Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-17 | SH-2031 High risk changeset, but potentially high reward. Addresses frame ↵ | Dave Parks | |
stalls in renderer by never using the fixed function pipeline if shaders are available. | |||
2011-06-22 | merge latest viewer-development | Oz Linden | |
2011-06-11 | SH-1778 Physics shape display fix up. | Dave Parks | |
2011-06-07 | SH-1595 Make rigged attachment selection more reliable (never selectable ↵ | Dave Parks | |
when not in edit mode, always accurately selectable while in edit mode). | |||
2011-05-29 | SH-1682 Work in progress on using texture indexes to improve batch size ↵ | Dave Parks | |
(wow, super fast so far) | |||
2011-05-26 | SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵ | Dave Parks | |
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call. | |||
2011-05-26 | storm-1189: remove more of the code for classic clouds | Oz Linden | |
2011-05-25 | SH-1603 Replace every occurrence of "WTF" with something more appropriate. | Dave Parks | |
2011-05-12 | merge | Dave Parks | |
2011-05-12 | Fix up alignment problems for debug build. | brad kittenbrink | |
reviewed by davep. | |||
2011-05-12 | merge | Dave Parks | |
2011-04-26 | FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor | brad kittenbrink | |
2011-03-29 | SH-1225 Import convex hull data from .slm | Dave Parks | |
2011-03-03 | SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵ | Dave Parks | |
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx. | |||
2011-02-22 | SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵ | Dave Parks | |
queries if GL is set to not use VBOs for stream draw. | |||
2011-02-09 | SH-874 Revert much of the bad water bounding box and distortion texture ↵ | Dave Parks | |
usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp. | |||
2011-02-09 | SH-874 Fix for bad performance on cards without GL_ARB_depth_clamp in cases ↵ | Dave Parks | |
where water and terrain should be occluded. | |||
2011-02-02 | Tweak to physics shape display render to show convex decompositions. | Dave Parks | |
2011-01-26 | SH-641 Fix for some objects not properly switching LoD under some situations. | Dave Parks | |
Fix for redundant calls to stateSort(LLDrawable*...) Put back "Build Queue" info display. | |||
2011-01-25 | merge | Dave Parks | |
2011-01-24 | SH-753 GHOST Mesh from a Mesh Sandbox 11 and 12 from 6 | Roxie Linden | |
Raycast debug view was not translating by the agent origin | |||
2011-01-21 | Fix for leaking occlusion queries -- try not to hold onto so many stale ↵ | Dave Parks | |
occlusion query references. | |||
2011-01-18 | merge | Dave Parks | |
2011-01-18 | SH-571 work in progress. | Dave Parks | |
2011-01-14 | Automated merge up from viewer-development | Loren Shih | |
2011-01-05 | patch for gl_any_samples_passed missing define on mac | prep | |
2011-01-04 | VWR-21927 Fix for water reflections causing LoD updates. | Dave Parks | |
SH-735 Potential fix for ATI X1950 wasting time in occlusion culling. | |||
2010-12-31 | Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where ↵ | Dave Parks | |
available and don't read back result if it will block). | |||
2010-12-17 | SH-558 Fix for crash in physics shape display. | Dave Parks | |
2010-12-16 | ER-414: Add object update type debug rendering view | Don Kjer | |
2010-12-16 | Dummy placeholder code for ER-414: Add object update type debug rendering view | Don Kjer | |
2010-12-08 | SH-541 - Physics mesh display shows inconsistent data. | Roxie Linden | |
The object UI was allowing the user to set 'prim' physics for meshes for which no user physics had been uploaded, or decomposed. It defaulted to convex hull in that case. The fix is to fix the UI to disallow 'prim' for meshes without physics meshes, limiting those to only convex hull and none. We will also redo the task validation to detect invalid states related to this as part of the 'redo the validation' work | |||
2010-11-21 | Remove ll_aligned_malloc from llspatialpartition | Dave Parks | |
2010-10-27 | Automated merge up from viewer-development | Loren Shih | |
2010-10-20 | Add terrain to physics shape display. | Dave Parks | |
2010-10-16 | Better physics shape display. | Dave Parks | |
2010-10-15 | Fix for various crashes on exit and leaks when using convex decomposition. | Dave Parks | |
Make rendering of convex hullified prims work in physics shape display. Reviewed by Falcon. | |||
2010-10-15 | Proper loading of hull indices, bad use of initThread | Dave Parks | |
2010-10-13 | correct licenses (fix problem with license change merge) | Oz Linden | |
2010-10-07 | Fix for crash when attempting to render single hull rep when no such rep is ↵ | Dave Parks | |
available. | |||
2010-10-07 | Update convex decomp and physics shape display to include convex hulls for ↵ | Dave Parks | |
prims where appropriate. | |||
2010-10-06 | Added mandatory single hull simplification to mesh upload. | Dave Parks | |
2010-10-04 | Interface/state for rendering convex hull physics shapes. Still need to ↵ | Dave Parks | |
implement gMeshRepo.buildHull | |||
2010-10-03 | Correct rendering of prims as user meshes/analytical shapes when not set to ↵ | Dave Parks | |
convex hull or no physics. | |||
2010-10-01 | Rough draft of physics display better matching what's on the sim. | Dave Parks | |
2010-09-30 | Port of SNOW-643 : Water flicker at high altitude. This doesn't fix the low ↵ | Merov Linden | |
altitude flicker though (STORM-306) | |||
2010-09-22 | Merge | Matthew Breindel (Falcon) | |
2010-09-22 | Remove LL_MESH_ENABLED macros (fixes drag and drop). Add mesh stitching ↵ | Dave Parks | |
type back into tools floater. | |||
2010-09-21 | Fix for build failures - disabling tcmalloc for now | Brad Payne (Vir Linden) | |
2010-09-20 | Stop using ll_aligned_malloc/free in llvolume. | Dave Parks | |
Fix for garbage data in vertex weight array crashing software skinning. Proper integration of picking for rigged attachhments. Optimization in LLDrawable::updateDistance (don't call updateRelativeXform, just use spatial group position). |