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path: root/indra/newview/llspatialpartition.cpp
AgeCommit message (Collapse)Author
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-11Fix merge issues - duplicate insertions of codesimon@Simon-PC.lindenlab.com
2012-07-11Pull in viewer-development because it's painful. Merge with runitai's help.simon@Simon-PC.lindenlab.com
2012-06-28MergeDave Parks
2012-06-28MAINT-678 Fix for inconsistent data in physics shape displayDave Parks
2012-06-28mergeDave Parks
2012-06-27merge changes for DRTVWR-167Oz Linden
2012-06-22mergeBrad Payne (Vir Linden)
2012-06-22mergeDave Parks
2012-06-15Merge with tipcallum
2012-06-14MAINT-646 Cleanup some warnings from previous changes.Dave Parks
2012-06-13MAINT-1147 Fix for frame stall on region crossing.Dave Parks
2012-06-06MAINT-1147 Don't rebuild volume meshes on region crossing.Dave Parks
2012-06-05MAINT-646 Factor std::set out of lloctreeDave Parks
2012-06-01Fix for linux build.Dave Parks
2012-06-01MAINT-646 Faster traversal of render batch lists.Dave Parks
2012-05-25Merge pull from lindenlab/viewer-development as requested by Oz for DRTVWR-148simon@Simon-PC.lindenlab.com
2012-05-25MAINT-616 Faster issuance of occlusion queries.Dave Parks
2012-05-23MAINT-616 Much faster rendering of local lights when Lighting and Shadows ↵Dave Parks
enabled
2012-05-21MAINT-616 Factor out calls to glGenFoo where possible, add setting to ↵Dave Parks
control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
2012-05-07MAINT-753 : [crashhunters] crash at LLVOVolume::updateFaceFlags(). Null ↵simon@Simon-PC.lindenlab.com
pointer checks are good. Reviewed by Kelly
2012-03-22fix for texture density display so that it works with shaders enabledRichard Linden
2012-03-20added debug tools for visualizating texel density at various discard levels ↵Richard Linden
(current, requested, full)
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-05-01MAINT-775, MAINT-1022 Regression cleanup.Dave Parks
2012-04-17MAINT-775 WIP on crash when exploring Insilico -- don't hold onto off-screen ↵Dave Parks
vertex buffers for more than a few seconds.
2012-02-08mergeBrad Payne (Vir Linden)
2012-02-02mergeBrad Payne (Vir Linden)
2012-01-20SH-2889 Add visual auto-muting controlsDave Parks
2012-01-18SH-2794 Map buffer now performs as well as buffersubdataDave Parks
2011-12-19SH-2789 WIP - various fixes to force 16-byte alignmentBrad Payne (Vir Linden)
2011-12-16SH-2694 Fix for FPS drop when mousing over flexi objects (don't use an ↵Dave Parks
octree for flexi raycast)
2011-12-14SH-2789 WIP - add asserts to check object address alignment where neededBrad Payne (Vir Linden)
2011-12-05SH-2652 WIP -- Add timers to relevant areas, pause render pipeline while ↵Dave Parks
occlusion queries from previous frame are still pending and perform texture decode work.
2011-11-18SH-2699 Potential fix for occlusion culling being overly aggressive on 9800 GTDave Parks
2011-11-04SH-2652 Don't allocate 6000+ strings every frameDave Parks
2011-10-21SH-2240 Fix for flickering due to artifacting when rendering occlusion query ↵Dave Parks
geometry
2011-10-13SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOsDave Parks
2011-10-07SH-2240 No more assertions when rendering debug displays.Dave Parks
2011-10-05SH-2454 Fix for head attachments not casting shadows when in mouselook mode.Dave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-26mergeDave Parks
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-14SH-2243 work in progress -- application side matrix stack managementDave Parks
2011-08-29mergBrad Payne (Vir Linden)
2011-08-27SH-2242 Physics shape display works again, added asserts to flush out areas ↵Dave Parks
where state being consumed by a shader does not match state being provided by vertex buffers.
2011-08-23Mac crash fixes.Leslie Linden
Reviewed by davep.
2011-08-21SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape ↵Dave Parks
display still doesn't.
2011-08-19mergeDave Parks