i...
Dave Parks
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