Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/newview/app_settings/settings.xml
# indra/newview/llinventorybridge.cpp
# indra/newview/lltexturectrl.h
# indra/newview/llvovolume.cpp
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disappear when root goes off-screen
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like behavior) and fix rigged alpha emissive not rendering.
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real this time).
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textures
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LLMemTracked, introduce alignas, hook most/all reamining allocs, disable synchronous occlusion, and convert frequently accessed LLSingletons to LLSimpleton
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often, no longer done in rebuildGeom()
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New outline selection around mesh objects.
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their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
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--HG--
branch : maint-5416
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LLVolumeGeometryManager method that was never freed.
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added more MemTrackable types
optimized memory usage of LLTrace some more
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objects invisible.
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replace llinfos, lldebugs, etc with new LL_INFOS(), LL_DEBUGS(), etc.
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correct
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calculator instead of binormal calculator, convert binormal centric code to tangent centric)
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state in build tool, and protect against callback crashes when switching regions
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in play
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with material data don't disappear in water.
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in play.
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